By completing Quests, players can earn Reputation with any of several prominent groups, called factions, throughout the Exiled Kingdoms. There are currently sixteen known factions. Some of the factions clash with each other, and you may be forced to pick a side.
The Holy Crown of Ilmara is a theocracy ruled by the clerics of The Three. The capital of Ilmara is Nivarian.
The Kingdom of Mercia is a powerful militaristic nation with strong trader guilds. The capital of Mercia is Freetown.
The Arcane Realm of Thuram is a magocracy ruled by the remains of the Imperial Wizards. The capital of Thuram is Icemist.
The Kingdom of Varsilia is ruled by old Imperial noble families and chivalrous orders. The capital of Varsilia is New Garand.
A large and powerful merchant guild extended over the Kingdoms. It often employs mercenaries to protect trade routes, or organizes expeditions in search of profit.
A thieves' guild, strong in both Varsilia and Mercia, and in particular in the big towns. The authorities have tried to shut it down, but they're always a step ahead.
This mysterious organization is powerful in Thuram, but as other kingdoms need the service of magicians, they have allowed them to build wizard towers in other places.
Fighters that are not highborn, and not part of the armies of the Kingdoms, usually join the ranks of this organization. They often work as bodyguards, mercenaries or escorts, but always in a honorable way.
An ancient order of sages and explorers, loyal to the Kingdom of Varsilia. Many of them are sorcerers and alchemists as well.
The Church of the Three is strong in Ilmara, and it quickly extends over the other kingdoms. It worships the three god-like beings that Ilmarans found in the Thyr Mountains. Unlike other cults, their clerics have divine powers.
The clans of original inhabitants from this land before the Exiled Kingdoms were founded. They live in the wild forests.