Conjurer (Icemist)
From Exiled Kingdoms Wiki
Exiled Kingdoms: NPC |
---|
NPCs ♦ Companions |
Picture |
Location |
Icemist Fjord |
Quests |
A Mad Wizard; An Easy Job; Important Research; Outstanding Apprentice; Stopping Prejudice |
“Only a few are allowed to enter.”― Conjurer (Icemist)
A sparkling elementalist who gatekeeps the City of Icemist.
Backstory
Few are permitted to enter the astonishing City of Icemist, Thuriams who belong to the Wizard's Guild, approved envoys from Ilmara, and immensely wealthy Varslian and Merican nobles who lavish fortunes to gawp-with-awe in the public halls or to be taught minor cantrips.
For a foreigner, or a commoner, or a foreign commoner, to enter these days would require several substantial services to the Wizard's Guild.
Faction
Interactions
Location
Quests
Actions
Controls Icemist access
Situational
- Entry requires all four Enclave quests complete AND a positive Reputation with the Wizard's Guild
Combatant Stats
Type | Level | XP | Armor | Health | Mana | Movement |
---|---|---|---|---|---|---|
Unique Human NPCs | 14 | 200 | 14 | 94 | 56 | 1 |
Damage | Extra Damage | Speed | Crit % | DPS | Resistances |
---|---|---|---|---|---|
17-22 | 9 | 1 | 17.6 | 50 50 50 40 40 40 |
Attributes | Skills | Proc Effect |
---|---|---|
Detector | Heal Wounds: 2 |
Drops
Notes
- Some of the stats change with creature level and game mode. The values shown in the table above always refer to the highest level at Normal difficulty. On Hard or Iron Man some values such as HP and attack stats are increased by 25%.