|
Name |
War |
Rog |
Cle |
Mag |
Gen |
Adv |
Effects |
Points |
Cooldown |
Mana |
Reqs |
 |
Arbenos' Might |
|
|
✔ |
|
|
|
You do +3 /+5 /+8 damage, and +4 fire damage, for 12 /14 /16 seconds. |
1 /2 /3 |
20 /20 /20 |
2 /4 /7 |
|
 |
Arcane Blade |
|
|
|
✔ |
|
✔ |
Weapon elemental damage improved0 /x1.5 /x2 /x2.5 . |
2 /2 /2 /2 |
|
|
Strength 3 |
 |
Arcanist |
|
|
|
✔ |
|
✔ |
Reduces mana cost by 1 /2 /3 . |
2 /2 /2 |
|
|
Mana Surge 2; Endurance 3; Wizard's Guild membership. |
 |
Archery |
|
✔ |
|
|
|
|
Gain +1 /+2 /+3 arrow damage, and an extra +1 for each 5 /4 /3 levels. 3% /5% /7% stun chance. |
1 /2 /3 |
|
|
|
 |
Assassinate |
|
✔ |
|
|
|
✔ |
10% /20% /35% chance of Stab immediate cooldown, 30% /50% /75% if the Stab killed the enemy |
1 /2 /3 |
|
|
Stab 3, Seventh House membership |
 |
Bash |
✔ |
|
|
|
|
|
Enemy pushed back 2 /3 /4 meters and stunned 1 /2 /3 seconds (+1 second if you use a shield) |
1 /1 /2 |
16 /14 /12 |
|
|
 |
Battle Prayer |
|
|
✔ |
|
|
✔ |
Gain +3 /5 /8 armor, +2 /3 /5 damage and +0 /10 /25 to all resistances |
1 /2 /3 |
12 /12 /12 |
6 /9 /12 |
Nivaria's Barrier 2; Personality 5; The Three membership |
 |
Battle Rage |
✔ |
|
|
|
|
✔ |
Gain +2 /3 /4 Str, +3 /4 /5 Armor, and immunity to mental effects for 6 /8 /9 secs. |
1 /2 /3 |
30 /30 /30 |
|
Endurance 4, Fury 3 |
 |
Bloodlust |
✔ |
✔ |
✔ |
|
|
✔ |
After killing an enemy, +3 /4 /6 Damage and +2 /3 /4 Armor for 6 seconds. |
1 /2 /3 |
|
|
Personality 3 |
 |
Body Development |
✔ |
✔ |
✔ |
✔ |
|
✔ |
Each point of Endurance /Strength /Endurance grants you 1.5 /1 /2 hp/level |
1 /2 /3 |
|
|
Endurance 4 |
 |
Charge |
✔ |
|
|
|
|
|
Charge does +60% /+90% /+125% /+160% damage. |
1 /1 /2 /3 |
12 /11 /10 /9 |
|
|
 |
Cleave |
✔ |
|
|
|
|
|
You hit one enemy normally, and one /two /three extra enemies for 50% /60% /75% damage |
1 /2 /3 |
|
|
|
 |
Combustion |
|
|
|
✔ |
|
✔ |
Deals 15-30 /20-40 /28-56 Fire damage, enemy loses -3 /-6 /-10 Armor, -20 /-40 /-60 to Resistances |
2 /2 /3 |
15 /15 /15 |
25 /35 /45 |
None |
 |
Crusader |
|
|
✔ |
|
|
|
Your hits have a 2% /4% /5% stun chance. Against undead, +2 /+4 /+6 Damage. |
1 /2 /3 |
|
|
|
 |
Death Cloud |
|
|
|
✔ |
|
✔ |
Deals 10-20 /14-28 /18-36 toxic damage, enemy is slowed and suffers -30 /-50 /-80 Death resistance |
2 /2 /2 |
12 /12 /12 |
20 /25 /30 |
None |
 |
Death Ward |
✔ |
✔ |
✔ |
✔ |
|
✔ |
Gain +12 /24 /36 to resist death. |
1 /1 /1 |
|
|
Endurance 2 |
 |
Disintegrate |
|
|
|
✔ |
|
✔ |
Disintegrate does +50 /75 /100 damage on your next attack, +0 /1 /2 per level. |
1 /2 /3 |
20 /20 /20 |
25 /50 /70 |
Intellect 5; Wizard's Guild membership |
 |
Duel |
✔ |
|
✔ |
|
|
✔ |
Damage increments by +1 /+2 /+2 per hit, up to a maximum of +4 /+6 /+10 |
1 /2 /3 |
|
|
Personality 2, Warrior's Guild membership |
 |
Dungeoneering |
✔ |
✔ |
✔ |
✔ |
✔ |
|
Gain a +10% /+18% /+25% bonus to find traps and secret doors. |
1 /1 /1 |
|
|
|
 |
Earth Mastery |
|
|
|
✔ |
|
✔ |
Summon a level 8 /11 /15 Earth Elemental /Earth Elemental /Iron Golem . |
2 /2 /3 |
30 /30 /30 |
40 /60 /80 |
Lesser Summoning 2; Personality 4; Wizard's Guild membership |
 |
Evasion |
|
✔ |
|
|
|
|
50% /70% /90% chance to dodge any attacks during 5 seconds. |
1 /2 /3 |
30 /25 /20 |
|
|
 |
Explosive Traps |
|
✔ |
|
|
|
✔ |
Explosion deals 12-24 /18-36 /24-48 fire damage. |
1 /2 /3 |
|
|
Trap Master 3 |
 |
Extra Recovery |
✔ |
✔ |
✔ |
✔ |
✔ |
|
Gain +1 /+2 recovery/day |
3 /3 |
|
|
|
 |
Fire Mastery |
|
|
|
✔ |
|
✔ |
Summon a level 7 /10 /13 Fire Elemental. |
2 /2 /2 |
10 /10 /10 |
25 /35 /45 |
Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7 |
 |
Fire Ward |
✔ |
✔ |
✔ |
✔ |
|
✔ |
Gain +12 /24 /36 to resist fire. |
1 /1 /1 |
|
|
Endurance 2; Wizard's Guild reputation 7 |
 |
Fireball |
|
|
|
✔ |
|
|
You deal 9-18 /15-30 /28-56 /42-84 fire damage. |
1 /2 /2 /2 |
5 /5 /5 /5 |
4 /8 /16 /32 |
|
 |
Flames of Faith |
|
|
✔ |
|
|
✔ |
Each second, flames heal allies for 5 /8 /10 hp and burn enemies for 8 /15 /21 Spirit damage |
1 /2 /3 |
30 /30 /30 |
15 /25 /35 |
Sacred Fire 3; The Three membership |
 |
Flurry |
✔ |
✔ |
|
|
|
✔ |
Attack speed increased by 25 /50 /75 % for 6 seconds. |
1 /2 /3 |
20 /20 /20 |
|
Agility 6 |
 |
Fury |
✔ |
|
|
|
|
|
When you have less than 30% /35% /35% HP, deal +30% /+50% /+65% damage. |
1 /2 /2 |
|
|
|
 |
Gate |
|
|
✔ |
✔ |
|
✔ |
Recall to the closest town /an already visited town of your choice . |
1 /1 |
20 /20 |
20 /20 |
None |
 |
Gossip |
✔ |
✔ |
✔ |
✔ |
✔ |
|
Gain a +5% /+10% /+15% bonus to learn rumors. |
1 /1 /1 |
|
|
|
 |
Guardian Wolf |
|
|
✔ |
|
|
✔ |
Summon a level 7 /10 /13 Dire /White /Spirit Wolf for 3 /5 /5 min. |
2 /2 /2 |
120 /90 /60 |
15 /20 /35 |
Intellect 3 |
 |
Heal Wounds |
|
|
✔ |
|
|
|
Heals a total of 30 /75 /125 HP |
1 /2 /3 |
10 /8 /5 |
6 /12 /18 |
|
 |
Heavyhand |
✔ |
✔ |
✔ |
|
|
✔ |
Gain +1 /+3 /+5 extra damage per attack |
1 /2 /3 |
|
|
Strength 4, Warrior's Guild membership |
 |
Holy Shield |
|
|
✔ |
|
|
|
Gain +4 /+6 /+8 /+10 armor and +25 /+40 /+60 /+80 resistance vs Death, for 12 seconds |
1 /2 /2 /2 |
15 /15 /15 /15 |
5 /5 /6 /6 |
|
 |
Ice Mastery |
|
|
|
✔ |
|
✔ |
Summon a level 7 /10 /13 Ice Elemental. |
1 /2 /3 |
20 /20 /20 |
25 /35 /45 |
Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7 |
 |
Ice Storm |
|
|
|
✔ |
|
|
You deal 8-16 /12-24 /18-36 /32-64 cold damage. |
1 /2 /2 /2 |
3 /3 /3 /3 |
4 /7 /12 /24 |
|
 |
Ice Ward |
✔ |
✔ |
✔ |
✔ |
|
✔ |
Gain +12 /24 /36 to resist cold. |
1 /1 /1 |
|
|
Endurance 2; Wizard's Guild reputation 7 |
 |
Infantry Training |
✔ |
|
|
|
|
✔ |
Negate 35% /50% of critical hits received, halve stun duration /immune to stun, halve paralysis time |
2 /3 |
|
|
Personality 3; Shield Expert 3 |
 |
Intervention |
|
|
✔ |
|
|
|
You are healed for 2 /4 /8 HP for each mana point you had left |
1 /1 /1 |
|
|
|
 |
Kick |
|
✔ |
|
|
|
|
Enemy pushed back 2 /3 /4 meters and slowed for 3 /4 /5 seconds |
1 /1 /2 |
9 /8 /7 |
|
|
 |
Lesser Summoning |
|
|
|
✔ |
|
|
Summon a Level 2-3 /4-6 Lesser Sparkling. |
2 /2 |
30 /30 |
12 /20 |
|
 |
Lightning Bolt |
|
|
|
✔ |
|
|
You deal 10-15 /15-20 /20-28 /36-44 damage, +0 /1 /2 /2 per level. 20 /25 /30 /40 % stun chance. |
1 /2 /2 /2 |
5 /5 /5 /5 |
5 /9 /18 /24 |
|
 |
Mage Armor |
|
|
|
✔ |
|
|
Gain +6 /9 /14 /21 armor and +0 /15 /20 /30 to fire, cold and shock resistance. Wears off after 3 /4 /5 /6 hits. |
1 /2 /2 /2 |
5 /5 /5 /5 |
3 /5 /9 /16 |
|
 |
Mage Barrier |
|
|
|
✔ |
|
✔ |
Enemies are pushed back 1.0 /1.5 /2.0 m and receive 12 /25 /40 shock damage. Stun chance 0 /10 /30 %. |
1 /2 /3 |
|
|
Mage Armor 3; Wizard's Guild reputation 7 |
 |
Magical Training |
✔ |
✔ |
|
|
|
✔ |
You can use scrolls and wands with mana cost, spending 10 /6 /4 hp per mana point. |
1 /1 /1 |
|
|
Intellect 3 |
 |
Mana Surge |
|
|
|
✔ |
|
|
Increase your mana pool by 3 /6 /9 , and +1 /2 /3 per level. |
1 /2 /3 |
|
|
|
 |
Massive Criticals |
✔ |
✔ |
✔ |
✔ |
|
✔ |
Criticals do up to 200% /250% /300% of max weapon damage, 10% /25% /50% chance to kill weaker enemies. |
1 /2 /3 |
|
|
Strength 3 |
 |
Nivaria's Barrier |
|
|
✔ |
|
|
|
Gain +1 /+2 /+3 armor, an extra +1 /+2 /+3 vs undead attacks. |
1 /1 /2 |
|
|
|
 |
Poison Master |
|
✔ |
|
|
|
✔ |
Increase poison effect by 0% /25% /50% , and duration by 50% /75% /100% . Add +10 /+20 /+30 to Toxic Resistance |
1 /2 /3 |
|
|
Intellect 1, Endurance 2, Seventh House membership |
 |
Precision Shots |
✔ |
✔ |
|
✔ |
|
✔ |
Increase weapon's base critical chance by 50% /100% /150% |
1 /2 /3 |
|
|
Intellect 1, Awareness 1 |
 |
Precision Strikes |
✔ |
✔ |
✔ |
|
|
✔ |
Increase weapon's base critical chance by 50% /100% /150% |
1 /2 /3 |
|
|
Intellect 1, Awareness 1 |
 |
Rapid Fire |
✔ |
✔ |
|
|
|
✔ |
Attack speed increased by 40% /70% /100% for 6 seconds |
1 /2 /3 |
20 /20 /20 |
|
Agility 4 |
 |
Resilience |
✔ |
|
|
|
|
|
Gain +5 /+9 /+14 armor for 6 /8 /10 seconds. |
1 /2 /3 |
35 /35 /35 |
|
|
 |
Retribution |
|
|
✔ |
|
|
✔ |
You recover 1 /2 mana points per undead/outsider destroyed. |
2 /3 |
|
|
Intellect 2, The Three membership |
 |
Sacred Fire |
|
|
✔ |
|
|
|
Flames deal 12 /24 /48 damage, and additional +8 /+12 /+20 damage to undead. |
1 /2 /2 |
8 /6 /3 |
3 /6 /9 |
|
 |
Shield Expert |
✔ |
|
|
|
|
|
When wielding a shield, +1 /+2 /+3 armor, an extra +2 /+3 /+4 vs projectiles. |
1 /1 /1 |
|
|
|
 |
Shock Ward |
✔ |
✔ |
✔ |
✔ |
|
✔ |
Gain +12 /24 /36 to resist shock. |
1 /1 /1 |
|
|
Endurance 2; Wizard's Guild reputation 7 |
 |
Smoke Bomb |
|
✔ |
|
|
|
✔ |
Basic smoke bomb, use stealth in front of enemies; Bomb has 0% /35% /50% chance to stun close enemies for 0 /3 /5 seconds |
2 /2 /2 |
|
|
Stealth 3, Seventh House membership |
 |
Sneak Attack |
|
✔ |
|
|
|
|
When flanking an enemy, deal +50% /+70% /+100% damage and stun for 0 /1 /1 second(0 /15% /25% chance) |
1 /2 /3 |
|
|
|
 |
Spiritual Ward |
✔ |
✔ |
✔ |
✔ |
|
✔ |
Gain +10 /20 /30 to Spirit resistance. |
1 /1 /1 |
|
|
Personality 2 |
 |
Sprint |
|
✔ |
|
|
|
|
You can sprint for 4 /5 /6 seconds. |
1 /1 /1 |
30 /25 /20 |
|
|
 |
Stab |
|
✔ |
|
|
|
|
Your next attack deals extra damage: 6 + lvl /10 + lvl /10+(lvl*1.5) /10+(lvl*2) |
1 /2 /3 /3 |
14 /12 /10 /9 |
|
|
 |
Staff Mastery |
|
|
|
✔ |
|
|
Your attacks have a 25 /30 /35 /40 % chance of slowing enemies. Add 0.5 /1.0 /1.5 /2.0 x INT to damage (rounding down). |
1 /2 /2 /3 |
|
|
|
 |
Stealth |
|
✔ |
|
|
|
|
Stealth lasts 8 /10 /12 seconds with added effects of none /lower chance of being heard /50% chance to open doors/locks unnoticed . |
1 /2 /3 |
25 /25 /25 |
|
|
 |
Summoner |
|
|
✔ |
✔ |
|
✔ |
The creatures you summon gain +1 /2 /3 levels. |
1 /1 /2 |
|
|
Personality 3 |
 |
Thelume's Wisdom |
|
|
✔ |
|
|
|
75% /95% chance of detecting hidden items in a 10m /20m radius. You'll also know about undiscovered doors in the area. |
1 /1 |
30 /30 |
3 /5 |
|
 |
Toxic Ward |
✔ |
✔ |
✔ |
✔ |
|
✔ |
Gain +12 /24 /36 to resist toxic. |
1 /1 /1 |
|
|
Endurance 2 |
 |
Trap Master |
|
✔ |
|
|
|
|
Set trap (15 /20 /30 seconds duration, level 1-3 /4-6 /6-10 ). +10% /+20% /+30% bonus to disarm traps and locks. |
1 /2 /3 |
15 /15 /15 |
|
|
 |
Turn Undead |
|
|
✔ |
|
|
✔ |
Paralyze for 3 /4 /5 seconds all the undead enemies in a 2 /4 /6 meter radius. |
1 /2 /3 |
20 /20 /20 |
4 /5 /6 |
Crusader 2; The Three membership |
 |
Two Handed Expert |
✔ |
|
|
|
|
|
With 2-handed weapons, your STR multiplier to damage increases from x1.5 to x1.5 /x2 /x2.5 , and add +5% /+5% /+10% stun chance. |
1 /2 /3 |
|
|
|
 |
Vampiric Blade |
|
|
|
✔ |
|
✔ |
Weapon death damage improved 0 /x1.5 /x2 . Each killed enemy will heal you for 5hp /5hp /10hp and, if it's a spellcaster or outsider, 0 /+3 /+5 mana. |
2 /3 /4 |
|
|
Strength 3 |
 |
Wand Mastery |
|
|
|
✔ |
|
|
Your wand attacks gain +1 /3 /5 /8 damage and generate a pushback of 1 /1.4 /1.7 /2 m. |
1 /2 /2 /3 |
|
|
|
 |
Whirlwind |
✔ |
|
|
|
|
|
Whirlwind deals 50% /75% /100% /120% extra damage, 0% /3% /5% /7% stun chance. |
1 /2 /3 /3 |
12 /11 /10 /9 |
|
|