Ilemma: Difference between revisions

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|Backstory=
|Backstory=
|Situational=
|Situational=
|Description=Initiates [[Mage|Mages]] into the [[Wizard's Guild]] and takes the player's [[Loyalty Oath]].
|Description=Initiates [[Mage|Mages]] into the [[Wizard's Guild]] and takes their [[Loyalty Oath]].
Training options only available to [[Wizard's Guild]] members
Training options only available to [[Wizard's Guild]] members
|Notes=*Arguing with Ilemma during [[Swine Trouble]] will result in -2 reputation with Wizard's Guild and Thuram, plus a one-way trip to [[Friguld]].
|Notes=*Arguing with Ilemma during [[Swine Trouble]] will result in -2 reputation with Wizard's Guild and Thuram, plus a one-way trip to [[Friguld]].
}}
}}

Revision as of 05:41, 13 January 2023


Exiled Kingdoms: NPC
NPCsCompanions
Picture
F61.png
Location
Icemist (City)
Quests
Swine Trouble


To become a Magus you must accept the authority of our guild above any Kingdom, faith or oaths.
― Ilemma

Initiates Mages into the Wizard's Guild and takes their Loyalty Oath.

Training options only available to Wizard's Guild members

Faction

Wizard's Guild

Interactions

Location

Quests

Actions

Trainer for Disintegrate, Earth Mastery and Arcanist

Notes

  • Arguing with Ilemma during Swine Trouble will result in -2 reputation with Wizard's Guild and Thuram, plus a one-way trip to Friguld.