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Companions are characters whom you invite to join you on your journey through the [[Main_Page|Exiled Kingdoms]]. Upon joining, your companion will follow you in your travels and assist you in attacking enemies. There are four types of companions: main, hired, summoned and quest.
Party Members are NPC's that can join you on your journey through the [[Main_Page|Exiled Kingdoms]]. Upon joining, party members will follow you and assist you in attacking enemies. There are four types of Party Members: Main Companions, Hired Mercenaries, Summoned Creatures, and Quest NPC's. Companions play a major role in the game and are the most important party members you'll come across.
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==Main companions==
Main companions are those that the player gets access to as a result of story or quest development. They do not die in battle but merely fall unconscious until all enemies around them have been defeated – at which point the companion regains consciousness and a small portion of their health, and begins to follow you again. As they journey with you they will gain experience and level up but you will gain 20% less experience as a result of their assistance. As well as being a helping hand, you can also equip your companion with weapons and armor to improve their damage, skills and their ability to survive. Potions, equipment and scrolls can be applied to companions (within the limits imposed by the class of the companion).


Unlike the player, main companions only receive one skill point and one stat point when levelling up – so use the skills wisely (although there are NPCs who will offer to reallocate your companion's skills). You can only have one main companion follow you at a time. Pressing the [[Extra Recovery]] skill will restore the companion's health completely (as it does for the player). If a companion is lost or left behind they will reappear when the player moves from one map to another. If a player has acquired their own [[New Garand House|house in New Garand]] dismissed companions will return to that house (in addition to the location in which they originally resided).  
==Main Companions==
Main Companions, often just called Companions, are the three Companions that can join your party. Only one Companion can join your party at a time. You can switch between Companions throughout the game. Having a companion in your party will reduce the [[Experience Points]] you receive by 20%. Companions receive 70% of the Experience you receive, not including factors that increase earned experience such as Intellect level or Scrolls of Wisdom.


There are three characters who can become main companions:
There are currently three Main Companions in the game, a rogue, a warrior and a cleric.  
*[[Adaon]]. First met in the [[Game Tutorial]]. Whether Adaon becomes your companion depends on the choices you make in the quest [[A mysterious letter]].
*[[Grissenda]]. First met in a colonist camp in the west of [[Lannegar Valley]]. Talking with her initiates [[A Warrior's Honor]] quest – at the conclusion of which she offers to become a companion.
*[[Hirge]]. First met at the encampment in the [[Great Inori]] desert where she offers to start the player on the [[Restoring the Faith]] quest – at the conclusion of which she offers to become a companion.


Once a main companion has been acquired the player can control the basic actions of that companion. For example a companion can be made to wait somewhere (for a limited time), or asked to return to their home base or town. Once released, a companion can be made to rejoin the player by speaking directly to them at the place they reside.
*[[Adaon]]: You first meet this rogue during the tutorial of the game [[A Forest Road]]. Adaon joins your party and soon after robs you in your sleep. Your future ability to recruit Adaon as a Main Companion requires you to save him from his cage during [[A Mysterious Letter]].
*[[Grissenda]]: You first meet this warrior outside the entrance to [[Kleyou Tomb]]. Your ability to recruit Grissenda as a Companion requires you to return her ring to her in the quest [[A Warrior's Honor]].
*[[Hirge]]: You first meet this Cleric at the encampment in the [[Great Inori]]. Retrieving the Holy Symbol in [[Restoring the Faith]] will allow you to recruit her as a Companion.


To assist with strategy in various situations, main companions can be given orders to behave in a certain way. For example the following demonstrates the options available to control a companion during upcoming battles:
Companions also have unique quests that relates to their backstory and their advancement in their class. Those quests are unlocked as the game progresses. Completing those unique quests will unlock Advanced Skills for the Companion. Each Companion starts with a fixed assortment of skills as well as four Advanced Skills that are unlockable later in the game. You can control how to allot skill points among your Companions, but not alter the skills they know.
 
Main Companions receive one skill point and one trait at level up. Companions will also be at a lower level than your Main Character due to the reduced experience they earn. This results in Companions having much lower traits and skill sets than the Main Character. They can have their traits and skills reset by paying a substantial fee to an [[NPCs#Skill_Resetters|NPC qualified to perform resets]].
 
You can outfit your Companion with better equipment the same way you equip your main character. Companions can use potions and scrolls, if they meet the requirements to use the items.
 
Companions DO NOT die in battle. When a Companion's hitpoints reach zero, they fall unconscious. They will wake-up, or re-spawn, with a portion of their hitpoints once all the enemies near them are dead and a little bit of time passes.
 
Using a [[Extra Recovery]] will fully recover a Companion's health and mana.
 
While a Companion is in your party, you have a few basic combat commands you give them via the dialogue box. You can tell them to not to fight at all, fight only enemies that have attacked them, fight nearby enemies, or all enemies in sight. You can also have them wait at a spot, allowing you to explore further ahead. Adjusting your Companions battle orders is useful in maximizing the benefit of your Companion.
 
Companions can teleport to you to you catch up if you get too far away from them. They will also teleport to you when you leave a map.
 
If dismissed from the party, a Companion can be found at their waiting spot. Adaon is found in the north-west corner of New Garand. Grissenda is found in Kingsbridge. Hirge is found either near the street alter in New Garand, or inside the New Garand temple (Complete the quest Three vs. Eleven changes her waiting spot to the temple). If you have a house, all three Companions can be found waiting in your house. This can make switching Companions a lot easier.
 
Video showing battle commands for a Companion:
[[File:GrissendaBattleOrders.png|400px|thumb|left|Battle Orders for the companion Grissenda]]
[[File:GrissendaBattleOrders.png|400px|thumb|left|Battle Orders for the companion Grissenda]]
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==Hired companions==
==Hired Party Members / Mercenaries==
Hired companions are those who will join the player for a limited time and for an arranged fee. Such companions are encountered in most towns and sometimes as a player travels between towns. The following shows a typical interaction needed to acquire a hired companion (although the fee can vary greatly):
Hired Party Members, aka Mercenaries, are NPC's randomly encountered around the world. They can be found in towns, or on the road. They will offer to join your party a fee. Unlike Main Companions, Mercenaries die permanently when their hitpoints reach zero. You also can't alter their equipment or give them battle orders. They can't use items either. Mercenaries will simply follow your party around and attack nearby enemies. You can recruit a mercenary while you have a Companion in your party. Mercenaries are often too weak to justify expensive fee.
 
[[File:HiredCompanionMeeting.png|400px|thumb|left|The procedure for getting help from a hired companion.]]
[[File:HiredCompanionMeeting.png|400px|thumb|left|The procedure for getting help from a hired companion.]]
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Unlike main companions, hired companions will permanently die in battle (when their hit points reach zero). Hired companions cannot be given battle orders so they will simply follow the player and assist in battles as encountered. A hired companion can be acquired while the player already has a main companion.


==Summoned companions==
==Summoned Party Member==
Summoned companions are those which the player calls into existence via the use of magic scrolls. Such companions will assist the player during battles until they are either killed or a certain time has elapsed.<br />
Summoned party members are the creatures the player calls into brief existence via a scroll or spell. Summon Creatures will fight along side your party until they are killed or their time runs out. A player has no control over the equipment or battle orders of a summoned creature. Your party can only have one summoned creature at a time. Summoning a second creature will replace the first one. A summoned creature's strength depends on the spell or scroll that summons it.
 
The following are the summoned companions:
The following are the summoned companions:
* [[Scroll: Summon Wolf]]
* [[Scroll: Summon Wolf]]
* [[Scroll: Summon Dire Wolf]]
* [[Scroll: Summon Dire Wolf]]
* [[Scroll: Summon Earth Elemental]]
* [[Scroll: Summon Earth Elemental]]
* [[Scroll: Summon Fire Elemental]]
* [[Scroll: Summon Ice Elemental]]
* [[Summoned Creatures]]
==Quest NPC's / Quest Related Party Members==
Quest Related Party Members are the NPC's that join your party for specific quests. Quest Related Party Members can join your party regardless if you have the other member types. You can give limited battle orders to Quest Related Party Members, have no control over their equipment, and Quest Related Party Members almost always permanently die when their hitpoints reach zero, often failing a quest. The two exemptions of this are Zilda, and Breno. Those two will respawn like a Companion when they are in your party. Most of the time a Quest NPC joins your party, it's during a rescue or escort type mission. Keeping the NPC alive may prove to be the hardest part of the quest as they are often far weaker than your character and nearby enemies.


==Quest companions==
Quest companions are companions that join follow you during certain quests. They are different from allies you fight besides in quests because they follow you freely, fight beside you and can respawn once killed. They act similar to Main Companions but are temporary and have less options for combat (instructions on when to attack/stay put). Quest companions can be used in conjunction with main companions and summoned companions.
The following are quest companions:
The following are quest companions:
* [[Rodney]] during [[The seed of trust]]
* [[Rodney]] during [[The Seed of Trust]] (until you reach the settlement in [[Northern Bluemist River]])
* [[Liserpix]] during [[Safe Passage]]
* [[Riella]] during [[Forgotten Lore]] (until you bring her safely to [[Anton Gerdt]] in [[The Great Library]])
* [[Zilda]] during [[The Snake Gang]]
* [[Niur]] during [[Prisoner of Orcs]] (until you bring him back to the campsite)
* [[Teram]] during [[The Lost Explorer]] (until you speak with [[Captain Whitewater]])
* [[Liserpix]] during [[Safe Passage]] (until you reach the camp in [[South Jabal Hills]])
* [[Zenmo]] during [[The Prisoners' Dilemma]] (until you return to [[Eirama]])
* [[Zilda]] during [[The Snake Gang]]  
* [[Breno]] during [[The Sewer of Horrors]] (until you return to [[Deepfrost Glacier]])
* [[Amarisa]] during [[The Ark of Lothasan]] (only if you free her and have her join you)


[[Category:Companions]]
[[Category:Companions]]

Latest revision as of 07:21, 10 January 2023

Party Members are NPC's that can join you on your journey through the Exiled Kingdoms. Upon joining, party members will follow you and assist you in attacking enemies. There are four types of Party Members: Main Companions, Hired Mercenaries, Summoned Creatures, and Quest NPC's. Companions play a major role in the game and are the most important party members you'll come across.

Main Companions

Main Companions, often just called Companions, are the three Companions that can join your party. Only one Companion can join your party at a time. You can switch between Companions throughout the game. Having a companion in your party will reduce the Experience Points you receive by 20%. Companions receive 70% of the Experience you receive, not including factors that increase earned experience such as Intellect level or Scrolls of Wisdom.

There are currently three Main Companions in the game, a rogue, a warrior and a cleric.

  • Adaon: You first meet this rogue during the tutorial of the game A Forest Road. Adaon joins your party and soon after robs you in your sleep. Your future ability to recruit Adaon as a Main Companion requires you to save him from his cage during A Mysterious Letter.
  • Grissenda: You first meet this warrior outside the entrance to Kleyou Tomb. Your ability to recruit Grissenda as a Companion requires you to return her ring to her in the quest A Warrior's Honor.
  • Hirge: You first meet this Cleric at the encampment in the Great Inori. Retrieving the Holy Symbol in Restoring the Faith will allow you to recruit her as a Companion.

Companions also have unique quests that relates to their backstory and their advancement in their class. Those quests are unlocked as the game progresses. Completing those unique quests will unlock Advanced Skills for the Companion. Each Companion starts with a fixed assortment of skills as well as four Advanced Skills that are unlockable later in the game. You can control how to allot skill points among your Companions, but not alter the skills they know.

Main Companions receive one skill point and one trait at level up. Companions will also be at a lower level than your Main Character due to the reduced experience they earn. This results in Companions having much lower traits and skill sets than the Main Character. They can have their traits and skills reset by paying a substantial fee to an NPC qualified to perform resets.

You can outfit your Companion with better equipment the same way you equip your main character. Companions can use potions and scrolls, if they meet the requirements to use the items.

Companions DO NOT die in battle. When a Companion's hitpoints reach zero, they fall unconscious. They will wake-up, or re-spawn, with a portion of their hitpoints once all the enemies near them are dead and a little bit of time passes.

Using a Extra Recovery will fully recover a Companion's health and mana.

While a Companion is in your party, you have a few basic combat commands you give them via the dialogue box. You can tell them to not to fight at all, fight only enemies that have attacked them, fight nearby enemies, or all enemies in sight. You can also have them wait at a spot, allowing you to explore further ahead. Adjusting your Companions battle orders is useful in maximizing the benefit of your Companion.

Companions can teleport to you to you catch up if you get too far away from them. They will also teleport to you when you leave a map.

If dismissed from the party, a Companion can be found at their waiting spot. Adaon is found in the north-west corner of New Garand. Grissenda is found in Kingsbridge. Hirge is found either near the street alter in New Garand, or inside the New Garand temple (Complete the quest Three vs. Eleven changes her waiting spot to the temple). If you have a house, all three Companions can be found waiting in your house. This can make switching Companions a lot easier.

Video showing battle commands for a Companion:

Battle Orders for the companion Grissenda


Hired Party Members / Mercenaries

Hired Party Members, aka Mercenaries, are NPC's randomly encountered around the world. They can be found in towns, or on the road. They will offer to join your party a fee. Unlike Main Companions, Mercenaries die permanently when their hitpoints reach zero. You also can't alter their equipment or give them battle orders. They can't use items either. Mercenaries will simply follow your party around and attack nearby enemies. You can recruit a mercenary while you have a Companion in your party. Mercenaries are often too weak to justify expensive fee.

The procedure for getting help from a hired companion.


Summoned Party Member

Summoned party members are the creatures the player calls into brief existence via a scroll or spell. Summon Creatures will fight along side your party until they are killed or their time runs out. A player has no control over the equipment or battle orders of a summoned creature. Your party can only have one summoned creature at a time. Summoning a second creature will replace the first one. A summoned creature's strength depends on the spell or scroll that summons it.

The following are the summoned companions:

Quest NPC's / Quest Related Party Members

Quest Related Party Members are the NPC's that join your party for specific quests. Quest Related Party Members can join your party regardless if you have the other member types. You can give limited battle orders to Quest Related Party Members, have no control over their equipment, and Quest Related Party Members almost always permanently die when their hitpoints reach zero, often failing a quest. The two exemptions of this are Zilda, and Breno. Those two will respawn like a Companion when they are in your party. Most of the time a Quest NPC joins your party, it's during a rescue or escort type mission. Keeping the NPC alive may prove to be the hardest part of the quest as they are often far weaker than your character and nearby enemies.

The following are quest companions: