Mage Armor: Difference between revisions

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(updated to v1.3.1168 values, cooldowns were off)
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|ManaCostSummary=<code>3</code>/<code>5</code>/<code>9</code>/<code>16</code>
|ManaCostSummary=<code>3</code>/<code>5</code>/<code>9</code>/<code>16</code>
|CooldownSummary=<code>5</code>/<code>5</code>/<code>5</code>/<code>5</code>
|CooldownSummary=<code>5</code>/<code>5</code>/<code>5</code>/<code>5</code>
|Notes= Mage armor will stop all damage and disappear when you walk into a trap.
|Notes= Mage armor will stop all damage and disappear when you walk into a trap, regardless of the level of the skill or charges remaining.  
|Long_Description=
|Long_Description=
|Description=Gain a high boost to defenses for a small mana cost. The spell will wear off after a certain number of hits, or after 3 minutes.
|Description=Gain a high boost to defenses for a small mana cost. The spell will wear off after a certain number of hits, or after 3 minutes.
}}
}}

Latest revision as of 04:43, 3 March 2022


Gain a high boost to defenses for a small mana cost. The spell will wear off after a certain number of hits, or after 3 minutes.
― In-game text

Description needed

Availability

War Rog Cle Mag

Progression

Level Effect Cost CooldownMana
1 Gain +6 armor, wears off after 3 hits. 1 5

3

2 Gain +9 armor and +15 to fire, cold and shock resistance. Wears off after 4 hits. 2 5 5
3 Gain +14 armor and +20 to fire, cold and shock resistance, wears off after 5 hits. 2 5 9
4 Gain +21 armor and +30 to fire, cold and shock resistance, wears off after 6 hits. 2 5 16

Enemies Using this Skill

Name Type Level XP Health Armor Damage DPS Resistances

Notes

Mage armor will stop all damage and disappear when you walk into a trap, regardless of the level of the skill or charges remaining.