Game Mechanics: Difference between revisions
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* [[Beast Attributes]] - Description of the different attributes of monsters and other enemies. | * [[Beast Attributes]] - Description of the different attributes of monsters and other enemies. | ||
* [[Combat]] - General combat dynamics. | * [[Combat]] - General combat dynamics. | ||
* [[Environment]] - Traps found in the world | |||
* [[Experience Points]] (XP) - How XP can be earned from various actions in the game. | * [[Experience Points]] (XP) - How XP can be earned from various actions in the game. | ||
* [[Attribute|Item Attributes]] - Description of the different attributes of weapons and other items. | * [[Attribute|Item Attributes]] - Description of the different attributes of weapons and other items. |
Revision as of 19:37, 27 May 2017
This page provides on overview on various aspects of the basic game mechanics of Exiled Kingdoms, including in-depth mathematical background of certain features. Choose one of the following topics to learn more:
- Armor - What Armor means and how it affects your defense in combat.
- Beast Attributes - Description of the different attributes of monsters and other enemies.
- Combat - General combat dynamics.
- Environment - Traps found in the world
- Experience Points (XP) - How XP can be earned from various actions in the game.
- Item Attributes - Description of the different attributes of weapons and other items.
- Item Drops - Statistical aspects of finding rare items.
- Level - Description of basic Level mechanics.
- Resistances - What Resistances mean and how they affect your defense in combat.
For some additional useful information see also our Tips and Tricks page.