Cleric: Difference between revisions

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! '''Mana'''
! '''Mana'''
! '''Description'''
! '''Description'''
|-
{{SkillbyName|Arbenos' Might|SkillSubC}}
| [[File:Arbenos_might.png|32x32px|Link=Arbenos' Might]] [[Arbenos' Might]]||You do <code>+3</code>/<code>+5</code>/<code>+8</code> damage, and +4 fire damage, for <code>8</code>/<code>9</code>/<code>10</code> seconds.||<code>1</code>/<code>2</code>/<code>3</code>||<code>15</code>/<code>15</code>/<code>15</code>||<code>3</code>/<code>4</code>/<code>5</code>||The power of Arbenos the Warrior envelopes you, in the form of sacred flames. You will do more damage, both normal and fire based.
{{SkillbyName|Crusader|SkillSubC}}
|-
{{SkillbyName|Heal Wounds|SkillSubC}}
| [[File:Crusader.png|32x32px|Link=Crusader]] [[Crusader]]||Your hits have a <code>2%</code>/<code>4%</code>/<code>5%</code> stun chance. Against undead, <code>+2</code>/<code>+3</code>/<code>+4</code> damage||<code>1</code>/<code>2</code>/<code>2</code>||||||You have received training as a warrior priest. You know the most efficient ways to combat the undead.
{{SkillbyName|Holy Shield|SkillSubC}}
|-
{{SkillbyName|Intervention|SkillSubC}}
| [[File:Heal_wounds.png|32x32px|Link=Heal Wounds]] [[Heal Wounds]]||Heals a total of <code>30</code>/<code>75</code>/<code>125</code> HP||<code>1</code>/<code>2</code>/<code>3</code>||<code>10</code>/<code>10</code>/<code>10</code>||<code>6</code>/<code>12</code>/<code>8</code>||Heals instantly a certain amount of life, even during combat. It heals you first until you are fully healed; any remaining healing goes to other party members.
{{SkillbyName|Nivaria's Barrier|SkillSubC}}
|-
{{SkillbyName|Sacred Fire|SkillSubC}}
| [[File:Holy_shield.png|32x32px|Link=Holy Shield]] [[Holy Shield]]||Gain <code>+4</code>/<code>+6</code>/<code>+8</code>/<code>+10</code> armor and <code>+25</code>/<code>+40</code>/<code>+65</code>/<code>+80</code> resistance vs Death, for 6 seconds||<code>1</code>/<code>2</code>/<code>2</code>/<code>2</code>||<code>12</code>/<code>12</code>/<code>11</code>/<code>10</code>||<code>4</code>/<code>5</code>/<code>6</code>/<code>6</code>||Divine Power protects you from harm, and from Death Magic.
{{SkillbyName|Thelume's Wisdom|SkillSubC}}
|-
| [[File:Intervention.png|32x32px|Link=Intervention]] [[Intervention]]||You are healed for <code>2</code>/<code>4</code>/<code>8</code> HP for each mana point you had left||<code>1</code>/<code>1</code>/<code>1</code>||||||In your hour of most need, the Gods intercede to save your life. When you are injured down to death, all your remaining mana is spent, and you are healed.
|-
| [[File:Nivarias_barrier.png|32x32px|Link=Nivaria's Barrier]] [[Nivaria's Barrier]]||Gain <code>+1</code>/<code>+2</code>/<code>+3</code> armor, an extra <code>+1</code>/<code>+2</code>/<code>+3</code> vs undead attacks.||<code>1</code>/<code>1</code>/<code>2</code>||||||The mystical power of Nivaria protects you permanently from harm, and in particular from the undead.
|-
| [[File:Sacred_fire.png|32x32px|Link=Sacred Fire]] [[Sacred Fire]]||Flames deal <code>10</code>/<code>18</code>/<code>30</code> damage, and additional <code>+6</code>/<code>+10</code>/<code>+12</code> damage to undead||<code>1</code>/<code>2</code>/<code>2</code>||<code>8</code>/<code>7</code>/<code>6</code>||<code>3</code>/<code>6</code>/<code>8</code>||A surge of purifying flames erupts 2 meters ahead of you, consuming your enemies. It deals extra damage to undead.
|-
| [[File:Thelumes_wisdom.png|32x32px|Link=Thelume's Wisdom]] [[Thelume's Wisdom]]||<code>75%</code>/<code>95%</code> chance of detecting hidden items in a <code>10m</code>/<code>20m</code> radius. You'll also know about undiscovered doors in the area.||<code>1</code>/<code>1</code>||<code>30</code>/<code>30</code>||<code>3</code>/<code>5</code>||You are inspired by the revelations of Thelume. You can detect hidden things, and see through illusions.
|}
|}
=== ''' General Skills ''' ===
=== ''' General Skills ''' ===
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! '''Points'''
! '''Points'''
! '''Description'''
! '''Description'''
|-
{{SkillbyName|Dungeoneering|SkillSubG}}
| [[File:Dungeoneering.png|32x32px|Link=Dungeoneering]] [[Dungeoneering]]||Gain a <code>+10%</code>/<code>+18%</code>/<code>+25%</code> bonus to find traps and secret doors.||<code>1</code>/<code>1</code>/<code>1</code>||You are an expert in dungeon exploration, and can find more easily hidden traps or secret doors
{{SkillbyName|Extra Recovery|SkillSubG}}
|-
{{SkillbyName|Gossip|SkillSubG}}
| [[File:Extra_recovery.png|32x32px|Link=Extra Recovery]] [[Extra Recovery]]||Gain <code>+1</code>/<code>+2</code> recovery/day||<code>3</code>/<code>5</code>||You gain extra uses of the recovery button per day.
|-
| [[File:Gossip.png|32x32px|Link=Gossip]] [[Gossip]]||Gain a <code>+5%</code>/<code>+10%</code>/<code>+15%</code> bonus to learn rumors.||<code>1</code>/<code>1</code>/<code>1</code>||You know how to be friendly enough to listen to local news and legends
|}
|}
=== ''' Advanced Cleric Skills ''' ===
=== ''' Advanced Cleric Skills ''' ===
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! '''Effects'''
! '''Effects'''
! '''Points'''
! '''Points'''
! '''Cooldown'''
! '''Reqs'''
! '''Reqs'''
! '''Description'''
! '''Description'''
|-
{{SkillbyName|Duel|SkillSubA}}
| [[File:Duel.png|32x32px|Link=Duel]] [[Duel]]||Damage increments by <code>+1</code>/<code>+2</code>/<code>+2</code> per hit, up to a maximum of <code>+4</code>/<code>+6</code>/<code>+10</code>||<code>1</code>/<code>2</code>/<code>3</code>||[[Personality|PER]] 2||If you hit twice the same enemy, you gain bonus damage, which keeps increasing with each new hit. The effect ends if you hit a different enemy, or you abandon combat.
{{SkillbyName|Heavyhand|SkillSubA}}
|-
{{SkillbyName|Massive Criticals|SkillSubA}}
| [[File:Heavyhand.png|32x32px|Link=Heavyhand]] [[Heavyhand]]||Gain <code>+1</code>/<code>+3</code>/<code>+5</code> extra damage per attack||<code>1</code>/<code>2</code>/<code>3</code>||[[Strength|STR]] 4||Extensive training makes you put more might behind every blow. Your melee attacks cause additional damage.
{{SkillbyName|Precision Strikes|SkillSubA}}
|-
{{SkillbyName|Retribution|SkillSubA}}
| [[File:Massive_criticals.png|32x32px|Link=Massive Criticals]] [[Massive Criticals]]||Criticals do up to <code>200%</code>/<code>250%</code>/<code>300%</code> of max weapon damage, <code>10%</code>/<code>25%</code>/<code>50%</code> chance to kill weaker enemies.||<code>1</code>/<code>2</code>/<code>3</code>||[[Strength|STR]] 3||Your critical hits go beyond the usual 150% max damage, with a chance to insta-kill enemies 2 levels below yours (some are inmune)
{{SkillbyName|Turn Undead|SkillSubA}}
|-
| [[File:Precision_strikes.png|32x32px|Link=Precision Strikes]] [[Precision Strikes]]||Increase weapon's base critical chance by <code>50%</code>/<code>100%</code>/<code>150%</code>||<code>1</code>/<code>2</code>/<code>3</code>||[[Intellect|INT]] 1, [[Awareness|AWA]] 1||Your critical chance with melee weapons is increased.
{{SkillbyName|Retribution|SkillSub}}
{{SkillbyName|Turn Undead|SkillSub}}
|}
|}



Revision as of 17:12, 2 July 2016

Cleric symbol
Powerful war-priests blessed by The Three. Formidable against undead.
― In-game text

Those chosen by The Three as their priests are powerful individuals. No one knows why, but when some children are born, the Gods smile upon them, granting them strange powers over life and death. They can heal, cast protective magic, or smite their enemies with flames. In particular, they're very powerful against the undead. Many of them decide to dedicate their lives to serve The Three and help those in need, but others choose more selfish ways, and live as adventurers or mercenaries. Luckily for them, The Three don't seem to mind.

Cleric Basics

  • Health at level 1: 35hp
  • Mana at level 1: 12mp
  • Health bonus/level: +5
  • Mana bonus/level: +2
  • Other advantages or drawbacks: Clerics may lose their powers if they defy The Three

Usable Equipment

Clerics can wear almost any armor, provided it isn't a heavy armor such as plate mail or class specific. A Cleric's weapon choice is also limited, their armamant consisting of light weapons such as daggers, and blunt weapons such as maces and mauls. Clerics have the least flexibility regarding armament, causing them to not be as strong of an offensive play style chracter compared to Rogues and Warriors. Clerics have more of a balance between offensive and defensive equipment than other classes. See Weapon Table and Armor Table.

Skills

Cleric Skills

Name Effects Points Cooldown Mana Description

Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName

General Skills

Name Effects Points Description

Template:SkillbyName Template:SkillbyName Template:SkillbyName

Advanced Cleric Skills

These advanced skills must be learned from specialized trainers.

Name Effects Points Cooldown Reqs Description

Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName

Skill Icons

(all except Thelume's wisdom)

(Thelume's wisdom)