Skill Table: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
*See page [[Skill]] for skills listed by class. | |||
{{Tables|SkillTbl}} | |||
{{ListofSkills|SkillTbl}} | |||
</table> | |||
==Notes== | |||
* To learn skills that require a certain trait level, your raw trait level must be high enough. For example, with Endurance 3 and gear granting +1 Endurance, you ''cannot'' learn a skill requiring Endurance 4 | |||
* The second level of [[Stealth]] reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed. | |||
* [[Evasion]] gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps, and damage that occurs during quest dialogue. | |||
Revision as of 02:06, 4 August 2018
- See page Skill for skills listed by class.
Name | War | Rog | Cle | Mag | Gen | Adv | Effects | Points | Cooldown | Mana | Reqs | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Arbenos' Might | ✔ | You do +3 /+5 /+8 damage, and +4 fire damage, for 12 /14 /16 seconds. |
1 /2 /3 |
20 /20 /20 |
2 /4 /7 |
|||||||
Arcane Blade | ✔ | ✔ | Weapon elemental damage improved0 /x1.5 /x2 /x2.5 . |
2 /2 /2 /2 |
Strength 3 | |||||||
Arcanist | ✔ | ✔ | Reduces mana cost by 1 /2 /3 . |
2 /2 /2 |
Mana Surge 2; Endurance 3; Wizard's Guild membership. | |||||||
Archery | ✔ | Gain +1 /+2 /+3 arrow damage, and an extra +1 for each 5 /4 /3 levels. 3% /5% /7% stun chance. |
1 /2 /3 |
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Assassinate | ✔ | ✔ | 10% /20% /35% chance of Stab immediate cooldown, 30% /50% /75% if the Stab killed the enemy |
1 /2 /3 |
Stab 3, Seventh House membership | |||||||
Bash | ✔ | Enemy pushed back 2 /3 /4 meters and stunned 1 /2 /3 seconds (+1 second if you use a shield) |
1 /1 /2 |
16 /14 /12 |
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Battle Prayer | ✔ | ✔ | Gain +3 /5 /8 armor, +2 /3 /5 damage and +0 /10 /25 to all resistances |
1 /2 /3 |
12 /12 /12 |
6 /9 /12 |
Nivaria's Barrier 2; Personality 5; The Three membership | |||||
Battle Rage | ✔ | ✔ | Gain +2 /3 /4 Str, +3 /4 /5 Armor, and immunity to mental effects for 6 /8 /9 secs. |
1 /2 /3 |
30 /30 /30 |
Endurance 4, Fury 3 | ||||||
Bloodlust | ✔ | ✔ | ✔ | ✔ | After killing an enemy, +3 /4 /6 Damage and +2 /3 /4 Armor for 6 seconds. |
1 /2 /3 |
Personality 3 | |||||
Body Development | ✔ | ✔ | ✔ | ✔ | ✔ | Each point of Endurance /Strength /Endurance grants you 1.5 /1 /2 hp/level |
1 /2 /3 |
Endurance 4 | ||||
Charge | ✔ | Charge does +60% /+90% /+125% /+160% damage. |
1 /1 /2 /3 |
12 /11 /10 /9 |
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Cleave | ✔ | You hit one enemy normally, and one /two /three extra enemies for 50% /60% /75% damage |
1 /2 /3 |
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Combustion | ✔ | ✔ | Deals 15-30 /20-40 /28-56 Fire damage, enemy loses -3 /-6 /-10 Armor, -20 /-40 /-60 to Resistances |
2 /2 /3 |
15 /15 /15 |
25 /35 /45 |
None | |||||
Crusader | ✔ | Your hits have a 2% /4% /5% stun chance. Against undead, +2 /+4 /+6 Damage. |
1 /2 /3 |
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Death Cloud | ✔ | ✔ | Deals 10-20 /14-28 /18-36 toxic damage, enemy is slowed and suffers -30 /-50 /-80 Death resistance |
2 /2 /2 |
12 /12 /12 |
20 /25 /30 |
None | |||||
Death Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist death. |
1 /1 /1 |
Endurance 2 | ||||
Disintegrate | ✔ | ✔ | Disintegrate does +50 /75 /100 damage on your next attack, +0 /1 /2 per level. |
1 /2 /3 |
20 /20 /20 |
25 /50 /70 |
Intellect 5; Wizard's Guild membership | |||||
Duel | ✔ | ✔ | ✔ | Damage increments by +1 /+2 /+2 per hit, up to a maximum of +4 /+6 /+10 |
1 /2 /3 |
Personality 2, Warrior's Guild membership | ||||||
Dungeoneering | ✔ | ✔ | ✔ | ✔ | ✔ | Gain a +10% /+18% /+25% bonus to find traps and secret doors. |
1 /1 /1 |
|||||
Earth Mastery | ✔ | ✔ | Summon a level 8 /11 /15 Earth Elemental /Earth Elemental /Iron Golem . |
2 /2 /3 |
30 /30 /30 |
40 /60 /80 |
Lesser Summoning 2; Personality 4; Wizard's Guild membership | |||||
Evasion | ✔ | 50% /70% /90% chance to dodge any attacks during 5 seconds. |
1 /2 /3 |
30 /25 /20 |
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Explosive Traps | ✔ | ✔ | Explosion deals 12-24 /18-36 /24-48 fire damage. |
1 /2 /3 |
Trap Master 3 | |||||||
Extra Recovery | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +1 /+2 recovery/day |
3 /3 |
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Fire Mastery | ✔ | ✔ | Summon a level 7 /10 /13 Fire Elemental. |
2 /2 /2 |
10 /10 /10 |
25 /35 /45 |
Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7 | |||||
Fire Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist fire. |
1 /1 /1 |
Endurance 2; Wizard's Guild reputation 7 | ||||
Fireball | ✔ | You deal 9-18 /15-30 /28-56 /42-84 fire damage. |
1 /2 /2 /2 |
5 /5 /5 /5 |
4 /8 /16 /32 |
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Flames of Faith | ✔ | ✔ | Each second, flames heal allies for 5 /8 /10 hp and burn enemies for 8 /15 /21 Spirit damage |
1 /2 /3 |
30 /30 /30 |
15 /25 /35 |
Sacred Fire 3; The Three membership | |||||
Flurry | ✔ | ✔ | ✔ | Attack speed increased by 25 /50 /75 % for 6 seconds. |
1 /2 /3 |
20 /20 /20 |
Agility 6 | |||||
Fury | ✔ | When you have less than 30% /35% /35% HP, deal +30% /+50% /+65% damage. |
1 /2 /2 |
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Gate | ✔ | ✔ | ✔ | Recall to the closest town /an already visited town of your choice . |
1 /1 |
20 /20 |
20 /20 |
None | ||||
Gossip | ✔ | ✔ | ✔ | ✔ | ✔ | Gain a +5% /+10% /+15% bonus to learn rumors. |
1 /1 /1 |
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Guardian Wolf | ✔ | ✔ | Summon a level 7 /10 /13 Dire /White /Spirit Wolf for 3 /5 /5 min. |
2 /2 /2 |
120 /90 /60 |
15 /20 /35 |
Intellect 3 | |||||
Heal Wounds | ✔ | Heals a total of 30 /75 /125 HP |
1 /2 /3 |
10 /8 /5 |
6 /12 /18 |
|||||||
Heavyhand | ✔ | ✔ | ✔ | ✔ | Gain +1 /+3 /+5 extra damage per attack |
1 /2 /3 |
Strength 4, Warrior's Guild membership | |||||
Holy Shield | ✔ | Gain +4 /+6 /+8 /+10 armor and +25 /+40 /+60 /+80 resistance vs Death, for 12 seconds |
1 /2 /2 /2 |
15 /15 /15 /15 |
5 /5 /6 /6 |
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Ice Mastery | ✔ | ✔ | Summon a level 7 /10 /13 Ice Elemental. |
1 /2 /3 |
20 /20 /20 |
25 /35 /45 |
Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7 | |||||
Ice Storm | ✔ | You deal 8-16 /12-24 /18-36 /32-64 cold damage. |
1 /2 /2 /2 |
3 /3 /3 /3 |
4 /7 /12 /24 |
|||||||
Ice Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist cold. |
1 /1 /1 |
Endurance 2; Wizard's Guild reputation 7 | ||||
Infantry Training | ✔ | ✔ | Negate 35% /50% of critical hits received, halve stun duration /immune to stun, halve paralysis time |
2 /3 |
Personality 3; Shield Expert 3 | |||||||
Intervention | ✔ | You are healed for 2 /4 /8 HP for each mana point you had left |
1 /1 /1 |
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Kick | ✔ | Enemy pushed back 2 /3 /4 meters and slowed for 3 /4 /5 seconds |
1 /1 /2 |
9 /8 /7 |
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Lesser Summoning | ✔ | Summon a Level 2-3 /4-6 Lesser Sparkling. |
2 /2 |
30 /30 |
12 /20 |
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Lightning Bolt | ✔ | You deal 10-15 /15-20 /20-28 /36-44 damage, +0 /1 /2 /2 per level. 20 /25 /30 /40 % stun chance. |
1 /2 /2 /2 |
5 /5 /5 /5 |
5 /9 /18 /24 |
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Mage Armor | ✔ | Gain +6 /9 /14 /21 armor and +0 /15 /20 /30 to fire, cold and shock resistance. Wears off after 3 /4 /5 /6 hits. |
1 /2 /2 /2 |
5 /5 /5 /5 |
3 /5 /9 /16 |
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Mage Barrier | ✔ | ✔ | Enemies are pushed back 1.0 /1.5 /2.0 m and receive 12 /25 /40 shock damage. Stun chance 0 /10 /30 %. |
1 /2 /3 |
Mage Armor 3; Wizard's Guild reputation 7 | |||||||
Magical Training | ✔ | ✔ | ✔ | You can use scrolls and wands with mana cost, spending 10 /6 /4 hp per mana point. |
1 /1 /1 |
Intellect 3 | ||||||
Mana Surge | ✔ | Increase your mana pool by 3 /6 /9 , and +1 /2 /3 per level. |
1 /2 /3 |
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Massive Criticals | ✔ | ✔ | ✔ | ✔ | ✔ | Criticals do up to 200% /250% /300% of max weapon damage, 10% /25% /50% chance to kill weaker enemies. |
1 /2 /3 |
Strength 3 | ||||
Nivaria's Barrier | ✔ | Gain +1 /+2 /+3 armor, an extra +1 /+2 /+3 vs undead attacks. |
1 /1 /2 |
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Poison Master | ✔ | ✔ | Increase poison effect by 0% /25% /50% , and duration by 50% /75% /100% . Add +10 /+20 /+30 to Toxic Resistance |
1 /2 /3 |
Intellect 1, Endurance 2, Seventh House membership | |||||||
Precision Shots | ✔ | ✔ | ✔ | ✔ | Increase weapon's base critical chance by 50% /100% /150% |
1 /2 /3 |
Intellect 1, Awareness 1 | |||||
Precision Strikes | ✔ | ✔ | ✔ | ✔ | Increase weapon's base critical chance by 50% /100% /150% |
1 /2 /3 |
Intellect 1, Awareness 1 | |||||
Rapid Fire | ✔ | ✔ | ✔ | Attack speed increased by 40% /70% /100% for 6 seconds |
1 /2 /3 |
20 /20 /20 |
Agility 4 | |||||
Resilience | ✔ | Gain +5 /+9 /+14 armor for 6 /8 /10 seconds. |
1 /2 /3 |
35 /35 /35 |
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Retribution | ✔ | ✔ | You recover 1 /2 mana points per undead/outsider destroyed. |
2 /3 |
Intellect 2, The Three membership | |||||||
Sacred Fire | ✔ | Flames deal 12 /24 /48 damage, and additional +8 /+12 /+20 damage to undead. |
1 /2 /2 |
8 /6 /3 |
3 /6 /9 |
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Shield Expert | ✔ | When wielding a shield, +1 /+2 /+3 armor, an extra +2 /+3 /+4 vs projectiles. |
1 /1 /1 |
|||||||||
Shock Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist shock. |
1 /1 /1 |
Endurance 2; Wizard's Guild reputation 7 | ||||
Smoke Bomb | ✔ | ✔ | Basic smoke bomb, use stealth in front of enemies; Bomb has 0% /35% /50% chance to stun close enemies for 0 /3 /5 seconds |
2 /2 /2 |
Stealth 3, Seventh House membership | |||||||
Sneak Attack | ✔ | When flanking an enemy, deal +50% /+70% /+100% damage and stun for 0 /1 /1 second(0 /15% /25% chance) |
1 /2 /3 |
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Spiritual Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +10 /20 /30 to Spirit resistance. |
1 /1 /1 |
Personality 2 | ||||
Sprint | ✔ | You can sprint for 4 /5 /6 seconds. |
1 /1 /1 |
30 /25 /20 |
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Stab | ✔ | Your next attack deals extra damage: 6 + lvl /10 + lvl /10+(lvl*1.5) /10+(lvl*2) |
1 /2 /3 /3 |
14 /12 /10 /9 |
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Staff Mastery | ✔ | Your attacks have a 25 /30 /35 /40 % chance of slowing enemies. Add 0.5 /1.0 /1.5 /2.0 x INT to damage (rounding down). |
1 /2 /2 /3 |
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Stealth | ✔ | Stealth lasts 8 /10 /12 seconds with added effects of none /lower chance of being heard /50% chance to open doors/locks unnoticed . |
1 /2 /3 |
25 /25 /25 |
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Summoner | ✔ | ✔ | ✔ | The creatures you summon gain +1 /2 /3 levels. |
1 /1 /2 |
Personality 3 | ||||||
Thelume's Wisdom | ✔ | 75% /95% chance of detecting hidden items in a 10m /20m radius. You'll also know about undiscovered doors in the area. |
1 /1 |
30 /30 |
3 /5 |
|||||||
Toxic Ward | ✔ | ✔ | ✔ | ✔ | ✔ | Gain +12 /24 /36 to resist toxic. |
1 /1 /1 |
Endurance 2 | ||||
Trap Master | ✔ | Set trap (15 /20 /30 seconds duration, level 1-3 /4-6 /6-10 ). +10% /+20% /+30% bonus to disarm traps and locks. |
1 /2 /3 |
15 /15 /15 |
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Turn Undead | ✔ | ✔ | Paralyze for 3 /4 /5 seconds all the undead enemies in a 2 /4 /6 meter radius. |
1 /2 /3 |
20 /20 /20 |
4 /5 /6 |
Crusader 2; The Three membership | |||||
Two Handed Expert | ✔ | With 2-handed weapons, your STR multiplier to damage increases from x1.5 to x1.5 /x2 /x2.5 , and add +5% /+5% /+10% stun chance. |
1 /2 /3 |
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Vampiric Blade | ✔ | ✔ | Weapon death damage improved 0 /x1.5 /x2 . Each killed enemy will heal you for 5hp /5hp /10hp and, if it's a spellcaster or outsider, 0 /+3 /+5 mana. |
2 /3 /4 |
Strength 3 | |||||||
Wand Mastery | ✔ | Your wand attacks gain +1 /3 /5 /8 damage and generate a pushback of 1 /1.4 /1.7 /2 m. |
1 /2 /2 /3 |
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Whirlwind | ✔ | Whirlwind deals 50% /75% /100% /120% extra damage, 0% /3% /5% /7% stun chance. |
1 /2 /3 /3 |
12 /11 /10 /9 |
Notes
- To learn skills that require a certain trait level, your raw trait level must be high enough. For example, with Endurance 3 and gear granting +1 Endurance, you cannot learn a skill requiring Endurance 4
- The second level of Stealth reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.
- Evasion gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps, and damage that occurs during quest dialogue.