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{{Quest
{{QstSub
|Type=Quest
|Step={{{1|QstIndv}}}
|QuestType=Side
|Sel={{{2|}}}
|Location=[[Iron Enclave]]
|Icon={{PAGENAME}}.png
|Giver=[[Dartos]]
|Name=Outstanding Apprentice
|Obtain=by [[Dartos]] at the [[Iron Enclave]] within the [[Iron Valley]]
|Groups=Side|QstNum=43
|Overview=One day, a little over a year ago, Dartos' apprentice stole the wizard's ring of shock. The only clue provided to track him down was that he was asked to research regeneration right before he took off.
|Giver=[[Dartos]]-
|Steps=
|LocStart=[[Iron Enclave]]
#Speak with Dartos about work
|LocCmp1=[[Gurgurth Cave]]|LocCmp2=
|LocCmp3=|LocCmp4=
|LocCmp5=|LocCmp6=
|LocEnd=[[Dartos]]
|Steps=#Speak with Dartos about work
#Travel to [[The Trollfens]]
#Travel to [[The Trollfens]]
#Enter [[Gurgurth Cave]]
#Enter [[Gurgurth Cave]]
Line 14: Line 18:
#Return to the Enclave
#Return to the Enclave
#Decide what to do with the ring
#Decide what to do with the ring
|Walkthrough=
|Walkthrough=In the [[Iron Valley]], you will find the [[Iron Enclave]], a part of the Wizard's Guild. Dartos, the wizard stationed here, will tell you of his worthless apprentice if you ask about work. Apparently, a year ago the young man stole a valuable ring from the enclave and disappeared. Not sure it is of any use to you, Dartos tells you the apprentice was asked to study regeneration before he vanished. If you manage to hunt him down and return the ring, Dartos will give you a magical cloak.
In the [[Iron Valley]], you will find the [[Iron Enclave]], a part of the Wizard's Guild. Dartos, the wizard stationed here, will tell you of his worthless apprentice if you ask about work. Apparently, a year ago the young man stole a valuable ring from the enclave and disappeared. Not sure it is of any use to you, Dartos tells you the apprentice was asked to study regeneration before he vanished. If you manage to hunt him down and return the ring, Dartos will give you a magical cloak.
<br />The tip about regeneration is more than a small clue. As you may or may not have already experienced, there is one particular enemy famous for ability to regenerate. If you don't know its [[Trolls]]. Trolls will regenerate unless killed with fire. The logical place to begin our search is [[The Trollfens]]. Head east out of the Iron Valley and then south once in the [[Southern Jabal Hills]]. You will then enter the fens. If this is tour first time dealing with Trolls, be sure you have the ability to do fire damage. Your best bet is strong fire-based weapons for both you and your companion. This is also a long trip, so be prepared with potions and a scroll of recall for a quick, easy escape.  
 
<br />Once in the Trollfens, navigate your way to the western side of the zone, then south across a bridge. As you go, move slowly and draw enemies to you to avoid getting swarmed by 2-3 trolls. Once across the bridge, you will encounter Eldar Trolls, stronger than normal Trolls, and a Troll Shaman, capable of firing lighting bolts and casting heal. Always go after them first when possible. South you will find an entrance to a dungeon, [[Gurgurth Cave]].
The tip about regeneration is more than a small clue. As you may or may not have already experienced, there is one particular enemy famous for ability to regenerate. If you don't know its [[Trolls]]. Trolls will regenerate unless killed with fire. The logical place to begin our search is [[The Trollfens]]. Head east out of the Iron Valley and then south once in the [[Southern Jabal Hills]]. You will then enter the fens. If this is tour first time dealing with Trolls, be sure you have the ability to do fire damage. Your best bet is strong fire-based weapons for both you and your companion. This is also a long trip, so be prepared with potions and a scroll of recall for a quick, easy escape.  
<br />You will immediately be attacked by a Troll, so be ready. Depending on your level, you are probably hurting pretty good by now. Our objective lies in the southwest corner and you can bet there are a lot of trolls between here and there. In the main hall, ignore the first turn south and take the second. This path allows you to avoid a nasty [[Trolls#Enraged Troll|Enraged Troll]], whom you should challenge on a different trip down here. Continue south until it dead ends, then go west. There are a good number of trolls in this large area, so draw them out one at time for safety. Clear a path along the southern wall and head south when you can.
 
<br />Here you will find a pen, full of [[Rats#Swamp Scavenger|Swamp Scavenger]], bones and corpses. One of these corpses is the apprentice. Take the ring off his body and head back out to the fens along the same path you came. If you use a scroll of recall, you will teleport to back to the [[Sydarun Oasis]] encampmemt, after which you can make the easy travel by foot back to the Enclave. However you manage, return to Dartos.
Once in the Trollfens, navigate your way to the western side of the zone, then south across a bridge. As you go, move slowly and draw enemies to you to avoid getting swarmed by 2-3 trolls. Once across the bridge, you will encounter Eldar Trolls, stronger than normal Trolls, and a Troll Shaman, capable of firing lighting bolts and casting heal. Always go after them first when possible. South you will find an entrance to a dungeon, [[Gurgurth Cave]].
<br />When you return, Dartos will be relieved and reward you with the [[Spectral Cloak]]. As usual, you will also gain experience and reputation. If you are able to pass a Level 1 [[Intellect]] check, you receive additional experience and reputation.  
 
|Outcome1=Return ring:
You will immediately be attacked by a Troll, so be ready. Depending on your level, you are probably hurting pretty good by now. Our objective lies in the southwest corner and you can bet there are a lot of trolls between here and there. In the main hall, ignore the first turn south and take the second. This path allows you to avoid a nasty [[Trolls#Enraged Troll|Enraged Troll]], whom you should challenge on a different trip down here. Continue south until it dead ends, then go west. There are a good number of trolls in this large area, so draw them out one at time for safety. Clear a path along the southern wall and head south when you can.
|Reputation1=[[Wizard's Guild]] +2 (+5 with [[Intellect]] check)
 
|Reward1=[[Spectral Cloak]]; 600 XP (900 with [[Intellect]] check)
Here you will find a pen, full of [[Rats#Swamp Scavenger|Swamp Scavenger]], bones and corpses. One of these corpses is the apprentice. Take the ring off his body and head back out to the fens along the same path you came. If you use a scroll of recall, you will teleport to back to the [[Sydarun Oasis]] encampmemt, after which you can make the easy travel by foot back to the Enclave. However you manage, return to Dartos.
|Outcome2=
 
|Reputation2=|Reward2=
When you return, Dartos will be relieved and reward you with the [[Spectral Cloak]]. As usual, you will also gain experience and reputation. If you are able to pass a Level 1 [[Intellect]] check, you receive additional experience and reputation.  
|Outcome3=
|Outcome=
|Reputation3=|Reward3=
|Reward=[[Spectral Cloak]]
|Outcome4=
** 600 XP (900 with [[Intellect]] check)
|Reputation4=|Reward4=
|Reputation=[[Wizard's Guild]] reputation +2 (+5 with [[Intellect]] check)
|Outcome5=
|Reputation5=|Reward5=
|Outcome6=
|Reputation6=|Reward6=
|Outcome7=
|Reputation7=|Reward7=
|Outcome8=
|Reputation8=|Reward8=
|Related=
|Related=
|Notes=Swamp Scavengers will continue to spawn in the pen where you find the ring.
|Long_Description=One day, a little over a year ago, Dartos' apprentice stole the wizard's ring of shock. The only clue provided to track him down was that he was asked to research regeneration right before he took off.
* The ring has excellent shock resistance and can be a useful ring. If you'd like to use the ring, simply postpone completing the quest.
|Completable=Yes
|Notes={{{Notes|Swamp Scavengers will continue to spawn in the pen where you find the ring.\n* The ring has excellent shock resistance and can be a useful ring. If you'd like to use the ring, simply postpone completing the quest.}}}
}}
}}

Revision as of 04:14, 19 December 2016


Exiled Kingdoms: Quests
StoryCompanionGuildSideTown Hall
Side Quest: Outstanding Apprentice
Outstanding Apprentice.png
Starting Location
Iron Enclave
Given By
Dartos-
Rewards
Return ring:
Spectral Cloak ♦ 600 XP (900 with Intellect check)
Related Quests
None

Outstanding Apprentice is a quest given to you by Dartos- at Iron Enclave.

Quest Overview

Quest #: 43 - Completable

One day, a little over a year ago, Dartos' apprentice stole the wizard's ring of shock. The only clue provided to track him down was that he was asked to research regeneration right before he took off.

Quest Steps

  1. Speak with Dartos about work
  2. Travel to The Trollfens
  3. Enter Gurgurth Cave
  4. Fight to the holding pen in the southwest corner
  5. Recover the ring from the corspe
  6. Return to the Enclave
  7. Decide what to do with the ring

Path

Iron EnclaveGurgurth CaveDartos

Detailed Walkthrough

In the Iron Valley, you will find the Iron Enclave, a part of the Wizard's Guild. Dartos, the wizard stationed here, will tell you of his worthless apprentice if you ask about work. Apparently, a year ago the young man stole a valuable ring from the enclave and disappeared. Not sure it is of any use to you, Dartos tells you the apprentice was asked to study regeneration before he vanished. If you manage to hunt him down and return the ring, Dartos will give you a magical cloak.
The tip about regeneration is more than a small clue. As you may or may not have already experienced, there is one particular enemy famous for ability to regenerate. If you don't know its Trolls. Trolls will regenerate unless killed with fire. The logical place to begin our search is The Trollfens. Head east out of the Iron Valley and then south once in the Southern Jabal Hills. You will then enter the fens. If this is tour first time dealing with Trolls, be sure you have the ability to do fire damage. Your best bet is strong fire-based weapons for both you and your companion. This is also a long trip, so be prepared with potions and a scroll of recall for a quick, easy escape.
Once in the Trollfens, navigate your way to the western side of the zone, then south across a bridge. As you go, move slowly and draw enemies to you to avoid getting swarmed by 2-3 trolls. Once across the bridge, you will encounter Eldar Trolls, stronger than normal Trolls, and a Troll Shaman, capable of firing lighting bolts and casting heal. Always go after them first when possible. South you will find an entrance to a dungeon, Gurgurth Cave.
You will immediately be attacked by a Troll, so be ready. Depending on your level, you are probably hurting pretty good by now. Our objective lies in the southwest corner and you can bet there are a lot of trolls between here and there. In the main hall, ignore the first turn south and take the second. This path allows you to avoid a nasty Enraged Troll, whom you should challenge on a different trip down here. Continue south until it dead ends, then go west. There are a good number of trolls in this large area, so draw them out one at time for safety. Clear a path along the southern wall and head south when you can.
Here you will find a pen, full of Swamp Scavenger, bones and corpses. One of these corpses is the apprentice. Take the ring off his body and head back out to the fens along the same path you came. If you use a scroll of recall, you will teleport to back to the Sydarun Oasis encampmemt, after which you can make the easy travel by foot back to the Enclave. However you manage, return to Dartos.
When you return, Dartos will be relieved and reward you with the Spectral Cloak. As usual, you will also gain experience and reputation. If you are able to pass a Level 1 Intellect check, you receive additional experience and reputation.

Trait Checks

The following Trait checks are associated with this quest. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectArea Description
Intellect 1DartosIron Enclave Needed for grasping the allusion to regeneration and updating your quest log accordingly.
Decisive.png Intellect 1DartosIron Enclave Mandatory to explain Khadar's true motives to Dartos, thus additionally receiving 300 XP and +3 reputation with the Wizard's Guild.

Quest Rewards

Return ring:

Reward

Reputation

Related Quests

No directly related quests are currently known.

Notes

Swamp Scavengers will continue to spawn in the pen where you find the ring.\n* The ring has excellent shock resistance and can be a useful ring. If you'd like to use the ring, simply postpone completing the quest.