Intervention
Revision as of 01:08, 6 June 2018 by Zalvarez0627 (talk | contribs)
“In your hour of most need, the Gods intercede to save your life. When you are injured down to death, all your remaining mana is spent, and you are healed.”― In-game text
Description needed
Availability
War | Rog | Cle | Mag |
---|---|---|---|
✔ |
Progression
Level | Effect | Cost |
---|---|---|
1 | You are healed for 2 HP for each mana point you had left |
1 |
2 | You are healed for 4 HP for each mana point you had left |
1 |
3 | You are healed for 8 HP for each mana point you had left |
1 |
Enemies Using this Skill
Name | Type | Level | XP | Health | Armor | Damage | DPS | Resistances |
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Notes
- IMPORTANT: When taking damage that activates Intervention, the extra damage is still applied. So with one health and one mana, with Intervention 3, if you take 7 damage, you will end up with 2 health. If this decreases your health to zero, you will not die.
- If your health drops to zero through removing armor or the Intervention mechanic above, you will die the next time you take damage, even with mana and Intervention. You must increase your health above zero to take damage and survive.