Mage-Build-Endgame
This is the Mage - Endgame build by smajor82
Overview
Level:25
HP:573
MP:565
AC: 28
DPH:39-47
Speed: 9
Crit: 8%
DPS: 39.9
Effects: Slow(40%)
Resistances
Fire | Cold | Shock |
---|---|---|
22 | 0 | 110 |
Death | Toxic | Spirit |
---|---|---|
29 | 34 | 100 |
Traits
Strength | Endurance | Agility |
---|---|---|
3 (6) | 5 | 5 (8) |
Intellect | Awareness | Personality |
---|---|---|
9 (10) | 4 (6) | 3 (4) |
Info
This is the build I had when I completed the game. Note that in the Ark there are no companions so the goal is to deal a lot of damage quickly while also being able to handle taking some hits. This same build worked great with Grisenda when I went through sewer of horrors.
I'm a firm believer that points in extra refresh and gate are completely wasted. By the middle of the game money really stops being an issue and so teleport scrolls, healing potions, and mana potions can all be easily acquired. My intention if I were to keep leveling up the character would be to put skill points in precision shots and massive criticals. Spirit ward comes in handy in the ark as there are quite a few enemies that will stun you and there is nothing more frustrating than watching your character stand frozen while they are pummeled with hits from a robotic wizard.
Equipment
Skills
Skill | Level |
---|---|
Lightning Bolt | 4 |
Fireball | 0 |
Ice Storm | 0 |
Mage Armor | 4 |
Wand Mastery | 0 |
Staff Mastery | 4 |
Lesser Summoning | 0 |
Mana Surge | 3 |
General Skills
Skill | Level |
---|---|
Extra Recovery | 0 |
Dungeoneering | 0 |
Gossip | 0 |
Advanced Skills
Skill | Level |
---|---|
Arcanist | 3 |
Body Development | 3 |
Death Ward | 0 |
Disintegrate | 3 |
Earth Mastery | 0 |
Fire Mastery | 0 |
Fire Ward | 0 |
Gate | 0 |
Ice Mastery | 0 |
Ice Ward | 0 |
Mage Barrier | 3 |
Massive Criticals | 0 |
Precision Shots | 1 |
Shock Ward | 0 |
Spiritual Ward | 3 |
Summoner | 0 |
Toxic Ward | 0 |