New Garand Sewers

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Exiled Kingdoms: Areas
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Dungeons: New Garand Sewers
World Map: H8
H8sitmap.jpg
In-Game Map
New Garand Sewers.jpg
A trap room in the sewers.

There are four major islands in the sewers of New Garand (City), and three entrances from the city above. On the southwest island lies the Seventh House guildhall. On the northwest island there is a merchants Butterfingers and Liliana. On the northeast island, the one without a sewer entrance, there is a trap room with all traps. On the southeast island there is the Unknown Dungeon and a quest item for Where Did I Put My Sword....

Dungeon Access

New Garand Sewers is accessed from New Garand (City).

Dungeons in Area

Buildings in Area

Secrets

There are 2 Secret Doors in this area.

NPCs

Quests

Threats

Difficulty (0...9) Enemy Level Elemental Dangers Enemy Vulnerabilities
3 1−10 Poison double.png Fire.png

Nonrecurring Enemies

Recurring Enemies

Environmental Dangers

Merchants

Liliana
Name Cost Description
Spider Venom 150 Poison Weapon 4 For 15 Seconds Coat your blade in this, for +4 toxic damage (15 seconds).
Scroll of Detection 240 Detect Can detect secrets (75%) in a 10m range.
Potion of Invisibility 350 Gain Invis For 12 Seconds Makes you invisible for 12 seconds.
Ring of Death Ward 1000   Death.png 30  
Hunting Bow 650 Ranged   DMG: Sword.png 2-6  Spd: 11   Crit: 5%
Oaken Bow 1300 Ranged   DMG: Sword.png 3-8  Spd: 11   Crit: 4%
Bluesteel Dagger 1000 Light   DMG: Sword.png 2-7  Spd: 13   Crit: 7%
Dagger of Poison 500 Light   DMG: Sword.png 1-3 +Poison.png 2  Spd: 13   Crit: 7%
Main Gauche 600 Off-Hand   DMG: Sword.png 2-2  Spd: 10   Crit: 0%
Hatchet 900 Off-Hand   DMG: Sword.png 3-3  Spd: 10   Crit: 0%

Items

Fixed One-Time Loot

  • 1 corpse holding:
Sir Mason's Longsword (for quest Where Did I Put my Sword...), Thief's Blade
Imperial Copper Penny (for quest Welcome to the House)
Silver Dagger
2x Emerald, The Orb of Shadows (for quest A Mad Wizard)
  • 1 corpse (in secret room) holding:
688 Gold

Trait Checks

The following Trait checks are associated with this area. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectQuest Description
Awareness 2StatueWelcome to the House Mandatory to discover the coin slot for opening the grate, thus gaining entrance to the Seventh House. Alternative: Having Adaon in your party.
Decisive.png Personality 2KardagisNone Necessary for impressing Kardagis during your first encounter, thus gaining +3 reputation with the Seventh House.

Map

Windrose.pngNew Garand SewersNew Garand Sewers.jpg
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12
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15
Important sites and secrets
1
Exit to New Garand (City)
2
Entrance to Unknown Dungeon
3
The Seventh House (New Garand Sewers)
4
Statue initiating quest Welcome to the House (requires Awareness 2 or Adaon); granting access to
3
5
Chest containing The Orb of Shadows (for quest A Mad Wizard)
6
Chest containing Imperial Copper Penny (for quest Welcome to the House)
7
Corpse holding Sir Mason's Longsword (for quest Where Did I Put My Sword...)
8
Lever activating bridge
9
(after quest A Mysterious Letter)
9
Bridge (activated by lever
8
after quest A Mysterious Letter)
10
Secret door (level 3-5)
11
Secret door (level 10-11)
Important NPCs and enemies
12
Liliana
13
Butterfingers advancing quest A Mad Wizard
14
Furious Werewolf (during quest A Mad Wizard)
15
Enraged Giant Rat guarding chest
6

Notes

  • The lever which activates the bridge does only work after the quest A Mysterious Letter is complete. Beforehand you just get a message that it is stuck.