There are many dangerous traps scattered throughout the lands and dungeons of the Exiled Kingdoms. Most of them are hidden, all of them are deadly.
Disarming traps is based on Disarm Devices, a statistic based on:
- Agility (5% per level)
- Intellect (5% per two levels)
- Rogue bonus (20%)
- Rogue skill Trap Master provides bonuses
- Certain items with the Tinker attribute provide a boost.
Additionally, traps have a "level" that corresponds similarly to a character's level. There is a ±3% bonus/malus applied to Disarm Devices per level difference. This bonus is capped at +15% if the character's level is higher but there is no such cap if the player's level is lower.
Ensure your character is close to the trap (but not so close as to spring it!) and an icon should appear to attempt a disarm.