Level: Difference between revisions
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== Level Progression == | == Level Progression == | ||
The graph below displays the number of enemies required to be killed to gain a level. For the purposes of this graph, enemies are presumed to be the same level as the Main Character. Enemies at a lower level than the Main Character provide a reduced amount of experience points. This graph does not take into consideration factors that impact earned experience such as having a Companion, points of Intellect or Scrolls of Wisdom. | |||
Per the graph below: At Level 1, you must kill 43 Level 1 enemies to reach Level 2, but will at Level 24, you will need to kill 600 Level 24 enemies reach Level 25. | |||
The current level cap of the game is Level 100. But the effort to grind above Level 25 makes the level cap limitless for all practical game play. The main story of arc of the game is designed to be completed around Level 20, making characters in the mid-20's and above, super-builds that should find decreased difficulty in the game. | |||
Completing quests can award a significant amount of experience points, thus completing quests while defeating enemies is one of the fastest ways to gain experience. This applies to completing Town Hall Quests as well. | |||
[[File:Level progression.png|600px]] | [[File:Level progression.png|600px]] | ||
Latest revision as of 22:52, 9 April 2021
Level Mechanics
Level | XP |
---|---|
1 | 0 |
2 | 300 |
3 | 1,000 |
4 | 3,000 |
5 | 6,000 |
6 | 11,000 |
7 | 18,000 |
8 | 27,000 |
9 | 38,000 |
10 | 52,000 |
11 | 70,000 |
12 | 95,000 |
13 | 120,000 |
14 | 160,000 |
15 | 200,000 |
16 | 250,000 |
17 | 300,000 |
18 | 360,000 |
19 | 440,000 |
20 | 540,000 |
21 | 700,000 |
22 | 900,000 |
23 | 1,200,000 |
24 | 1,600,000 |
25 | 2,400,000 |
Levels are the main element for indicating the progression of the player character. Every new character starts at level 1 and evolves by earning Experience Points (XP) through various actions in the game, like defeating an enemy, solving a quest, disabling a trap, etc. Upon reaching certain XP thresholds (see table to the right) the level is incremented. As of version 0.9.991, the level cap has been removed. Beyond 25, every subsequent level requires 1,000,000 additional XP.
Level Bonuses
When a level is gained, the Main Character gains 2 Trait points and 2 Skill points. Note: The Main Character receives 3 Trait points after Level 15.
When a Companion levels up, they receive 1 Trait point and 1 Skill point.
Level Progression
The graph below displays the number of enemies required to be killed to gain a level. For the purposes of this graph, enemies are presumed to be the same level as the Main Character. Enemies at a lower level than the Main Character provide a reduced amount of experience points. This graph does not take into consideration factors that impact earned experience such as having a Companion, points of Intellect or Scrolls of Wisdom.
Per the graph below: At Level 1, you must kill 43 Level 1 enemies to reach Level 2, but will at Level 24, you will need to kill 600 Level 24 enemies reach Level 25.
The current level cap of the game is Level 100. But the effort to grind above Level 25 makes the level cap limitless for all practical game play. The main story of arc of the game is designed to be completed around Level 20, making characters in the mid-20's and above, super-builds that should find decreased difficulty in the game.
Completing quests can award a significant amount of experience points, thus completing quests while defeating enemies is one of the fastest ways to gain experience. This applies to completing Town Hall Quests as well.