Lich: Difference between revisions

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(Created page with "{{MobSub |Step={{{1|mobIndv}}} |Sel={{{2|}}} |Icon=Skeleton_mage_high.png |Image=Skeleton_mage_high.png |Name=Lich |Rarity=Common |LevelL=17|LevelH=20 |Class=Cleric|Race=boss...")
 
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|Groups=Undead
|Groups=Undead
|Quest=
|Quest=
|Drops=[[Black Shard]] (50%); [[Scroll: Circle of Restoration]]; [[Scroll: Summon Earth Elemental]]; [[Scroll of Greater Wisdom]]; [[Scroll: Summon Dire Wolf]]; [[Potion of Heroism]]; [[Ancient Tolassian Tome]] (1%); [[Potion of Lesser Restoration]]; [[Gold]]; [[Soul Drinker]] (10%); [[Soul Cleaver]] (15%); [[Heroic Helm]] (20%); [[Necklace of the Depths]] (20%); [[Ring of Unlife]] (35%); [[Ring of Vitality]] (60%); [[Myrosian Leggings]] (15%); [[First Winter]]
|Drops=[[Black Shard]] (50%); [[Scroll: Circle of Restoration]]; [[Scroll: Summon Earth Elemental]]; [[Scroll of Greater Wisdom]]; [[Scroll: Summon Dire Wolf]]; [[Potion of Heroism]]; [[Ancient Tolassian Tome]] (1%); [[Potion of Lesser Restoration]]; [[Gold]]; [[Soul Drinker]] (10%); [[Soul Cleaver]] (15%); [[Heroic Helm]] (20%); [[Necklace of the Depths]] (20%); [[Ring of Unlife]] (35%); [[Ring of Vitality]] (60%); [[Myrosian Leggings]] (15%); [[First Winter]]; [[Greater Black Orb]]
|Long_Description=
|Long_Description=
|Location= [[Random Encounters#Rumor Bosses|Rumor Bosses]]
|Location= [[Random Encounters#Rumor Bosses|Rumor Bosses]]
|Notes=Ability to [[Paralysis]] 12~15%
|Notes=Ability to [[Paralysis]] 12~15%u
|Description=
|Description=
}}
}}

Revision as of 21:21, 3 March 2018


Lich

Description needed

Background

Background needed

Location

Drops

Quests

No known associated quests

Information

Type Level XP Armor Health Mana MovementBoss Type
Undead 17-20 1080-1650 Shield small.png 29 Heart.png 814 Mana.png 80 1.1boss
Damage Extra Damage Speed Crit % DPS Resistances
Sword.png 38-46 Death.png 25 Speed.png 8 0 53.6 Fire.png 120 Cold.png 20 Death.png 120 Poison.png 120
Attributes Skills Proc Effect
Detector; Undead; Ghost Holy Shield: 4 Paralysis (8%, 10s)

Notes

  • Some of the stats change with creature level and game mode. The values shown in the table above always refer to the highest level at Normal difficulty. On Hard or Iron Man some values such as HP and attack stats are increased by 25%.

Ability to Paralysis 12~15%u