Seventh House: Difference between revisions

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* [[Honor among Thieves]]
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Revision as of 12:17, 20 December 2016


A thieves' guild, strong in both Varsilia and Mercia, and in particular in the big towns. The authorities have tried to shut it down, but they're always a step ahead.

Seventh House symbol

Seventh House in New Garand's Sewers

A map of the New Garand Sewers, where the Seventh House may be found.

The Seventh House has a location in New Garand Sewers underneath New Garand (City). To gain access, the player must complete the quest Welcome to the House. Inside the hall there is a small barracks, the boss' office, and some trainers. There are two skills that Glarium of Seventh House is willing to train to those who are cunning enough to find the guild (only available to Rogues and Warriors): Precision Shots and Rapid Fire. For those who choose to join the Seventh House as a fully fledged member by completing Smugglers in the Night, two more skills are available from Kardagis: Assassinate and Poison Master. There is also a trainer (Dirg Sweetblade) who will reset your Traits or Skills for a price that increases each time.

Members

Quests

Merchants

{{:Kardagis|npcInv}}
[[Kardagis]]
Name Cost Description

Skills

Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Assassinate.png Assassinate 10%/20%/35% chance of Stab immediate cooldown, 30%/50%/75% if the Stab killed the enemy 1/2/3 Stab 3, Seventh House membership
Poison Master.png Poison Master Increase poison effect by 0%/25%/50%, and duration by 50%/75%/100%. Add +10/+20/+30 to Toxic Resistance 1/2/3 Intellect 1, Endurance 2, Seventh House membership
Precision Shots.png Precision Shots Increase weapon's base critical chance by 50%/100%/150% 1/2/3 Intellect 1, Awareness 1
Rapid Fire.png Rapid Fire Attack speed increased by 40%/70%/100% for 6 seconds 1/2/3 20/20/20 Agility 4

Seventh House in Freetown Thieve's Guild

Freetown Thieve's Guild Description needed

Members

Quests

Skills

Template:Flurry
Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Explosive Traps.png Explosive Traps Explosion deals 12-24/18-36/24-48 fire damage. 1/2/3 Trap Master 3

Background

Notes