Smugglers in the Night: Difference between revisions

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After completing [[Welcome to the House]], you will be able to enter the Seventh House's hideout in the [[New Garand Sewers]].  Here you will meet Kardagis, the leader of the guild. In order to be trusted by the guild, Kardagis would like you to handle a situation with a rogue group of smugglers lead by a man named Rodo.  They are trying to circumvent the guild to increase their profits. Kardagis would prefer not to lose their income, merely convince them to rejoin the fold, so try not to kill them. One way or another, their activities must end.
After completing [[Welcome to the House]], you will be able to enter the Seventh House's hideout in the [[New Garand Sewers]].  Here you will meet Kardagis, the leader of the guild. In order to be trusted by the guild, Kardagis would like you to handle a situation with a rogue group of smugglers lead by a man named Rodo.  They are trying to circumvent the guild to increase their profits. Kardagis would prefer not to lose their income, merely convince them to rejoin the fold, so try not to kill them. One way or another, their activities must end.


The smugglers are using the waterways at night to move their merchandise, so be sure to start your search after 10pm.  Checking all the dock areas in New Garand will not produce anything, so they must be operating somewhere outside the city. Exit the city west into the [[Northern Inori Desert]] and immediately head south along the water. Eventually you will come across Rodo and his men at work at a small wharf in the southeast corner of the map.
The smugglers are using the waterways at night to move their merchandise, so be sure to start your search after 9pm.  Checking all the dock areas in New Garand will not produce anything, so they must be operating somewhere outside the city. Exit the city west into the [[Northern Inori Desert]] and immediately head south along the water. Eventually you will come across Rodo and his men at work at a small wharf in the southeast corner of the map.


There are two outcomes to talking with Rodo: convince him to start making payments to the guild again or kill all his men. The only way to achieve the peaceful outcome is to keep calm when talking, and pass a level 2 [[Personality]] check. Any other dialogue options will back Rodo into a corner and a fight will break out. Thenfigjt starts with you His goons are like regular bandits, but Rodo is a little more durable. Once everything is wrapped up, return to the sewers.
There are two outcomes when talking with Rodo: convince him to start making payments to the guild again or kill all his men. The only way to achieve the peaceful outcome is to keep calm when talking, and pass a level 2 [[Personality]] check. Any other dialogue options will back Rodo into a corner and the talk turns confrontational. Prior to the fight, you will be poisoned, either by the tea or a dart to the back. His goons are like regular bandits, but Rodo is a little more durable. If the tide turns against you and you leave the area, the bandits will disappear into hiding. While this will progress the quest, it is the least desirable outcome, so its in your best interest to win the fight. Once the situation is handled, return to the sewers.


If you peacefully resolved the problem, Kardagis will be very pleased and reward you  
Regardless of how you handle Rodo, Kardagis will consider the matter closed, and in gratitude offer you a chance to join the [[Seventh House]] thief's guild. If you take the oath, you will gain access to additional options within the guild and allowed to train in advanced skills. However, this is a lifetime membership and you can only join one guild, so join at your own discretion. The guild is designed to be the best suited for those playing the [[Rogue]] class. Your outcome with Rodo dictates how much experience, gold and reputation you earn.


=== Quest Rewards ===
=== Quest Rewards ===
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** 400 XP
** 400 XP
** [[Seventh House]] reputation + 6
** [[Seventh House]] reputation + 6
* Attacked but failed to kill Rodo
** 300 gold
** 300 XP
** [[Seventh House]] reputation + 4
=== Related Quests ===
=== Related Quests ===
* [[Welcome to the House]]
* [[Welcome to the House]]

Revision as of 20:24, 13 May 2016


Smugglers in the Night is a quest given to you by Kardagis in the New Garand Sewers.

Quest Overview

The Seventh House, a thieves guild, controls the crime in New Garand. Their leader, Kardagis, has discovered a few smugglers operating off the books. Pay them a visit and see if you can get them to return to the fold.

Quest Steps

  1. (Must complete Welcome to the House)
  2. Speak with Kardagis about work
  3. Exit to the Northern Inori Desert
  4. Locate the smugglers at the small dock
  5. Diffuse the situation
  6. Return to Kardagis

Detailed Walkthrough

After completing Welcome to the House, you will be able to enter the Seventh House's hideout in the New Garand Sewers. Here you will meet Kardagis, the leader of the guild. In order to be trusted by the guild, Kardagis would like you to handle a situation with a rogue group of smugglers lead by a man named Rodo. They are trying to circumvent the guild to increase their profits. Kardagis would prefer not to lose their income, merely convince them to rejoin the fold, so try not to kill them. One way or another, their activities must end.

The smugglers are using the waterways at night to move their merchandise, so be sure to start your search after 9pm. Checking all the dock areas in New Garand will not produce anything, so they must be operating somewhere outside the city. Exit the city west into the Northern Inori Desert and immediately head south along the water. Eventually you will come across Rodo and his men at work at a small wharf in the southeast corner of the map.

There are two outcomes when talking with Rodo: convince him to start making payments to the guild again or kill all his men. The only way to achieve the peaceful outcome is to keep calm when talking, and pass a level 2 Personality check. Any other dialogue options will back Rodo into a corner and the talk turns confrontational. Prior to the fight, you will be poisoned, either by the tea or a dart to the back. His goons are like regular bandits, but Rodo is a little more durable. If the tide turns against you and you leave the area, the bandits will disappear into hiding. While this will progress the quest, it is the least desirable outcome, so its in your best interest to win the fight. Once the situation is handled, return to the sewers.

Regardless of how you handle Rodo, Kardagis will consider the matter closed, and in gratitude offer you a chance to join the Seventh House thief's guild. If you take the oath, you will gain access to additional options within the guild and allowed to train in advanced skills. However, this is a lifetime membership and you can only join one guild, so join at your own discretion. The guild is designed to be the best suited for those playing the Rogue class. Your outcome with Rodo dictates how much experience, gold and reputation you earn.

Quest Rewards

  • Access to joining the Thieves Guild
  • Talking Rodo back into the fold
    • 1000 XP (400 from Rodo, 600 from Kardagis)
    • Seventh House reputation + 10
  • Killing Rodo
  • Attacked but failed to kill Rodo

Related Quests

Notes

  • Passing a level 2 Perception check with Kardagis to prove you belong will net a gain of +3 Seventh House reputation