Cleric

Revision as of 17:12, 2 July 2016 by M3lkor (talk | contribs)
Cleric symbol
Powerful war-priests blessed by The Three. Formidable against undead.
― In-game text

Those chosen by The Three as their priests are powerful individuals. No one knows why, but when some children are born, the Gods smile upon them, granting them strange powers over life and death. They can heal, cast protective magic, or smite their enemies with flames. In particular, they're very powerful against the undead. Many of them decide to dedicate their lives to serve The Three and help those in need, but others choose more selfish ways, and live as adventurers or mercenaries. Luckily for them, The Three don't seem to mind.

Cleric Basics

  • Health at level 1: 35hp
  • Mana at level 1: 12mp
  • Health bonus/level: +5
  • Mana bonus/level: +2
  • Other advantages or drawbacks: Clerics may lose their powers if they defy The Three

Usable Equipment

Clerics can wear almost any armor, provided it isn't a heavy armor such as plate mail or class specific. A Cleric's weapon choice is also limited, their armamant consisting of light weapons such as daggers, and blunt weapons such as maces and mauls. Clerics have the least flexibility regarding armament, causing them to not be as strong of an offensive play style chracter compared to Rogues and Warriors. Clerics have more of a balance between offensive and defensive equipment than other classes. See Weapon Table and Armor Table.

Skills

Cleric Skills

Name Effects Points Cooldown Mana Description

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General Skills

Name Effects Points Description

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Advanced Cleric Skills

These advanced skills must be learned from specialized trainers.

Name Effects Points Cooldown Reqs Description

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Skill Icons

(all except Thelume's wisdom)

(Thelume's wisdom)