Skill Table: Difference between revisions

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==Notes==
==Notes==
* As a general rule prerequisite traits: 'You must have raised your base [''trait''] score to at least X.' If your character is wearing a special item that raises their effective [''trait''] score, any traits points from this special item do not count towards the X minimum.
* To learn skills that require a certain trait level, your raw trait level must be high enough. For example, with Endurance 3 and gear granting +1 Endurance, you ''cannot'' learn a skill requiring Endurance 4
* The second level of [[Stealth]] reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.
* The second level of [[Stealth]] reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.
* [[Evasion]] gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps and damage that occurs during quest dialogue.
* [[Evasion]] gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps, and damage that occurs during quest dialogue.

Revision as of 02:05, 4 August 2018


Name War Rog Cle Mag Gen Adv Effects Points Cooldown Mana Reqs
Arbenos' Might.png Arbenos' Might You do +3/+5/+8 damage, and +4 fire damage, for 12/14/16 seconds. 1/2/3 20/20/20 2/4/7
Arcane Blade.png Arcane Blade Weapon elemental damage improved0/x1.5/x2/x2.5. 2/2/2/2 Strength 3
Arcanist.png Arcanist Reduces mana cost by 1/2/3. 2/2/2 Mana Surge 2; Endurance 3; Wizard's Guild membership.
Archery.png Archery Gain +1/+2/+3 arrow damage, and an extra +1 for each 5/4/3 levels. 3%/5%/7% stun chance. 1/2/3
Assassinate.png Assassinate 10%/20%/35% chance of Stab immediate cooldown, 30%/50%/75% if the Stab killed the enemy 1/2/3 Stab 3, Seventh House membership
Bash.png Bash Enemy pushed back 2/3/4 meters and stunned 1/2/3 seconds (+1 second if you use a shield) 1/1/2 16/14/12
Battle Prayer.png Battle Prayer Gain +3/5/8 armor, +2/3/5 damage and +0/10/25 to all resistances 1/2/3 12/12/12 6/9/12 Nivaria's Barrier 2; Personality 5; The Three membership
Battle Rage.png Battle Rage Gain +2/3/4 Str, +3/4/5 Armor, and immunity to mental effects for 6/8/9 secs. 1/2/3 30/30/30 Endurance 4, Fury 3
Bloodlust.png Bloodlust After killing an enemy, +3/4/6 Damage and +2/3/4 Armor for 6 seconds. 1/2/3 Personality 3
Body Development.png Body Development Each point of Endurance/Strength/Endurance grants you 1.5/1/2hp/level 1/2/3 Endurance 4
Charge.png Charge Charge does +60%/+90%/+125%/+160% damage. 1/1/2/3 12/11/10/9
Cleave.png Cleave You hit one enemy normally, and one/two/three extra enemies for 50%/60%/75% damage 1/2/3
Combustion.png Combustion Deals 15-30/20-40/28-56 Fire damage, enemy loses -3/-6/-10 Armor, -20/-40/-60 to Resistances 2/2/3 15/15/15 25/35/45 None
Crusader.png Crusader Your hits have a 2%/4%/5% stun chance. Against undead, +2/+4/+6 Damage. 1/2/3
Death Cloud.png Death Cloud Deals 10-20/14-28/18-36 toxic damage, enemy is slowed and suffers -30/-50/-80 Death resistance 2/2/2 12/12/12 20/25/30 None
Death Ward.png Death Ward Gain +12/24/36 to resist death. 1/1/1 Endurance 2
Disintegrate.png Disintegrate Disintegrate does +50/75/100 damage on your next attack, +0/1/2 per level. 1/2/3 20/20/20 25/50/70 Intellect 5; Wizard's Guild membership
Duel.png Duel Damage increments by +1/+2/+2 per hit, up to a maximum of +4/+6/+10 1/2/3 Personality 2, Warrior's Guild membership
Dungeoneering.png Dungeoneering Gain a +10%/+18%/+25% bonus to find traps and secret doors. 1/1/1
Earth Mastery.png Earth Mastery Summon a level 8/11/15 Earth Elemental/Earth Elemental/Iron Golem. 2/2/3 30/30/30 40/60/80 Lesser Summoning 2; Personality 4; Wizard's Guild membership
Evasion.png Evasion 50%/70%/90% chance to dodge any attacks during 5 seconds. 1/2/3 30/25/20
Explosive Traps.png Explosive Traps Explosion deals 12-24/18-36/24-48 fire damage. 1/2/3 Trap Master 3
Extra Recovery.png Extra Recovery Gain +1/+2 recovery/day 3/3
Fire Mastery.png Fire Mastery Summon a level 7/10/13 Fire Elemental. 2/2/2 10/10/10 25/35/45 Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7
Fire Ward.png Fire Ward Gain +12/24/36 to resist fire. 1/1/1 Endurance 2; Wizard's Guild reputation 7
Fireball.png Fireball You deal 9-18/15-30/28-56/42-84 fire damage. 1/2/2/2 5/5/5/5 4/8/16/32
Flames of Faith.png Flames of Faith Each second, flames heal allies for 5/8/10hp and burn enemies for 8/15/21 Spirit damage 1/2/3 30/30/30 15/25/35 Sacred Fire 3; The Three membership
Flurry.png Flurry Attack speed increased by 25/50/75% for 6 seconds. 1/2/3 20/20/20 Agility 6
Fury.png Fury When you have less than 30%/35%/35% HP, deal +30%/+50%/+65% damage. 1/2/2
Gate.png Gate Recall to the closest town/an already visited town of your choice. 1/1 20/20 20/20 None
Gossip.png Gossip Gain a +5%/+10%/+15% bonus to learn rumors. 1/1/1
Guardian Wolf.png Guardian Wolf Summon a level 7/10/13 Dire/White/Spirit Wolf for 3/5/5 min. 2/2/2 120/90/60 15/20/35 Intellect 3
Heal Wounds.png Heal Wounds Heals a total of 30/75/125 HP 1/2/3 10/8/5 6/12/18
Heavyhand.png Heavyhand Gain +1/+3/+5 extra damage per attack 1/2/3 Strength 4, Warrior's Guild membership
Holy Shield.png Holy Shield Gain +4/+6/+8/+10 armor and +25/+40/+60/+80 resistance vs Death, for 12 seconds 1/2/2/2 15/15/15/15 5/5/6/6
Ice Mastery.png Ice Mastery Summon a level 7/10/13 Ice Elemental. 1/2/3 20/20/20 25/35/45 Lesser Summoning 2; Personality 3; Wizard's Guild reputation 7
Ice Storm.png Ice Storm You deal 8-16/12-24/18-36/32-64 cold damage. 1/2/2/2 3/3/3/3 4/7/12/24
Ice Ward.png Ice Ward Gain +12/24/36 to resist cold. 1/1/1 Endurance 2; Wizard's Guild reputation 7
Infantry Training.png Infantry Training Negate 35%/50% of critical hits received, halve stun duration/immune to stun, halve paralysis time 2/3 Personality 3; Shield Expert 3
Intervention.png Intervention You are healed for 2/4/8 HP for each mana point you had left 1/1/1
Kick.png Kick Enemy pushed back 2/3/4 meters and slowed for 3/4/5 seconds 1/1/2 9/8/7
Lesser Summoning.png Lesser Summoning Summon a Level 2-3/4-6 Lesser Sparkling. 2/2 30/30 12/20
Lightning Bolt.png Lightning Bolt You deal 10-15/15-20/20-28/36-44 damage, +0/1/2/2 per level. 20/25/30/40% stun chance. 1/2/2/2 5/5/5/5 5/9/18/24
Mage Armor.png Mage Armor Gain +6/9/14/21 armor and +0/15/20/30 to fire, cold and shock resistance. Wears off after 3/4/5/6 hits. 1/2/2/2 5/5/5/5 3/5/9/16
Mage Barrier.png Mage Barrier Enemies are pushed back 1.0/1.5/2.0m and receive 12/25/40 shock damage. Stun chance 0/10/30%. 1/2/3 Mage Armor 3; Wizard's Guild reputation 7
Magical Training.png Magical Training You can use scrolls and wands with mana cost, spending 10/6/4hp per mana point. 1/1/1 Intellect 3
Mana Surge.png Mana Surge Increase your mana pool by 3/6/9, and +1/2/3 per level. 1/2/3
Massive Criticals.png Massive Criticals Criticals do up to 200%/250%/300% of max weapon damage, 10%/25%/50% chance to kill weaker enemies. 1/2/3 Strength 3
Nivaria's Barrier.png Nivaria's Barrier Gain +1/+2/+3 armor, an extra +1/+2/+3 vs undead attacks. 1/1/2
Poison Master.png Poison Master Increase poison effect by 0%/25%/50%, and duration by 50%/75%/100%. Add +10/+20/+30 to Toxic Resistance 1/2/3 Intellect 1, Endurance 2, Seventh House membership
Precision Shots.png Precision Shots Increase weapon's base critical chance by 50%/100%/150% 1/2/3 Intellect 1, Awareness 1
Precision Strikes.png Precision Strikes Increase weapon's base critical chance by 50%/100%/150% 1/2/3 Intellect 1, Awareness 1
Rapid Fire.png Rapid Fire Attack speed increased by 40%/70%/100% for 6 seconds 1/2/3 20/20/20 Agility 4
Resilience.png Resilience Gain +5/+9/+14 armor for 6/8/10 seconds. 1/2/3 35/35/35
Retribution.png Retribution You recover 1/2 mana points per undead/outsider destroyed. 2/3 Intellect 2, The Three membership
Sacred Fire.png Sacred Fire Flames deal 12/24/48 damage, and additional +8/+12/+20 damage to undead. 1/2/2 8/6/3 3/6/9
Shield Expert.png Shield Expert When wielding a shield, +1/+2/+3 armor, an extra +2/+3/+4 vs projectiles. 1/1/1
Shock Ward.png Shock Ward Gain +12/24/36 to resist shock. 1/1/1 Endurance 2; Wizard's Guild reputation 7
Smoke Bomb.png Smoke Bomb Basic smoke bomb, use stealth in front of enemies; Bomb has 0%/35%/50% chance to stun close enemies for 0/3/5 seconds 2/2/2 Stealth 3, Seventh House membership
Sneak Attack.png Sneak Attack When flanking an enemy, deal +50%/+70%/+100% damage and stun for 0/1/1 second(0/15%/25% chance) 1/2/3
Spiritual Ward.png Spiritual Ward Gain +10/20/30 to Spirit resistance. 1/1/1 Personality 2
Sprint.png Sprint You can sprint for 4/5/6 seconds. 1/1/1 30/25/20
Stab.png Stab Your next attack deals extra damage: 6 + lvl/10 + lvl/10+(lvl*1.5)/10+(lvl*2) 1/2/3/3 14/12/10/9
Staff Mastery.png Staff Mastery Your attacks have a 25/30/35/40% chance of slowing enemies. Add 0.5/1.0/1.5/2.0x INT to damage (rounding down). 1/2/2/3
Stealth.png Stealth Stealth lasts 8/10/12 seconds with added effects of none/lower chance of being heard/50% chance to open doors/locks unnoticed. 1/2/3 25/25/25
Summoner.png Summoner The creatures you summon gain +1/2/3 levels. 1/1/2 Personality 3
Thelume's Wisdom.png Thelume's Wisdom 75%/95% chance of detecting hidden items in a 10m/20m radius. You'll also know about undiscovered doors in the area. 1/1 30/30 3/5
Toxic Ward.png Toxic Ward Gain +12/24/36 to resist toxic. 1/1/1 Endurance 2
Trap Master.png Trap Master Set trap (15/20/30 seconds duration, level 1-3/4-6/6-10). +10%/+20%/+30% bonus to disarm traps and locks. 1/2/3 15/15/15
Turn Undead.png Turn Undead Paralyze for 3/4/5 seconds all the undead enemies in a 2/4/6 meter radius. 1/2/3 20/20/20 4/5/6 Crusader 2; The Three membership
Two Handed Expert.png Two Handed Expert With 2-handed weapons, your STR multiplier to damage increases from x1.5 to x1.5/x2/x2.5, and add +5%/+5%/+10% stun chance. 1/2/3
Vampiric Blade.png Vampiric Blade Weapon death damage improved 0/x1.5/x2. Each killed enemy will heal you for 5hp/5hp/10hp and, if it's a spellcaster or outsider, 0/+3/+5 mana. 2/3/4 Strength 3
Wand Mastery.png Wand Mastery Your wand attacks gain +1/3/5/8 damage and generate a pushback of 1/1.4/1.7/2m. 1/2/2/3
Whirlwind.png Whirlwind Whirlwind deals 50%/75%/100%/120% extra damage, 0%/3%/5%/7% stun chance. 1/2/3/3 12/11/10/9

Notes

  • To learn skills that require a certain trait level, your raw trait level must be high enough. For example, with Endurance 3 and gear granting +1 Endurance, you cannot learn a skill requiring Endurance 4
  • The second level of Stealth reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.
  • Evasion gives you a chance to avoid all forms of damage, not just attacks, including poisonous gas, traps, and damage that occurs during quest dialogue.