Level: Difference between revisions

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== Level Progression ==
== Level Progression ==
To get an idea of the efforts necessary to level up, the graph below displays the number of enemies of the ''same level as the player character'' that have to be defeated to reach the next level. For example, you only need to kill 43 level 1 creatures to reach level 2, but 600 level 24 enemies (which admittedly are rather limited in the current game) to make it to level 25.
The graph below displays the number of enemies required to be killed to gain a level. For the purposes of this graph, enemies are presumed to be the same level as the Main Character. Enemies at a lower level than the Main Character provide a reduced amount of experience points. This graph does not take into consideration factors that impact earned experience such as having a Companion, points of Intellect or Scrolls of Wisdom.
 
Per the graph below: At Level 1, you must kill 43 Level 1 enemies to reach Level 2, but will at Level 24, you will need to kill 600 Level 24 enemies reach Level 25.
 
The current level cap of the game is Level 100. But the effort to grind above Level 25 makes the level cap limitless for all practical game play. The main story of arc of the game is designed to be completed around Level 20, making characters in the mid-20's and above, super-builds that should find decreased difficulty in the game.
 
Completing quests can award a significant amount of experience points, thus completing quests while defeating enemies is one of the fastest ways to gain experience. This applies to completing Town Hall Quests as well.


[[File:Level progression.png|600px]]
[[File:Level progression.png|600px]]
The main story of the game is designed to be completable at around level 20. After this point, all subsequent levels are considered as ''epic'' and therefore necessitate much higher efforts.

Latest revision as of 22:52, 9 April 2021

Level Mechanics

Level XP table (1.0.1051)
LevelXP
10
2300
31,000
43,000
56,000
611,000
718,000
827,000
938,000
1052,000
1170,000
1295,000
13120,000
14160,000
15200,000
16250,000
17300,000
18360,000
19440,000
20540,000
21700,000
22900,000
231,200,000
241,600,000
252,400,000

Levels are the main element for indicating the progression of the player character. Every new character starts at level 1 and evolves by earning Experience Points (XP) through various actions in the game, like defeating an enemy, solving a quest, disabling a trap, etc. Upon reaching certain XP thresholds (see table to the right) the level is incremented. As of version 0.9.991, the level cap has been removed. Beyond 25, every subsequent level requires 1,000,000 additional XP.

Level Bonuses

When a level is gained, the Main Character gains 2 Trait points and 2 Skill points. Note: The Main Character receives 3 Trait points after Level 15.

When a Companion levels up, they receive 1 Trait point and 1 Skill point.

Level Progression

The graph below displays the number of enemies required to be killed to gain a level. For the purposes of this graph, enemies are presumed to be the same level as the Main Character. Enemies at a lower level than the Main Character provide a reduced amount of experience points. This graph does not take into consideration factors that impact earned experience such as having a Companion, points of Intellect or Scrolls of Wisdom.

Per the graph below: At Level 1, you must kill 43 Level 1 enemies to reach Level 2, but will at Level 24, you will need to kill 600 Level 24 enemies reach Level 25.

The current level cap of the game is Level 100. But the effort to grind above Level 25 makes the level cap limitless for all practical game play. The main story of arc of the game is designed to be completed around Level 20, making characters in the mid-20's and above, super-builds that should find decreased difficulty in the game.

Completing quests can award a significant amount of experience points, thus completing quests while defeating enemies is one of the fastest ways to gain experience. This applies to completing Town Hall Quests as well.

Level progression.png