New Anthur (City)
(Redirected from New Anthur)
Exiled Kingdoms: Areas |
---|
All Areas ♦ Kingdoms ♦ Outdoors ♦ Cities ♦ Dungeons ♦ Buildings |
Cities: New Anthur (City) |
World Map: J10 |
![]() |
In-Game Map |
![]() |
Contents
This Port in New Anthur Bay was the first colony formed from the Exiled Kingdoms and survives today as the oldest settlement in Varsilia.
NPCs
Quests
Town Hall Quests
Transportation
- Captain Guildenstern
- New Garand takes 36 hours for 250 Gold
- BanquoReturn ferry from New Anthur to A Small Islet takes 10 hours each way and one bottle of Friguld Rum
Teleportation
Scroll of Recall and Gate recall to New Anthur (City)
Merchants
Trader Ophelia | ||
---|---|---|
Name | Cost | Description |
Potion of Light Healing | 100 | Gain HP 30 Will heal a total of 30hp. The taste feels worse than the wounds, though. |
Potion of Resist Shock | 100 | Resist Shock 25 For 60 Seconds Grants a +25 bonus for 1 minute. |
Potion of Speed | 390 | Gain Speed For 12 Seconds Makes you run faster for 12 seconds. |
Potion of Resist Fire | 100 | Resist Fire 25 For 60 Seconds Grants a +25 bonus for 1 minute. |
Potion of Resist Cold | 100 | Resist Cold 25 For 60 Seconds Grants a +25 bonus for 1 minute. |
Scroll of Recall | 280 | Recall Teleports you and your party to a nearby town. |
Lesser Ring of Death Ward | 400 | |
Lesser Ring of Learning | 2500 | +3 HP |
Trader Rosencrantz | ||
---|---|---|
Name | Cost | Description |
Hardened Leather Boots | 160 | +1 AR +3 HP |
Chainmail Gauntlets | 650 | +2 AR +5 HP |
Chainmail Boots | 800 | +2 AR +5 HP |
Blessed Chain Coif | 2000 | +1 AR +4 HP +2 MP |
Steel Hammer | 350 | Light DMG: Spd: 11 Crit: 6% |
Steel Maul | 700 | 2-Handed DMG: Spd: 8 Crit: 3% |
Bluesteel Shortsword | 1400 | Light DMG: Spd: 11 Crit: 6% |
Bluesteel Greataxe | 1700 | 2-Handed DMG: Spd: 9 Crit: 5%
|
Dagger of Ice | Light DMG: Spd: 13 Crit: 7%
|
Trait Checks
The following Trait checks are associated with this area. Those marked with are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.
Trait Requirement | NPC / Object | Quest | Description | |
---|---|---|---|---|
Intellect 2 | Cordelia | The World is a Stage | Needed to change the course of the play and achieve a positive outcome (i.e. avoiding a -2 reputation loss with New Anthur) in case you choose the silly option at the beginning of the dialogue. | |
![]() |
Personality 3 | Jachimo | Shielding the Mind | Necessary for obtaining a small compensation of 150 Gold when excepting the task to collect Tesur flowers. |
Personality 4 | Alarbus | ... and the Abyss Gazed Back | Mandatory for threatening Alarbus and obtaining his Ancient Steel Key in case you claim to be sent by the King, yielding -2 reputation with New Anthur. This can be avoided by being honest to Alarbus in the first place. | |
![]() |
Personality 4 | Cordelia | The World is a Stage | Required to achieve the best possible outcome of the play (kissing Cordelia), yielding 500 XP and +4 reputation with New Anthur (300 XP and +2 reputation otherwise). |
Map
Important sites and secrets
| ||||||||||||||||||||||||||||
Important NPCs and enemies
|
Notes
- Upon first encountering Cordelia you will suddenly find yourself in the middle of a failing play that is missing its main protagonist. You can save the play by informing the audience you are a companion of Sir Rudolph and entertaining them with your stories for +2 New Anthur reputation. Attempting to improvise and failing leads to -2 New Anthur reputation, and not taking part by informing the audience you are just a passerby will lead to a neutral outcome.