There are numerous secrets - doors and traps - to be found hidden throughout the lands and dungeons of the Exiled Kingdoms. Secret doors often lead to valuable treasures, dangerous creatures guarding them, and sometimes plot or quest advancement. Traps in the Exiled Kingdoms are deadly and can kill even the hardiest adventurers.
Detecting Secrets Passively
Each character (player or active companion) has a passive check for secret doors and traps. The check has a limited range of 5 meters and occurs every 3 seconds. The percentile chance of detecting secrets called Perception. It is based on:
- Awareness (5% per point)
- Intellect (5% per two points)
- Dungeoneering bonus (10%/18%/25%)
- Rogue bonus (20%)
- equipment (armor and orbs) with the Detection attribute (3% per level)
- The level difference between you and the level of the trap, or secret door (see below for more).
Detecting Secrets Actively
Magical detection has a set percentile of Perception and range (see the relevant skill and item). A single independent check is made against every trap and secret door in range of the skill or item being used. The combat log notes any traps or secret doors that are successfully detected. If no secret doors are detected, but a undiscovered secret door exists anywhere in the dungeon, a note in blue text will appear in your combat log alerting you to the presence of undiscovered secret door somewhere in the dungeon. If no secret doors are detected, and no there are no secret doors left to find in the dungeon, no comment is made in the combat log.
How Perception & Detection Work
Each secret (door or trap) has a "level" that corresponds similarly to a character's level.
There is a ±3% bonus/malus applied to Perception per level difference. This bonus is capped at +15% if the character's level is above that of the secret; and there is no such cap in the negative direction. This means some high-level secrets cannot be detected by low level characters without magical assistance (and even then the odds of successful detection may be low).
Once a secret door is detected and opened you don't have to find it again provided you made it out of the dungeon alive. Traps re-spawn and re-hide.
Detecting secrets is an essential part of the game. If a player's Perception is low due to not wishing to invest in the relevant traits and skills then some steps can be taken:
- give a companion high levels of Awareness and maximise Dungeoneering
- Adaon is the best companion for this due to his substantial Rogue class bonus
- get a large stack of Scrolls of Detection
The following table provides an overview on the various areas in which secret doors can be found.
|Area||Number of Secrets|
|Abandoned Smuggler Hideout||1|
|Abbey of Saint Admus||3|
|Ark of Lothasan||1|
|Ark of Lothasan (Reactor)||4|
|Ark of Lothasan (Upper Deck)||4|
|Cave of Echoes||2|
|City of the Ancients||2|
|Golden Cove Bank||2|
|Maze of Lamth||3|
|Maze of Lamth (Level 2)||4|
|Mercian Royal Crypt||4|
|New Garand Sewers||2|
|Sewer of Horrors||3|
|Temple of Blood||4|
|Temple of the Sleepers||3|
|The Deep Cauldron||1|
|The Grey Library||2|
|Total Number of Secrets||107|