Rogue: Difference between revisions

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'''Health at level 1: 30hp'''
'''Health at level 1: 30hp'''
'''Health bonus/level: +4hp'''
'''Health bonus/level: +4hp'''
''' +1 bonus to ''damage'' '''
''' +1 bonus to ''damage'' '''


'''Other advantages and drawbacks:''' Rogues have a ''+20%'' chance to Perception, ''+20%'' to Disarm Traps or Locks, ''+10%'' to Gossip.
'''Other advantages and drawbacks:''' Rogues have a ''+20%'' chance to Perception, ''+20%'' to Disarm Traps or Locks, ''+10%'' to Gossip.

Revision as of 12:51, 12 April 2016

If the world isn't fair... why should you be? Rogues take every possible advantage, and avoid all the risks if possible. Better to strike an enemy from behind, and when he least expects it. Even with Ranged Weapons, which they are skilled at. Yeah, that's how rogues like to do their job.

Rogues really know how to hurt others. They can dish out more melee damage than any other class, and their skills allow them to move unseen, or to do extra damage, making them good at killing boss enemies or spellcasters. They don't have a large health pool, and for them, it's harder to get good armor.

Health at level 1: 30hp

Health bonus/level: +4hp

+1 bonus to damage

Other advantages and drawbacks: Rogues have a +20% chance to Perception, +20% to Disarm Traps or Locks, +10% to Gossip.