Kurgua Cave
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Exiled Kingdoms: Areas |
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Dungeons: Kurgua Cave |
World Map: G6 |
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In-Game Map |
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A tribe of Kurg Apes have claimed this cave as their own. Their violent attacks on intruders makes the cave an ideal base for anyone hiding from Friguld authorities.
Dungeon Access
Kurgua Cave is accessed from Emerald Valley.
Secrets
There is 1 Secret Door in this area.
NPCs
- Zilda (during quest The Snake Gang)
Quests
Teleportation
Scroll of Recall and Gate recall to Friguld (City)
Threats
Difficulty (0...9) | Enemy Level | Elemental Dangers | Enemy Vulnerabilities |
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6 | 7−18 | ![]() ![]() ![]() |
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Nonrecurring Enemies
- Kurg King
- Outlaw (Ranged) (5x during quest The Snake Gang)
- Outlaw (4x during quest The Snake Gang)
- Elite Archer (2x during quest The Snake Gang)
Recurring Enemies
- Mamba | Coral Snake | Giant Mamba | Kurg Ape (22x random)
- Kurg Ape | Kurg Elder | Kurg Silverback (22x random)
- Kurg Elder (10x)
- Kurg Silverback (5x)
Environmental Dangers
- Toxic Fumes (when triggering gas trap during quest The Snake Gang)
Items
Random Loot
- 1 chest (due N of entrance) and 1 corpse, containing:
- 11-66 Gold (100%), Journeyman Gauntlets (32.8%), Potion of Moderate Healing (13.9%), Forest Chain Leggings (10%), Scroll of Recall (8.3%), Journeyman Tunic (6.9%), Lesser Potion of Mana (6.6%), Scroll of Detection (6.2%), Shield of the Forge (5.8%), Scroll: Summon Wolf (5%), Blessed Chain Coif (4.1%), Hunter's Mark (3.8%), Orcslicer (3.6%)
- 6 chests containing:
- 10-60 Gold (100%), Small Emerald (14.7%), Bone Mace (13.8%), Bone Maul (12%), Invisible Fist (3.9%), Greater Blue Orb (3.8%), Ivory Ring (2.4%), Mystic Bone Mace (1.6%)
Trait Checks
The following Trait checks are associated with this area. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
Trait Requirement | NPC / Object | Quest | Description | |
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Awareness 4 | Door | The Snake Gang | When hostile to Zilda: Required to open the door of the cage trap without taking damage. Alternative: Strength 5. | |
Intellect 3 | Zilda | The Snake Gang | When on friendly terms with Zilda: Required to convince her that your motives for robbing the bank are honorable. Otherwise a fight is unavoidable and you won't be able to rob the bank. Alternative: Personality 4 or knowing rumors about a Black Shard in the Golden Cove Bank. | |
Personality 3 | Zilda | The Snake Gang | Needed to become friends with Zilda if you made the wrong choices during your first encounter. Otherwise a fight is unavoidable and you won't be able to rob the bank. | |
Personality 4 | Zilda | The Snake Gang | When on friendly terms with Zilda: Required to convince her that your motives for robbing the bank are honorable. Otherwise a fight is unavoidable and you won't be able to rob the bank. Alternative: Intellect 3 or knowing rumors about a Black Shard in the Golden Cove Bank. | |
Strength 5 | Door | The Snake Gang | When hostile to Zilda: Required to break the door of the cage trap in the first attempt. Three attempts are needed otherwise. Alternative: Awareness 4. |
Map
Important sites and secrets
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Important NPCs and enemies
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