Intervention: Difference between revisions
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|Notes=*IMPORTANT: When taking damage that activates Intervention, the extra damage is still applied. So with one health and one mana, with Intervention 3, if you take 7 damage, you will end up with 2 health. If this decreases your health to zero, you will not die. | |Notes=*IMPORTANT: When taking damage that activates Intervention, the extra damage is still applied. So with one health and one mana, with Intervention 3, if you take 7 damage, you will end up with 2 health. If this decreases your health to zero, you will not die. | ||
*If your health drops to zero through removing armor or the Intervention mechanic above, you will die the next time you take damage, ''even with mana and Intervention.'' You must increase your health above zero to take damage and survive. | *If your health drops to zero through removing armor or the Intervention mechanic above, you will die the next time you take damage, ''even with mana and Intervention.'' You must increase your health above zero to take damage and survive. | ||
*After Intervention triggers all buffs are removed, e.g. [[Arbeno's Might]] and [[Stun]]. | |||
|Long_Description= | |Long_Description= | ||
|Description=In your hour of most need, the Gods intercede to save your life. When you are injured down to death, all your remaining mana is spent, and you are healed. | |Description=In your hour of most need, the Gods intercede to save your life. When you are injured down to death, all your remaining mana is spent, and you are healed. | ||
}} | }} |
Revision as of 21:22, 8 March 2019
“In your hour of most need, the Gods intercede to save your life. When you are injured down to death, all your remaining mana is spent, and you are healed.”― In-game text
Description needed
Availability
War | Rog | Cle | Mag |
---|---|---|---|
✔ |
Progression
Level | Effect | Cost |
---|---|---|
1 | You are healed for 2 HP for each mana point you had left |
1 |
2 | You are healed for 4 HP for each mana point you had left |
1 |
3 | You are healed for 8 HP for each mana point you had left |
1 |
Enemies Using this Skill
Name | Type | Level | XP | Health | Armor | Damage | DPS | Resistances |
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Notes
- IMPORTANT: When taking damage that activates Intervention, the extra damage is still applied. So with one health and one mana, with Intervention 3, if you take 7 damage, you will end up with 2 health. If this decreases your health to zero, you will not die.
- If your health drops to zero through removing armor or the Intervention mechanic above, you will die the next time you take damage, even with mana and Intervention. You must increase your health above zero to take damage and survive.
- After Intervention triggers all buffs are removed, e.g. Arbeno's Might and Stun.