Companions: Difference between revisions

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(Added more details about companions (including a screenshot of battle orders for a companion). Added sections to the article.)
(Rewrote the Overview section to improve readability. Added information about companions.)
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Companions are characters that you invite to join you on your journey through the '''Exiled Kingdoms'''.
Companions are characters whom you invite to join you on your journey through the '''Exiled Kingdoms'''.


==Overview==
==Overview==
Companions do not die in battle but merely fall unconscious until all enemies around them have been defeated – at which point they regain consciousness and a small portion of their health and begin following you again. As they journey with you they will gain experience and level up but you will gain 20% less experience as a result. As well as being a helping hand, you can also equip them with weapons and armor to improve their damage, skills and their ability to survive.
Upon joining, your companion will follow you in your travels and assist you in attacking enemies. Companions do not die in battle but merely fall unconscious until all enemies around them have been defeated – at which point the companion regains consciousness and a small portion of their health, and begins to follow you again. As they journey with you they will gain experience and level up but you will gain 20% less experience as a result of their assistance. As well as being a helping hand, you can also equip your companion with weapons and armor to improve their damage, skills and their ability to survive. Potions, equipment and scrolls can be applied to companions (within the limits imposed by the class of the companion).


Unlike the player, when levelling up the companions only receive one skill point and one stat point – making them significantly less powerful than the main character (so use the skills wisely). You can only have one companion follow you at a time.
Unlike the player, companions only receive one skill point and one stat point when levelling up – so use the skills wisely (although there are NPCs who will offer to reallocate your companion's skills). You can only have one companion follow you at a time. Pressing the [[Extra Recovery]] skill will restore the companion's health completely (as it does for the player). If a companion is lost or left behind they will reappear when the player moves from one map to another.
 
If a companion is lost or left behind they will reappear when the player moves off the edge of one map (causing a new map to load).


==Companions==
==Companions==

Revision as of 06:37, 10 December 2016

Companions are characters whom you invite to join you on your journey through the Exiled Kingdoms.

Overview

Upon joining, your companion will follow you in your travels and assist you in attacking enemies. Companions do not die in battle but merely fall unconscious until all enemies around them have been defeated – at which point the companion regains consciousness and a small portion of their health, and begins to follow you again. As they journey with you they will gain experience and level up but you will gain 20% less experience as a result of their assistance. As well as being a helping hand, you can also equip your companion with weapons and armor to improve their damage, skills and their ability to survive. Potions, equipment and scrolls can be applied to companions (within the limits imposed by the class of the companion).

Unlike the player, companions only receive one skill point and one stat point when levelling up – so use the skills wisely (although there are NPCs who will offer to reallocate your companion's skills). You can only have one companion follow you at a time. Pressing the Extra Recovery skill will restore the companion's health completely (as it does for the player). If a companion is lost or left behind they will reappear when the player moves from one map to another.

Companions

There are three characters who can become companions:

Actions

Once a companion has been acquired the player can control the basic actions of that companion. For example a companion can be made to wait somewhere (for a limited time), or asked to return to their home base or town. Once released, a companion can be made to rejoin the player by speaking directly to them at the place they reside.

To assist with strategy in various situations, companions can be given orders to behave in a certain way. For example the following demonstrates the options available to control a companion during upcoming battles:

Battle Orders for the companion Grissenda