Northern Inori

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Outdoors: Northern Inori
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World Map: G8
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In-Game Map
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Linked Areas:

The Northern end of the Inori Desert bordering New Garand.

Dungeons in Area

Buildings in Area

NPCs

Quests

Teleportation

Scroll of Recall and Gate recall to New Garand (City)

Threats

Difficulty (0...9) Enemy Level Elemental Dangers Enemy Vulnerabilities
2 2−8 Poison double.png Holy.png Fire double.png Shock double.png

Recurring Enemies

Items

Random Loot

  • 3 Tesur spawn points (25%)

Trait Checks

The following Trait checks are associated with this area. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectQuest Description
Awareness 2RodoSmugglers in the Night Needed to become aware of Rodo's attempt to poison you (when drinking tea with him) and prevent getting hurt by 100 Toxic damage. You have to fight the smugglers nonetheless.
Decisive.png Intellect 2RodoSmugglers in the Night Necessary for extorting an additional payment of 500 Gold from Rodo and earning 500 XP (400 XP otherwise). Note: Only available after passing a preceding Personality 2 check.
Decisive.png Personality 2RodoSmugglers in the Night Mandatory for convincing Rodo to pay Kardagis off and get a peaceful solution. Otherwise a fight is unavoidable.

Nearby Areas

Map

Windrose.pngNorthern InoriNorthern Inori.jpg
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Important sites and secrets
1
Exit to Great Inori
2
Exit to Sydarun Oasis
3
Exit to Kingsbridge
4
Entrance to New Garand (City)
5
Entrance to Inori Enclave
6
Entrance to Abandoned Smuggler Hideout
7
Teleporter to Sunken Citadel (only after defeating The Underking)
8
Tesur spawn points
Important NPCs and enemies
9
Rodo advancing quest Smugglers in the Night (only at night while quest is active)

Notes