Seventh House: Difference between revisions

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|Symbol=Seventh_house_flag.png
|Symbol=Seventh_house_flag.png
|Symbol Text=Seventh House symbol
|Symbol Text=Seventh House symbol
|Loc1=New Garand's Sewers
|Loc1=[[New Garand]]
|Loc1Img=ExKing_New_Garand_Sewer.png
|Loc1Img=ExKing_New_Garand_Sewer.png
|Loc1ImgDesc=A map of the New Garand Sewers, where the Seventh House may be found.
|Loc1ImgDesc=A map of the New Garand Sewers, where the Seventh House may be found.
|Loc1Description=The Seventh House has a location in [[New Garand Sewers]] underneath [[New Garand (City)]]. To gain access, the player must complete the quest [[Welcome to the House]]. Inside the hall there is a small barracks, the boss' office, and some trainers. There are two skills that [[Glarium]] of Seventh House is willing to train to those who are cunning enough to find the guild (only available to [[Rogue|Rogues]] and [[Warrior|Warriors]]): [[Precision Shots]] and [[Rapid Fire]]. For those who choose to join the Seventh House as a fully fledged member by completing [[Smugglers in the Night]], two more skills are available from [[Kardagis]]: [[Assassinate]] and [[Poison Master]]. There is also a trainer ([[Dirg Sweetblade]]) who will reset your [[:Category:Traits|Traits]] or [[:Category:Skills|Skills]] for a price that increases each time.
|Loc1Description=[[The Seventh House (New Garand Sewers)]]
 
The Seventh House has a location in [[New Garand Sewers]] underneath [[New Garand (City)]]. To gain access, the player must complete the quest [[Welcome to the House]]. Inside the hall there is a small barracks, the boss' office, and some trainers. There are two skills that [[Glarium]] of Seventh House is willing to train to those who are cunning enough to find the guild: [[Precision Shots]] and [[Rapid Fire]]. For those who choose to join the Seventh House as a fully fledged member by completing [[Smugglers in the Night]], two more skills are available from [[Kardagis]]: [[Assassinate]] and [[Poison Master]]. There is also a trainer ([[Dirg Sweetblade]]) who will reset your [[:Category:Traits|Traits]] or [[:Category:Skills|Skills]] for a price that increases each time.


|Merchant1=Kardagis
|Merchant1=Kardagis
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* [[Smugglers in the Night]]
* [[Smugglers in the Night]]


|Loc2=[[Freetown Thieve's Guild]]
|Loc2=[[Freetown (City)]]
|Loc2Img=
|Loc2Img=The Seventh House (Freetown).jpg
|Loc2Description=
|Loc2ImgDesc=Interior of Seventh House quarters in Freetown.
|Members2=* [[Arkados]]
|Loc2Description=[[The Seventh House (Freetown)]]
|Members2=* [[Arkados the Blind]]
* [[Rolf Ehrar]]
* [[Rolf Ehrar]]
* [[Greta]]
* [[Kalis]]
|Quests2=* [[Lost in a Good Book]]
|Quests2=* [[Lost in a Good Book]]
* [[Honor among Thieves]]
* [[Honor among Thieves]]
|Merchant2=Greta
|Skills2=
|Skills2=
{{:Explosive Traps|SkillTbl}}
{{:Explosive Traps|SkillTbl}}
{{:Flurry|SkillTbl}}
{{:Flurry|SkillTbl}}
|Loc3=[[Nivarian]]
|Loc3Description=A NPC member of the guild is here
|Members3=
* [[Seldon]]
|Skills3=
{{:Smoke Bomb|SkillTbl}}
}}
}}

Revision as of 13:12, 6 January 2021


A thieves' guild, strong in both Varsilia and Mercia, and in particular in the big towns. The authorities have tried to shut it down, but they're always a step ahead.

Seventh House symbol

Seventh House in New Garand

A map of the New Garand Sewers, where the Seventh House may be found.

The Seventh House (New Garand Sewers)

The Seventh House has a location in New Garand Sewers underneath New Garand (City). To gain access, the player must complete the quest Welcome to the House. Inside the hall there is a small barracks, the boss' office, and some trainers. There are two skills that Glarium of Seventh House is willing to train to those who are cunning enough to find the guild: Precision Shots and Rapid Fire. For those who choose to join the Seventh House as a fully fledged member by completing Smugglers in the Night, two more skills are available from Kardagis: Assassinate and Poison Master. There is also a trainer (Dirg Sweetblade) who will reset your Traits or Skills for a price that increases each time.

Members

Quests

Merchants

Kardagis
Name Cost Description
Scorpion Venom 500 Poison Weapon 7 For 10 Seconds Coat your blade in this, for +7 toxic damage (10 seconds).
Potion of Invisibility 350 Gain Invis For 12 Seconds Makes you invisible for 12 seconds.
Girdle of Agility 18000 +2 AR    +8 HP    Agility.png 1
Bluesteel Poisonous Dagger 5000 Light   DMG: Sword.png 3-8 +Poison.png 4  Spd: 13   Crit: 7%
Toecutter 1300 Off-Hand   DMG: Sword.png 3-3  Spd: 10   Crit: 0% Slow 1
Lightning Dirk 1300 Off-Hand   DMG: Shock.png 3  Spd: 10   Crit: 0% Stun 1

Skills

Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Assassinate.png Assassinate 10%/20%/35% chance of Stab immediate cooldown, 30%/50%/75% if the Stab killed the enemy 1/2/3 Stab 3, Seventh House membership
Poison Master.png Poison Master Increase poison effect by 0%/25%/50%, and duration by 50%/75%/100%. Add +10/+20/+30 to Toxic Resistance 1/2/3 Intellect 1, Endurance 2, Seventh House membership
Precision Shots.png Precision Shots Increase weapon's base critical chance by 50%/100%/150% 1/2/3 Intellect 1, Awareness 1
Rapid Fire.png Rapid Fire Attack speed increased by 40%/70%/100% for 6 seconds 1/2/3 20/20/20 Agility 4

Seventh House in Freetown (City)

Interior of Seventh House quarters in Freetown.

The Seventh House (Freetown)

Members

Quests

Merchants

Greta
Name Cost Description
Scroll of Detection 240 Detect Can detect secrets (75%) in a 10m range.
Potion of Invisibility 350 Gain Invis For 12 Seconds Makes you invisible for 12 seconds.
Spider Venom 150 Poison Weapon 4 For 15 Seconds Coat your blade in this, for +4 toxic damage (15 seconds).
Scorpion Venom 500 Poison Weapon 7 For 10 Seconds Coat your blade in this, for +7 toxic damage (10 seconds).
Girdle of the Rogue 29000   Agility.png 2
Ring of Death Ward 1000   Death.png 30  
Bluesteel Dagger 1000 Light   DMG: Sword.png 2-7  Spd: 13   Crit: 7%
Dagger of Poison 500 Light   DMG: Sword.png 1-3 +Poison.png 2  Spd: 13   Crit: 7%
Bluesteel Dirk 1800 Off-Hand   DMG: Sword.png 4-4  Spd: 10   Crit: 0%
Flaming Dirk 1800 Off-Hand   DMG: Fire.png 4  Spd: 10   Crit: 0%

Skills

Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Explosive Traps.png Explosive Traps Explosion deals 12-24/18-36/24-48 fire damage. 1/2/3 Trap Master 3
Flurry.png Flurry Attack speed increased by 25/50/75% for 6 seconds. 1/2/3 20/20/20 Agility 6

Seventh House in Nivarian

A NPC member of the guild is here

Members

Quests

No known associated quests

Skills

Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Smoke Bomb.png Smoke Bomb Basic smoke bomb, use stealth in front of enemies; Bomb has 0%/35%/50% chance to stun close enemies for 0/3/5 seconds 2/2/2 Stealth 3, Seventh House membership

Background

Notes