Difference between revisions of "Game Mechanics"

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* [[Beast Attributes]] - Description of the different attributes of monsters and other enemies.
 
* [[Beast Attributes]] - Description of the different attributes of monsters and other enemies.
 
* [[Combat]] - General combat dynamics.
 
* [[Combat]] - General combat dynamics.
* [[Environment]] - Traps found in the world
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* [[Environment]] - Traps found in the world.
 
* [[Experience Points]] (XP) - How XP can be earned from various actions in the game.
 
* [[Experience Points]] (XP) - How XP can be earned from various actions in the game.
 
* [[Attribute|Item Attributes]] - Description of the different attributes of weapons and other items.
 
* [[Attribute|Item Attributes]] - Description of the different attributes of weapons and other items.

Revision as of 04:18, 25 September 2017

This page provides on overview on various aspects of the basic game mechanics of Exiled Kingdoms, including in-depth mathematical background of certain features. Choose one of the following topics to learn more:

  • Armor - What Armor means and how it affects your defense in combat.
  • Beast Attributes - Description of the different attributes of monsters and other enemies.
  • Combat - General combat dynamics.
  • Environment - Traps found in the world.
  • Experience Points (XP) - How XP can be earned from various actions in the game.
  • Item Attributes - Description of the different attributes of weapons and other items.
  • Item Drops - Statistical aspects of finding rare items.
  • Level - Description of basic Level mechanics.
  • Resistances - What Resistances mean and how they affect your defense in combat.
  • Storage - How and where to store your equipment.

For some additional useful information see also our Tips and Tricks page.