Difference between revisions of "Mage Armor"

(Created page with "{{SkillSub |Step={{{1|skillIndv}}} |Sel={{{2|}}} |Icon=Mage Armor.png |Screenshot= |Name=Mage Armor |Class=M |CWar=|CRog=|CCle=|CMag=✔|CAll= |Gen=|Adv= |Prerequisite= |Learn...")
 
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|ManaCostSummary=<code>3</code>/<code>5</code>/<code>9</code>/<code>16</code>
 
|ManaCostSummary=<code>3</code>/<code>5</code>/<code>9</code>/<code>16</code>
 
|CooldownSummary=<code>15</code>/<code>15</code>/<code>15</code>/<code>15</code>
 
|CooldownSummary=<code>15</code>/<code>15</code>/<code>15</code>/<code>15</code>
|Notes=
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|Notes= Mage armor will stop all damage and disappear when you walk into a trap.
 
|Long_Description=
 
|Long_Description=
|Description=Gain a high boost to defenses for a small mana cost. The spell will wear off after a certain number of hits, or after 1 minute.
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|Description=Gain a high boost to defenses for a small mana cost. The spell will wear off after a certain number of hits, or after 3 minutes.
 
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Revision as of 18:26, 2 March 2021


Gain a high boost to defenses for a small mana cost. The spell will wear off after a certain number of hits, or after 3 minutes.
― In-game text

Description needed

Availability

War Rog Cle Mag

Progression

Level Effect Cost CooldownMana
1 Gain +6 armor, wears off after 3 hits. 1 15

3

2 Gain +9 armor and +15 to fire, cold and shock resistance. Wears off after 4 hits. 2 15 5
3 Gain +14 armor and +20 to fire, cold and shock resistance, wears off after 5 hits. 2 15 9
4 Gain +21 armor and +30 to fire, cold and shock resistance, wears off after 6 hits. 2 15 16

Enemies Using this Skill

Name Type Level XP Health Armor Damage DPS Resistances

Notes

Mage armor will stop all damage and disappear when you walk into a trap.