Difference between revisions of "Classes"

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{{:Cleric|genSel|Specials}}
 
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Note, there is no in-game class specific penalty for Clerics who make their own path or choose quest options that anger The Three.
 
Note, there is no in-game class specific penalty for Clerics who make their own path or choose quest options that anger The Three.
 +
The Cleric class that gets a healing ability (all classes can still use the Recovery Skill).
  
 
=={{ImgLnk|Mage|size=64}}==
 
=={{ImgLnk|Mage|size=64}}==

Revision as of 23:06, 9 April 2021


There are currently 4 available classes in the game.

Warrior.png Warrior

Stats

Starting HP 45
HP per Level 6

Equipment

Armor: Light Armor, Chainmail, Platemail, Shield

See Armor Table.

Weapons: Axe, Bow, Dagger, Greataxe, Greatsword, Hammer, Longsword, Mace, Maul, Off Hand, Shortsword

See Weapon Table

Special

+1 bonus to melee damage every 5 levels (5, 10, 15, 20, etc.)

Rogue.png Rogue

Stats

Starting HP 30
HP per Level 4

Equipment

Armor: Light Armor, Some Chainmail, Some Shields

See Armor Table.

Weapons: Axe, Bow, Dagger, Longsword, Off Hand, Shortsword, some rare Hammers*.

* There are only 4 known Hammers in the game that may be wielded by Rogues. They are Despair, Flaming Warhammer, Spirit Breaker and Hammer of the White Priest.

See Weapon Table

Special

Rogues have a +20% chance to Perception, +20% to Disarm Devices, +10% to Gossip, and +1 bonus to melee damage at Level 1 and every 4 levels (1, 4, 8, 12, 16, 20 etc.)

Cleric.png Cleric

Stats

Starting HP 35
HP per Level 5
Starting MP 12
MP per Level 2

Equipment

Armor: Light Armor, Chainmail, Some Platemail, Shield

See Armor Table.

Weapons: Dagger, Hammer, Mace, Maul, some rare Longswords*.

* There are only 4 known Longswords in the game that may be wielded by Clerics. They are Justice, Righteousness, Paladin's Longsword and Nanocarbon Sword.

See Weapon Table

Special

+1 bonus to melee damage every 7 levels (7, 14, 21, etc.) Note, there is no in-game class specific penalty for Clerics who make their own path or choose quest options that anger The Three. The Cleric class that gets a healing ability (all classes can still use the Recovery Skill).

Mage.png Mage

Stats

Starting HP 23
HP per Level 3
Starting MP 12
MP per Level 2

Equipment

Armor: Light Armor, Robes, Orbs

See Armor Table.

Weapons: Staff, Wand, some Daggers

See Weapon Table

Special

Mages are the only class that join the Wizard's Guild. Mages start the game weak and vulnerable, but can grow into powerful characters will devastating spells, abilities and summons.