Dark Matters

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Exiled Kingdoms: Quests
StoryCompanionGuildSideTown Hall
Side Quest: Dark Matters
Dark Matters.png
Starting Location
New Garand (City)
Given By
Brother Gabriel
Peace restored:
Nivarian Cloak ♦ 300 gold
Related Quests

Dark Matters is a quest given to you by Brother Gabriel at New Garand (City).

Quest Overview

Quest #: 27 - Completable

There is an evil darkness growing underneath the cemetery around New Garand. Brother Gabriel asks that you exercise this foul presence for the safety of humanity.

Quest Steps

  1. Speak with Brother Gabriel.
  2. Head down into the Nayau Tomb.
  3. Reach the northern section.
  4. Defeat the Tolassian Champion.
  5. Smash the jar on the altar.
  6. Inform Gabriel peace is restored.


New Garand (City)Nayau TombBrother Gabriel

Detailed Walkthrough

Brother Gabriel is the local priest of The Three in New Garand (City). You can find him by his small altar in the southeastern part of the city. He is aware of the growing number of undead coming out of the tomb in the nearby cemetery, but is far more wary of a darker presence he feels deeper inside the tomb. He beseeches you to steel yourself and attempt to eliminate the evil. The cemetery is located to the east of town, but you must head south first to get past the natural tree barrier.

You may have already come here during Forgotten Lore. If not, the eastern door leads to a guarded chest, the southern door is just extra Undead, and the way forward lies to the west. At the end of the hall, you will come to a large room, with several Undead waiting. You will also find a sarcophagus and chest to loot, as well as a lever you should activate. Now head north and go east when given the chance. Near the door are three more undead to deal with, and then you are out on a series of bridges. Clear your way to the first platform. The door to the north is where your ultimate goal lies, but depending on your status, you may want to continue east during this trip. You will come to another platform with a few Skeletons and Spike Traps. Grab the chest and assuming you used the lever, head north up the bridge. Here you will find a Librarian guarding an Ancient Tolassian Tome. Head back to the first platform after you have looted everything and enter the door.

Go slowly in this room, so you can pick off the Cultists without triggering the boss, the Tolassian Champion. He awaits you in the center of the room. Be sure to heal up and pop a Potion of Death Ward for good measure, then engage the champion. With a little care, he isn't too bad. After he is bested, you will be given a choice what to do with a jar of vile contents. Smashing the jar with your weapon is the most prudent choice. If instead you decide to open the jar, you will unleash the boss Nightwalker Lord, who makes the champion look like teddy bear. You don't get any extra reward for beating the Nightwalker Lord, so only attempt it if you are looking for a challenge or quick death. You can explore the rest of the dungeon if you're in good shape, but you are done here for now.

Return to New Garand and speak with Brother Gabriel at his altar again. He will be grateful the dark presence has been vanquished. Living up to his word, he gives you a Nivarian Cloak, which is useful in certain situations. You will also gain a little gold and reputation increase.

Trait Checks

The following Trait checks are associated with this quest. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectArea Description
Decisive.png Intellect 3AltarNayau Tomb Needed to dispel the dark magic of the jar, thus gaining 50 XP as well as a small diamond. Alternatively you can just smash the jar, but won't receive any bonus in this case.

Quest Rewards

Peace restored:



Related Quests

No directly related quests are currently known.


  • Asking Brother Gabriel about his altar and listening to all of his story will result in a gain of 80 experience.
  • Following the events of Three versus Eleven, Gabriel can be found inside the temple.
  • Instead of breaking the jar at the altar, you can inspect the jar and be forced to deal with the Nightwalker Lord. If you can pass a Level 3 Intellect check, you will be able to dispel the runes, avoid the fight, and get a Small Diamond.