Rogue: Difference between revisions

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Revision as of 01:54, 27 November 2016

Rogue symbol
Sneaky and deadly, rogues deal a lot of damage, and have a varied set of skills.
― In-game text

If the world isn't fair... why should you be? Rogues take every possible advantage, and avoid all the risks if possible. Better to strike an enemy from behind, and when he least expects it. Even with ranged weapons, which they are skilled at. Yeah, that's how rogues like to do their job. Rogues really know how to hurt others. They can dish out more melee damage than any other class, and their skills allow them to move unseen, or to do extra damage, making them good at killing boss enemies or spellcasters. They don't have a large health pool, and for them, it's harder to get good armor.

Rogue Basics

  • Health at level 1: 30hp
  • +1 bonus to damage
  • Health bonus/level: +4hp
  • Other advantages and drawbacks: Rogues have a +20% chance to Perception, +20% to Disarm Traps or Locks, +10% to Gossip.

Usable Equipment

Rogues are limited to lighter armors and certain swords, daggers, and bows. See Weapon Table and Armor Table.

Skills

Rogue Skills

Name Effects Points Cooldown Description

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Note: The second level of Stealth reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.

General Skills

Name Effects Points Description

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Advanced Rogue Skills

These advanced skills must be learned from specialized trainers.

Name Effects Points Cooldown Reqs Description

Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName Template:SkillbyName

Skill Icons