Skill Table
From Exiled Kingdoms Wiki
- See page Skill for skills listed by class.
Name | War | Rog | Cle | Mag | Gen | Adv | Effects | Points | Cooldown | Mana | Reqs | |
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Arbenos' Might | ✔ | You do +3 /+5 /+8 damage, and +4 fire damage, for 12 /14 /16 seconds. |
1 /2 /3 |
20 /20 /20 |
2 /4 /7 |
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Arcane Blade | ✔ | ✔ | Weapon elemental damage improved0 /x1.5 /x2 /x2.5 . |
2 /2 /2 /2 |
Strength 3 | ||||||
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Arcanist | ✔ | ✔ | Reduces mana cost by 1 /2 /3 . |
2 /2 /2 |
Mana Surge 2; Endurance 3; Wizard's Guild membership. | ||||||
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Archery | ✔ | Gain +1 /+2 /+3 arrow damage, and an extra +1 for each 5 /4 /3 levels. 3% /5% /7% stun chance. |
1 /2 /3 |
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Assassinate | ✔ | ✔ | 10% /20% /35% chance of Stab immediate cooldown, 30% /50% /75% if the Stab killed the enemy |
1 /2 /3 |
Stab 3, Seventh House membership | ||||||
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Bash | ✔ | Enemy pushed back 2 /3 /4 meters and stunned 1 /2 /3 seconds (+1 second if you use a shield) |
1 /1 /2 |
16 /14 /12 |
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Battle Prayer | ✔ | ✔ | Gain +3 /5 /8 armor, +2 /3 /5 damage and +0 /10 /25 to all resistances |
1 /2 /3 |
12 /12 /12 |
6 /9 /12 |
Nivaria's Barrier 2; Personality 5; The Three membership | ||||
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Battle Rage | ✔ | ✔ | Gain +2 /3 /4 Str, +3 /4 /5 Armor, and immunity to mental effects for 6 /8 /9 secs. |
1 /2 /3 |
30 /30 /30 |
Endurance 4, Fury 3 | |||||
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Beast Master | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +2 /+3 /+4 dmg vs Beasts, Summon Bear |
1 /2 /2 |
1080 /540 /360 |
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Bloodlust | ✔ | ✔ | ✔ | ✔ | After killing an enemy, +3 /4 /6 Damage and +2 /3 /4 Armor for 6 seconds. |
1 /2 /3 |
Personality 3 | ||||
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Body Development | ✔ | ✔ | ✔ | ✔ | ✔ | Each point of Endurance /Strength /Endurance grants you 1.5 /1 /2 hp/level |
1 /2 /3 |
Endurance 4 | |||
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Charge | ✔ | Charge does +60% /+90% /+125% /+160% damage. |
1 /1 /2 /3 |
12 /11 /10 /9 |
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Cleave | ✔ | You hit one enemy normally, and one /two /three extra enemies for 50% /60% /75% damage |
1 /2 /3 |
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Combustion | ✔ | ✔ | Deals 15-30 /20-40 /28-56 Fire damage, enemy loses -3 /-6 /-10 Armor, -20 /-40 /-60 to Resistances |
2 /2 /3 |
15 /15 /15 |
25 /35 /45 |
None | ||||
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Crusader | ✔ | Your hits have a 2% /4% /5% stun chance. Against undead, +2 /+4 /+6 Damage. |
1 /2 /3 |
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Death Cloud | ✔ | ✔ | Deals 10-20 /14-28 /18-36 toxic damage, enemy is slowed and suffers -30 /-50 /-80 Death resistance |
2 /2 /2 |
12 /12 /12 |
20 /25 /30 |
None | ||||
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Death Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist death. |
1 /1 /1 |
Endurance 2 | |||
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Disintegrate | ✔ | ✔ | Disintegrate does +50 /75 /100 damage on your next attack, +0 /1 /2 per level. |
1 /2 /3 |
20 /20 /20 |
25 /50 /70 |
Intellect 5; Wizard's Guild membership | ||||
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Duel | ✔ | ✔ | ✔ | Damage increments by +1 /+2 /+2 per hit, up to a maximum of +4 /+6 /+10 |
1 /2 /3 |
Personality 2, Warrior's Guild membership | |||||
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Dungeoneering | ✔ | ✔ | ✔ | ✔ | ✔ | Gain a +10% /+18% /+25% bonus to find traps and secret doors. |
1 /1 /1 |
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Earth Mastery | ✔ | ✔ | Summon a level 8 /11 /15 Earth Elemental /Earth Elemental /Iron Golem . |
2 /2 /3 |
30 /30 /30 |
40 /60 /80 |
Lesser Summoning 2; Personality 4; Wizard's Guild membership | ||||
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Evasion | ✔ | 50% /70% /90% chance to dodge any attacks during 5 seconds. |
1 /2 /3 |
30 /25 /20 |
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Explosive Traps | ✔ | ✔ | Explosion deals 12-24 /18-36 /24-48 fire damage. |
1 /2 /3 |
Trap Master 3 | ||||||
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Extra Recovery | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +1 /+2 recovery/day |
3 /3 |
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Fire Mastery | ✔ | ✔ | Summon a level 7 /10 /13 Fire Elemental. |
2 /2 /2 |
10 /10 /10 |
25 /35 /45 |
Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7 | ||||
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Fire Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist fire. |
1 /1 /1 |
Endurance 2; Wizard's Guild reputation 7 | |||
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Fireball | ✔ | You deal 9-18 /15-30 /28-56 /42-84 fire damage. |
1 /2 /2 /2 |
5 /5 /5 /5 |
4 /8 /16 /32 |
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Flames of Faith | ✔ | ✔ | Each second, flames heal allies for 5 /8 /10 hp and burn enemies for 8 /15 /21 Spirit damage |
1 /2 /3 |
30 /30 /30 |
15 /25 /35 |
Sacred Fire 3; The Three membership | ||||
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Flurry | ✔ | ✔ | ✔ | Attack speed increased by 25 /50 /75 % for 6 seconds. |
1 /2 /3 |
20 /20 /20 |
Agility 6 | ||||
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Fury | ✔ | When you have less than 30% /35% /35% HP, deal +30% /+50% /+65% damage. |
1 /2 /2 |
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Gate | ✔ | ✔ | ✔ | Recall to the closest town /an already visited town of your choice . |
1 /1 |
20 /20 |
20 /20 |
None | |||
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Gossip | ✔ | ✔ | ✔ | ✔ | ✔ | Gain a +5% /+10% /+15% bonus to learn rumors. |
1 /1 /1 |
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Guardian Wolf | ✔ | ✔ | Summon a level 7 /10 /13 Dire /White /Spirit Wolf for 3 /5 /5 min. |
2 /2 /2 |
120 /90 /60 |
15 /20 /35 |
Intellect 3 | ||||
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Heal Wounds | ✔ | Heals a total of 30 /75 /125 HP |
1 /2 /3 |
10 /8 /5 |
6 /12 /18 |
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Heavyhand | ✔ | ✔ | ✔ | ✔ | Gain +1 /+3 /+5 extra damage per attack |
1 /2 /3 |
Strength 4, Warrior's Guild membership | ||||
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Holy Shield | ✔ | Gain +4 /+6 /+8 /+10 armor and +25 /+40 /+60 /+80 resistance vs Death, for 12 seconds |
1 /2 /2 /2 |
15 /15 /15 /15 |
5 /5 /6 /6 |
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Ice Mastery | ✔ | ✔ | Summon a level 7 /10 /13 Ice Elemental. |
1 /2 /3 |
20 /20 /20 |
25 /35 /45 |
Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7 | ||||
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Ice Storm | ✔ | You deal 8-16 /12-24 /18-36 /32-64 cold damage. |
1 /2 /2 /2 |
3 /3 /3 /3 |
4 /7 /12 /24 |
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Ice Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist cold. |
1 /1 /1 |
Endurance 2; Wizard's Guild reputation 7 | |||
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Infantry Training | ✔ | ✔ | Negate 35% /50% of critical hits received, halve stun duration /immune to stun, halve paralysis time |
2 /3 |
Personality 3; Shield Expert 3 | ||||||
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Intervention | ✔ | You are healed for 2 /4 /8 HP for each mana point you had left |
1 /1 /1 |
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Kick | ✔ | Enemy pushed back 2 /3 /4 meters and slowed for 3 /4 /5 seconds |
1 /1 /2 |
9 /8 /7 |
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Lesser Summoning | ✔ | Summon a Level 2-3 /4-6 Lesser Sparkling. |
2 /2 |
30 /30 |
12 /20 |
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Lightning Bolt | ✔ | You deal 10-15 /15-20 /20-28 /36-44 damage, +0 /1 /2 /2 per level. 20 /25 /30 /40 % stun chance. |
1 /2 /2 /2 |
5 /5 /5 /5 |
5 /9 /18 /24 |
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Mage Armor | ✔ | Gain +6 /9 /14 /21 armor and +0 /15 /20 /30 to fire, cold and shock resistance. Wears off after 3 /4 /5 /6 hits. |
1 /2 /2 /2 |
5 /5 /5 /5 |
3 /5 /9 /16 |
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Mage Barrier | ✔ | ✔ | Enemies are pushed back 1.0 /1.5 /2.0 m and receive 12 /25 /40 shock damage. Stun chance 0 /10 /30 %. |
1 /2 /3 |
Mage Armor 3; Wizard's Guild reputation 7 | ||||||
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Magical Training | ✔ | ✔ | ✔ | You can use scrolls and wands with mana cost, spending 10 /6 /4 hp per mana point. |
1 /1 /1 |
Intellect 3 | |||||
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Mana Surge | ✔ | Increase your mana pool by 3 /6 /9 , and +1 /2 /3 per level. |
1 /2 /3 |
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Massive Criticals | ✔ | ✔ | ✔ | ✔ | ✔ | Criticals do up to 200% /250% /300% of max weapon damage, 10% /25% /50% chance to kill weaker enemies. |
1 /2 /3 |
Strength 3 | |||
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Nivaria's Barrier | ✔ | Gain +1 /+2 /+3 armor, an extra +1 /+2 /+3 vs undead attacks. |
1 /1 /2 |
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Poison Master | ✔ | ✔ | Increase poison effect by 0% /25% /50% , and duration by 50% /75% /100% . Add +10 /+20 /+30 to Toxic Resistance |
1 /2 /3 |
Intellect 1, Endurance 2, Seventh House membership | ||||||
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Precision Shots | ✔ | ✔ | ✔ | ✔ | Increase weapon's base critical chance by 50% /100% /150% |
1 /2 /3 |
Intellect 1, Awareness 1 | ||||
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Precision Strikes | ✔ | ✔ | ✔ | ✔ | Increase weapon's base critical chance by 50% /100% /150% |
1 /2 /3 |
Intellect 1, Awareness 1 | ||||
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Rapid Fire | ✔ | ✔ | ✔ | Attack speed increased by 40% /70% /100% for 6 seconds |
1 /2 /3 |
20 /20 /20 |
Agility 4 | ||||
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Resilience | ✔ | Gain +5 /+9 /+14 armor for 6 /8 /10 seconds. |
1 /2 /3 |
35 /35 /35 |
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Retribution | ✔ | ✔ | You recover 1 /2 mana points per undead/outsider destroyed. |
2 /3 |
Intellect 2, The Three membership | ||||||
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Sacred Fire | ✔ | Flames deal 12 /24 /48 damage, and additional +8 /+12 /+20 damage to undead. |
1 /2 /2 |
8 /6 /3 |
3 /6 /9 |
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Shield Expert | ✔ | When wielding a shield, +1 /+2 /+3 armor, an extra +2 /+3 /+4 vs projectiles. |
1 /1 /1 |
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Shock Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist shock. |
1 /1 /1 |
Endurance 2; Wizard's Guild reputation 7 | |||
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Smoke Bomb | ✔ | ✔ | Basic smoke bomb, use stealth in front of enemies; Bomb has 0% /35% /50% chance to stun close enemies for 0 /3 /5 seconds |
2 /2 /2 |
Stealth 3, Seventh House membership | ||||||
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Sneak Attack | ✔ | When flanking an enemy, deal +50% /+70% /+100% damage and stun for 0 /1 /1 second(0 /15% /25% chance) |
1 /2 /3 |
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Spiritual Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +10 /20 /30 to Spirit resistance. |
1 /1 /1 |
Personality 2 | |||
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Sprint | ✔ | You can sprint for 4 /5 /6 seconds. |
1 /1 /1 |
30 /25 /20 |
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Stab | ✔ | Your next attack deals extra damage: 6 + lvl /10 + lvl /10+(lvl*1.5) /10+(lvl*2) |
1 /2 /3 /3 |
14 /12 /10 /9 |
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Staff Mastery | ✔ | Your attacks have a 25 /30 /35 /40 % chance of slowing enemies. Add 0.5 /1.0 /1.5 /2.0 x INT to damage (rounding down). |
1 /2 /2 /3 |
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Stealth | ✔ | Stealth lasts 8 /10 /12 seconds with added effects of none /lower chance of being heard /50% chance to open doors/locks unnoticed . |
1 /2 /3 |
25 /25 /25 |
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Summoner | ✔ | ✔ | ✔ | The creatures you summon gain +1 /2 /3 levels. |
1 /1 /2 |
Personality 3 | |||||
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Thelume's Wisdom | ✔ | 75% /95% chance of detecting hidden items in a 10m /20m radius. You'll also know about undiscovered doors in the area. |
1 /1 |
30 /30 |
3 /5 |
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Toxic Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist toxic. |
1 /1 /1 |
Endurance 2 | |||
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Trap Master | ✔ | Set trap (15 /20 /30 seconds duration, level 1-3 /4-6 /6-10 ). +10% /+20% /+30% bonus to disarm traps and locks. |
1 /2 /3 |
15 /15 /15 |
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Turn Undead | ✔ | ✔ | Paralyze for 3 /4 /5 seconds all the undead enemies in a 2 /4 /6 meter radius. |
1 /2 /3 |
20 /20 /20 |
4 /5 /6 |
Crusader 2; The Three membership | ||||
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Two Handed Expert | ✔ | With 2-handed weapons, your STR multiplier to damage increases from x1.5 to x1.5 /x2 /x2.5 , and add +5% /+5% /+10% stun chance. |
1 /2 /3 |
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Vampiric Blade | ✔ | ✔ | Weapon death damage improved 0 /x1.5 /x2 . Each killed enemy will heal you for 5hp /5hp /10hp and, if it's a spellcaster or outsider, 0 /+3 /+5 mana. |
2 /3 /4 |
Strength 3 | ||||||
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Wand Mastery | ✔ | Your wand attacks gain +1 /3 /5 /8 damage and generate a pushback of 1 /1.4 /1.7 /2 m. |
1 /2 /2 /3 |
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Whirlwind | ✔ | Whirlwind deals 50% /75% /100% /120% extra damage, 0% /3% /5% /7% stun chance. |
1 /2 /3 /3 |
12 /11 /10 /9 |
Resetting Skill points
- You can reset your character's skills and redistribute skill points by talking to an NPC qualified to do so. They can also reset trait points, or remove your advanced skills. The cost is steep and escalates per reset.
- They can also reset companion's trait and skill points, again for a substantial gold fee. Your companion cannot reset their advanced skills.
Notes
- To learn skills that require a certain trait level, your raw trait level must be high enough. For example, with Endurance 3 and gear granting +1 Endurance, you cannot learn a skill requiring Endurance 4
- The second level of Stealth reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.
- Evasion gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps, and damage that occurs during quest dialogue.