Classes
There are currently 4 available classes in the game.
Warrior
Stats
Starting HP | 45 |
---|---|
HP per Level | 6 |
Equipment
Armor: Light Armor, Chainmail, Platemail, Shield
See Armor Table.
Weapons: Axe, Bow, Dagger, Greataxe, Greatsword, Hammer, Longsword, Mace, Maul, Off Hand, Shortsword
See Weapon Table
Special
+1 bonus to melee damage every 5 levels (5, 10, 15, 20, etc.)
Rogue
Stats
Starting HP | 30 |
---|---|
HP per Level | 4 |
Equipment
Armor: Light Armor, Some Chainmail, Some Shields
See Armor Table.
Weapons: Axe, Bow, Dagger, Longsword, Off Hand, Shortsword, some rare Hammers*.
* There are only 4 known Hammers in the game that may be wielded by Rogues. They are Despair, Flaming Warhammer, Spirit Breaker and Hammer of the White Priest.
See Weapon Table
Special
Rogues have a +20% chance to Perception, +20% to Disarm Devices, +10% to Gossip, and +1 bonus to melee damage at Level 1 and every 4 levels (1, 4, 8, 12, 16, 20 etc.)
Cleric
Stats
Starting HP | 35 |
---|---|
HP per Level | 5 |
Starting MP | 12 |
MP per Level | 2 |
Equipment
Armor: Light Armor, Chainmail, Some Platemail, Shield
See Armor Table.
Weapons: Dagger, Hammer, Mace, Maul, some rare Longswords*.
* There are only 4 known Longswords in the game that may be wielded by Clerics. They are Justice, Righteousness, Paladin's Longsword and Nanocarbon Sword.
See Weapon Table
Special
+1 bonus to melee damage every 7 levels (7, 14, 21, etc.) Legends say Clerics that defy The Three can loose their powers. Note, there is no in-game class specific penalty for Clerics who make their own path or choose quest options that anger The Three.
Mage
Stats
Starting HP | 23 |
---|---|
HP per Level | 3 |
Starting MP | 12 |
MP per Level | 2 |
Equipment
Armor: Light Armor, Robes, Orbs
See Armor Table.
Weapons: Staff, Wand, some Daggers
See Weapon Table
Special
Mages are the only class that join the Wizard's Guild. Mages start the game weak and vulnerable, but can grow into powerful characters will devastating spells, abilities and summons.