Level

Revision as of 04:37, 5 June 2018 by Kuratha (talk | contribs) (Level Bonuses)

Level Mechanics

Level XP table (1.0.1051)
LevelXP
10
2300
31,000
43,000
56,000
611,000
718,000
827,000
938,000
1052,000
1170,000
1295,000
13120,000
14160,000
15200,000
16250,000
17300,000
18360,000
19440,000
20540,000
21700,000
22900,000
231,200,000
241,600,000
252,400,000

Levels are the main element for indicating the progression of the player character. Every new character starts at level 1 and evolves by earning Experience Points (XP) through various actions in the game, like defeating an enemy, solving a quest, disabling a trap, etc. Upon reaching certain XP thresholds (see table to the right) the level is incremented. As of version 0.9.991, the level cap has been removed. Beyond 25, every subsequent level requires 1,000,000 additional XP.

Level Bonuses

When a level is gained, the character receives the following bonuses:

When companions level up, they receive only half the benefit:

Level Progression

To get an idea of the efforts necessary to level up, the graph below displays the number of enemies of the same level as the player character that have to be defeated to reach the next level. For example, you only need to kill 43 level 1 creatures to reach level 2, but 600 level 24 enemies (which admittedly are rather limited in the current game) to make it to level 25.

Level progression.png

The main story of the game is designed to be completable at around level 20. After this point, all subsequent levels are considered as epic and therefore necessitate much higher efforts.