Rogue: Difference between revisions

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   '''Health at level 1: 30hp'''  ''' +1 bonus to ''damage'' '''
   '''Health at level 1: 30hp'''  ''' +1 bonus to ''damage'' '''
 
   '''Health bonus/level: +4hp'''   
   '''Health bonus/level: +4hp'''  '''Other advantages and drawbacks:''' Rogues have a ''+20%'' chance to Perception, ''+20%'' to Disarm Traps or Locks, ''+10%'' to Gossip.
 
  '''Other advantages and drawbacks:''' Rogues have a ''+20%'' chance to Perception, ''+20%'' to Disarm Traps or Locks, ''+10%'' to Gossip.

Revision as of 15:39, 12 April 2016


If the world isn't fair... why should you be? Rogues take every possible advantage, and avoid all the risks if possible. Better to strike an enemy from behind, and when he least expects it. Even with Ranged Weapons, which they are skilled at. Yeah, that's how rogues like to do their job.


Rogues really know how to hurt others. They can dish out more melee damage than any other class, and their skills allow them to move unseen, or to do extra damage, making them good at killing boss enemies or spellcasters. They don't have a large health pool, and for them, it's harder to get good armor.


 Health at level 1: 30hp   +1 bonus to damage 
 Health bonus/level: +4hp  
 
 Other advantages and drawbacks: Rogues have a +20% chance to Perception, +20% to Disarm Traps or Locks, +10% to Gossip.