Module:Misc
From Exiled Kingdoms Wiki
--[[ Module for Miscellaneous smaller functions ]] p = {}
Arg1 = mw.getCurrentFrame().args[1] Arg2 = mw.getCurrentFrame().args[2] Arg3 = mw.getCurrentFrame().args[3] Arg4 = mw.getCurrentFrame().args[4]
function p.Rarity()
rarities = {Unique = 'Red', Uncommon = 'Violet', Limited = 'rgb(220,0,0)', Crafted = 'DeepSkyBlue', Common = 'Lime'} longtxt = if rarities[Arg1] == nil then Arg1 = 'Common' end spantag = mw.html.create( 'span' ) spantag:css('color', rarities[Arg1]) spantag:wikitext(Arg1) spantag = tostring(spantag:allDone()) shorttxt = spantag if (Arg2 ~= nil and Arg2 ~= ) then if Arg1 == 'Unique' then longtxt = string.format('This is a %s item, found only once.', spantag) elseif Arg1 == 'Common' then longtxt = string.format('This is a %s item, a frequent drop or obtainable from merchants.', spantag) elseif Arg1 == 'Uncommon' then longtxt = string.format('This is an %s item, a rare drop or obtainable from faction specific merchants.', spantag) elseif Arg1 == 'Limited' then longtxt = string.format('This is a %s item that can only be obtained a set amount of times.', spantag) elseif Arg1 == 'Crafted' then longtxt = string.format('This is a %s item, obtainable as a rare drop or by the player interacting with certain NPCs.', spantag) end return longtxt end return shorttxt
end
function p.Cost()
retval = 0 if (Arg3 ~= and Arg3 ~= nil) then if Arg1 ~= nil or Arg1 ~= then return Arg1 end retval = Arg2 * 4 else if Arg2 ~= nil or Arg2 ~= then return Arg2 end retval = Arg1 / 4 end return string.format('%i', retval)
end
return p