Difference between revisions of "Gossip"

(Created page with "{{Skill |Class=General |Description=You know how to be friendly enough to listen to local news and legends |Effect1=Gain a +5% bonus to learn rumors. |Cost1=1 |Effect2=Gain a...")
 
m (add townhall quest mention)
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Skill
+
{{SkillSub
|Class=General
+
|Step={{{1|skillIndv}}}
|Description=You know how to be friendly enough to listen to local news and legends
+
|Sel={{{2|}}}
|Effect1=Gain a +5% bonus to learn rumors.
+
|Icon=Gossip.png
|Cost1=1
+
|Screenshot=
|Effect2=Gain a +10% bonus to learn rumors.
+
|Name=Gossip
|Cost2=1
+
|Class=All
|Effect3=Gain a +15% bonus to learn rumors.
+
|CWar=✔|CRog=✔|CCle=✔|CMag=✔|CAll=✔
|Cost3=1
+
|Gen=✔|Adv=
 +
|Prerequisite=
 +
|LearnedFrom=
 +
|Level1Effect=Gain a +5% bonus to learn rumors, 3% discount in shops.
 +
|Level1Cost=1
 +
|Level1ManaCost=
 +
|Level1Cooldown=
 +
|Level2Effect=Gain a +10% bonus to learn rumors, 6% discount in shops.
 +
|Level2Cost=1
 +
|Level2ManaCost=
 +
|Level2Cooldown=
 +
|Level3Effect=Gain a +15% bonus to learn rumors, 9% discount in shops.
 +
|Level3Cost=1
 +
|Level3ManaCost=
 +
|Level3Cooldown=
 +
|Level4Effect=
 +
|Level4Cost=
 +
|Level4ManaCost=
 +
|Level4Cooldown=
 +
|EffectSummary=Gain a <code>+5%</code>/<code>+10%</code>/<code>+15%</code> bonus to learn rumors.
 +
|CostSummary=<code>1</code>/<code>1</code>/<code>1</code>
 +
|ManaCostSummary=
 +
|CooldownSummary=
 +
|Notes=* some tales are about the world in general, for example you might hear about a trader wanting to purchase particular items
 +
* some gossiping is about you - your deeds and misdeeds!
 +
* gossip is the primary way to research more information about current [[Townhall|Townhall Quests]]
 +
* others whisper about dangerous [[Rumor Bosses]]
 +
|Long_Description=This is a Passive Skill that adds to your overall Gossip character stat.  This skill is applied automatically whenever you drink at an inn. Note that if you have a companion only the highest Gossip stat tries to listen to rumors (therefore, while you might want to add the Gossip skill to either you or a companion, it is not useful to give the Gossip skill to both.)<br><br>
 +
Gossip in totality is based on:
 +
* Points in this [[Gossip]] skill (see below)
 +
* [[Personality]] (5% per level)
 +
* [[Awareness]] (5% per two levels)
 +
* [[Rogue]] bonus (10%)
 +
* Certain [[Gossip_Armor|Items]] give a boost.
 +
|Description=You know how to be friendly enough to listen to local news and legends.
 
}}
 
}}

Latest revision as of 13:26, 15 April 2022

Gossip


You know how to be friendly enough to listen to local news and legends.
― In-game text

This is a Passive Skill that adds to your overall Gossip character stat. This skill is applied automatically whenever you drink at an inn. Note that if you have a companion only the highest Gossip stat tries to listen to rumors (therefore, while you might want to add the Gossip skill to either you or a companion, it is not useful to give the Gossip skill to both.)

Gossip in totality is based on:

Availability

War Rog Cle Mag

This is a general skill.

Progression

Level Effect Cost
1 Gain a +5% bonus to learn rumors, 3% discount in shops. 1
2 Gain a +10% bonus to learn rumors, 6% discount in shops. 1
3 Gain a +15% bonus to learn rumors, 9% discount in shops. 1

Enemies Using this Skill

Name Type Level XP Health Armor Damage DPS Resistances

Notes

  • some tales are about the world in general, for example you might hear about a trader wanting to purchase particular items
  • some gossiping is about you - your deeds and misdeeds!
  • gossip is the primary way to research more information about current Townhall Quests
  • others whisper about dangerous Rumor Bosses