Skill Table

From Exiled Kingdoms Wiki
Revision as of 21:47, 11 January 2017 by M3lkor (talk | contribs)


Name War Rog Cle Gen Adv Effects Points Cooldown Mana Reqs
Arbenos' Might.png Arbenos' Might You do +3/+5/+8 damage, and +4 fire damage, for 12/14/16 seconds. 1/2/3 20/20/20 2/4/7
Archery.png Archery Gain +1/+2/+3 arrow damage, and an extra +1 for each 5/4/3 levels. 3%/5%/7% stun chance. 1/2/3
Assassinate.png Assassinate 10%/20%/35% chance of Stab immediate cooldown, 30%/50%/75% if the Stab killed the enemy 1/2/3 Stab 3, Seventh House membership
Bash.png Bash Enemy pushed back 2/3/4 meters and stunned 1/2/3 seconds (+1 second if you use a shield) 1/1/2 16/14/12
Battle Rage.png Battle Rage Gain +2/3/4 Str, +3/4/5 Armor, and immunity to mental effects for 6/8/9 secs. 1/2/3 30/30/30 Endurance 4, Fury 3
Bloodlust.png Bloodlust After killing an enemy, +3/4/6 Damage and +2/3/4 Armor for 6 seconds. 1/2/3 Personality 3
Charge.png Charge Charge does +60%/+90%/+125%/+160% damage. 1/1/2/3 12/11/10/9
Cleave.png Cleave You hit one enemy normally, and one/two/three extra enemies for 50%/60%/75% damage 1/2/3
Crusader.png Crusader Your hits have a 2%/4%/5% stun chance. Against undead, +2/+4/+6 Damage. 1/2/3
Death Ward.png Death Ward Gain +12/24/36 to resist death. 1/1/1 Endurance 2
Duel.png Duel Damage increments by +1/+2/+2 per hit, up to a maximum of +4/+6/+10 1/2/3 Personality 2, Warrior's Guild membership
Dungeoneering.png Dungeoneering Gain a +10%/+18%/+25% bonus to find traps and secret doors. 1/1/1
Evasion.png Evasion 50%/70%/90% chance to dodge any attacks during 5 seconds. 1/2/3 30/25/20
Explosive Traps.png Explosive Traps Explosion deals 12-24/18-36/24-48 fire damage. 1/2/3 Trap Master 3
Extra Recovery.png Extra Recovery Gain +1/+2 recovery/day 3/3
Flurry.png Flurry Attack speed increased by 25/50/75% for 6 seconds. 1/2/3 20/20/20 Agility 6
Fury.png Fury When you have less than 30%/35%/35% HP, deal +30%/+50%/+65% damage. 1/2/2
Gossip.png Gossip Gain a +5%/+10%/+15% bonus to learn rumors. 1/1/1
Guardian Wolf.png Guardian Wolf Summon a level 7/10/13 Dire/White/Spirit Wolf for 3/5/5 min. 2/2/2 120/90/60 15/20/35 Intellect 3
Heal Wounds.png Heal Wounds Heals a total of 30/75/125 HP 1/2/3 10/8/5 6/12/18
Heavyhand.png Heavyhand Gain +1/+3/+5 extra damage per attack 1/2/3 Strength 4, Warrior's Guild membership
Holy Shield.png Holy Shield Gain +4/+6/+8/+10 armor and +25/+40/+60/+80 resistance vs Death, for 12 seconds 1/2/2/2 15/15/15/15 5/5/6/6
Intervention.png Intervention You are healed for 2/4/8 HP for each mana point you had left 1/1/1
Kick.png Kick Enemy pushed back 2/3/4 meters and slowed for 3/4/5 seconds 1/1/2 9/8/7
Magical Training.png Magical Training You can use scrolls and wands with mana cost, spending 10/6/4hp per mana point. 1/1/1 Intellect 3
Massive Criticals.png Massive Criticals Criticals do up to 200%/250%/300% of max weapon damage, 10%/25%/50% chance to kill weaker enemies. 1/2/3 Strength 3
Nivaria's Barrier.png Nivaria's Barrier Gain +1/+2/+3 armor, an extra +1/+2/+3 vs undead attacks. 1/1/2
Poison Master.png Poison Master Increase poison effect by 0%/25%/50%, and duration by 50%/75%/100%. Add +10/+20/+30 to Toxic Resistance 1/2/3 Intellect 1, Endurance 2, Seventh House membership
Precision Shots.png Precision Shots Increase weapon's base critical chance by 50%/100%/150% 1/2/3 Intellect 1, Awareness 1
Precision Strikes.png Precision Strikes Increase weapon's base critical chance by 50%/100%/150% 1/2/3 Intellect 1, Awareness 1
Rapid Fire.png Rapid Fire Attack speed increased by 40%/70%/100% for 6 seconds 1/2/3 20/20/20 Agility 4
Resilience.png Resilience Gain +5/+9/+14 armor for 6/8/10 seconds. 1/2/3 35/35/35
Retribution.png Retribution You recover 1/2 mana points per undead/outsider destroyed. 2/3 Intellect 2, The Three membership
Sacred Fire.png Sacred Fire Flames deal 12/24/48 damage, and additional +8/+12/+20 damage to undead. 1/2/2 8/6/3 3/6/9
Shield Expert.png Shield Expert When wielding a shield, +1/+2/+3 armor, an extra +2/+3/+4 vs projectiles. 1/1/1
Sneak Attack.png Sneak Attack When flanking an enemy, deal +50%/+70%/+100% damage and stun for 0/1/1 second(0/15%/25% chance) 1/2/3
Spiritual Ward.png Spiritual Ward Gain +10/20/30 to Spirit resistance. 1/1/1 Personality 2
Sprint.png Sprint You can sprint for 4/5/6 seconds. 1/1/1 30/25/20
Stab.png Stab Your next attack deals extra damage: 6 + lvl/10 + lvl/10+(lvl*1.5)/10+(lvl*2) 1/2/3/3 14/12/10/9
Stealth.png Stealth Stealth lasts 8/10/12 seconds with added effects of none/lower chance of being heard/50% chance to open doors/locks unnoticed. 1/2/3 25/25/25
Thelume's Wisdom.png Thelume's Wisdom 75%/95% chance of detecting hidden items in a 10m/20m radius. You'll also know about undiscovered doors in the area. 1/1 30/30 3/5
Trap Master.png Trap Master Set trap (15/20/30 seconds duration, level 1-3/4-6/6-10). +10%/+20%/+30% bonus to disarm traps and locks. 1/2/3 15/15/15
Turn Undead.png Turn Undead Paralyze for 3/4/5 seconds all the undead enemies in a 2/4/6 meter radius. 1/2/3 20/20/20 4/5/6 Crusader 2; The Three membership
Two Handed Expert.png Two Handed Expert With 2-handed weapons, your STR multiplier to damage increases from x1.5 to x1.5/x2/x2.5, and add +5%/+5%/+10% stun chance. 1/2/3
Whirlwind.png Whirlwind Whirlwind deals 50%/75%/100%/120% extra damage, 0%/3%/5%/7% stun chance. 1/2/3/3 12/11/10/9

Note: The second level of Stealth reduces the chances of enemies hearing you, while the third level gives a 50% chance to open doors and chests without being noticed.


Skill Icons

(all except Thelume's wisdom)

Author Lorc
URL game-icons.net
License(s) CC-BY-3.0

(Thelume's wisdom)

Author Delapouite
URL game-icons.net
License(s) CC-BY-3.0