Great Plains Enclave: Difference between revisions

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|Sel={{{2|}}}
|Sel={{{2|}}}
|Name=Great Plains Enclave
|Name=Great Plains Enclave
|Map=
|Map=Great Plains Enclave.jpg
|Grid=
|Grid=E11
|World_Map=
|Type=Building
|Type=Building
|LevelL=|LevelH=
|Dng=|Twn=|Out=|Bld=✔
|Dng=|Twn=|Out=|Bld=✔
|Adjacent=[[Great Plains]]
|Adjacent=[[Great Plains]]
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|Items=
|Items=
|Dungeon=
|Dungeon=
|Buildings=[[Great Plains Enclave]]
|Buildings=
|Difficulty=
|Recall=[[Scroll of Recall]] and [[Gate]] recall to [[Fögas (City)]]
|Difficulty=0
|LevelL=|LevelH=
|ThreatNonrec=
|ThreatRecur=
|ThreatEnv=
|ElemDanger=
|ElemVuln=
|Quest=[[Stopping Prejudice]]
|Quest=[[Stopping Prejudice]]
|Threats=
|NPCs=[[Arabelle de Winter]]; [[Barahid]]
|NPCs=[[Barahid]]
|Description=One of the four [[Wizard's Guild]] enclaves spread across land.
|Description=
|Lore=Although distrusted, the Wizard Guild is allowed to operate enclaves in the other kingdoms in exchange for magical services. The tendency for magical mishaps means the enclaves have to be located outside of cities.
|Lore=
|Notes=
|Notes=
}}
}}

Revision as of 08:09, 28 January 2022

Exiled Kingdoms: Areas
All AreasKingdomsOutdoorsCitiesDungeonsBuildings
Building: Great Plains Enclave
World Map: E11
E11sitmap.jpg
In-Game Map
Great Plains Enclave.jpg

One of the four Wizard's Guild enclaves spread across land.

Building Location

Great Plains Enclave is located in Great Plains.

NPCs

Quests

Transportation

Teleportation

Scroll of Recall and Gate recall to Fögas (City)

Map

Windrose.pngGreat Plains EnclaveGreat Plains Enclave.jpg
1
2
3
4
5
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7
Important sites and secrets
1
Exit to Great Plains
2
Door to upper floor (members of Wizard's Guild only)
3
Bed for free rest (members of Wizard's Guild only)
4
Floating Sphere granting access to magical Vaults (members of Wizard's Guild only)
5
Teleporter to Icemist (City) (members of Wizard's Guild only)
Important NPCs and enemies
6
Barahid initiating quest Stopping Prejudice; providing teleportation to Inori Enclave, Iron Enclave, Sagar Enclave
7
Arabelle de Winter teaching skills Ice Mastery, Ice Ward

Lore

Although distrusted, the Wizard Guild is allowed to operate enclaves in the other kingdoms in exchange for magical services. The tendency for magical mishaps means the enclaves have to be located outside of cities.

Notes