Smugglers in the Night: Difference between revisions

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<noinclude>[[Category:Quests:Guild]]</noinclude> {{QstSub
[[Category:Quests:Guild]]
</noinclude>
{{QstSub
|Step={{{1|QstIndv}}}
|Step={{{1|QstIndv}}}
|Sel={{{2|}}}
|Sel={{{2|}}}
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|Giver=[[Kardagis]]
|Giver=[[Kardagis]]
|LocStart=[[New Garand Sewers]]
|LocStart=[[New Garand Sewers]]
|LocCmp1=[[Northern Inori Desert]]|LocCmp2=
|LocCmp1=[[Northern Inori]]|LocCmp2=
|LocCmp3=|LocCmp4=
|LocCmp3=|LocCmp4=
|LocCmp5=|LocCmp6=
|LocCmp5=|LocCmp6=
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|TraitC1=Personality
|TraitC1=Personality
|TraitC1V=2
|TraitC1V=2
|TraitC2=
|TraitC2=Intellect
|TraitC2V=
|TraitC2V=2
|TraitC3=
|TraitC3=
|TraitC3V=
|TraitC3V=
|Steps=#(You must complete [[Welcome to the House]] first.)
|Steps=#(You must complete [[Welcome to the House]] first.)
#Speak with [[Kardagis]] about work.
#Speak with [[Kardagis]] about work.
#Exit to the [[Northern Inori Desert]].
#Exit to the [[Northern Inori]].
#Locate the smugglers at the small dock.
#Locate the smugglers at the small dock.
#Diffuse the situation with [[Rodo]].
#Defuse the situation with [[Rodo]].
#Return to [[Kardagis]].
#Return to [[Kardagis]].
|Walkthrough=After completing [[Welcome to the House]], you will be able to enter the Seventh House's hideout in the [[New Garand Sewers]]. Here you will meet Kardagis, the leader of the guild. In order to be trusted by the guild, Kardagis would like you to handle a situation with a rogue group of smugglers lead by a man named Rodo. They are trying to circumvent the guild to increase their profits. Kardagis would prefer not to lose their income, merely convince them to rejoin the fold, so try not to kill them. One way or another, their activities must end.
|Walkthrough=After completing [[Welcome to the House]], you will be able to enter the Seventh House's hideout in the [[New Garand Sewers]]. Here you will meet Kardagis, the leader of the guild. In order to be trusted by the guild, Kardagis would like you to handle a situation with a rogue group of smugglers lead by a man named Rodo. They are trying to circumvent the guild to increase their profits. Kardagis would prefer not to lose their income, merely convince them to rejoin the fold, so try not to kill them. One way or another, their activities must end.
:
:
The smugglers are using the waterways at night to move their merchandise, so be sure to start your search after 9pm.  Checking all the dock areas in New Garand will not produce anything, so they must be operating somewhere outside the city. Exit the city west into the [[Northern Inori Desert]] and immediately head south along the water. Eventually you will come across Rodo and his men at work at a small wharf in the southeast corner of the map.
The smugglers are using the waterways at night to move their merchandise, so be sure to start your search after 9pm.  Checking all the dock areas in New Garand will not produce anything, so they must be operating somewhere outside the city. Exit the city west into the [[Northern Inori]] and immediately head south along the water. Eventually you will come across Rodo and his men at work at a small wharf in the southeast corner of the map.
:
:
There are two outcomes when talking with [[Rodo]]: convince him to start making payments to the guild again or kill all his men. The only way to achieve the peaceful outcome is to keep calm when talking, and pass a level 2 [[Personality]] check. Any other dialogue options will back Rodo into a corner and the talk turns confrontational. Prior to the fight, you will be poisoned, either by the tea or a dart to the back. His goons are like regular bandits, but Rodo is a little more durable. If the tide turns against you and you leave the area, the bandits will disappear into hiding. While this will progress the quest, it is the least desirable outcome, so its in your best interest to win the fight. Once the situation is handled, return to the sewers.
There are two outcomes when talking with [[Rodo]]: convince him to start making payments to the guild again or kill all his men. The only way to achieve the peaceful outcome is to keep calm when talking, and pass a level 2 [[Personality]] check. Additionally, you can pass a level 2 [[Intellect]] check after the [[Personality]] check to overlook [[Rodo]]'s previous due payments. Any other dialogue options will back Rodo into a corner and the talk turns confrontational. Prior to the fight, you will be poisoned, either by the tea or a dart to the back. His goons are like regular bandits, but Rodo is a little more durable. If the tide turns against you and you leave the area, the bandits will disappear into hiding. While this will progress the quest, it is the least desirable outcome, so its in your best interest to win the fight. Once the situation is handled, return to the sewers.
:
:
Regardless of how you handle [[Rodo]], [[Kardagis]] will consider the matter closed, and in gratitude offer you a chance to join the [[Seventh House]] thief's guild. If you take the oath, you will gain access to additional options within the guild and allowed to train in advanced skills. However, this is a lifetime membership and you can only join one guild, so join at your own discretion. The guild is designed to be the best suited for those playing the [[Rogue]] class. Your outcome with Rodo dictates how much experience, gold and reputation you earn.  
Regardless of how you handle [[Rodo]], [[Kardagis]] will consider the matter closed, and in gratitude offer you a chance to join the [[Seventh House]] thief's guild. If you take the oath, you will gain access to additional options within the guild and allowed to train in advanced skills. However, this is a lifetime membership and you can only join one guild, so join at your own discretion. The guild is designed to be the best suited for those playing the [[Rogue]] class. Your outcome with Rodo dictates how much experience, gold and reputation you earn.
|Outcome1=Talk [[Rodo]] back into the fold:
|Video=*[https://www.youtube.com/watch?v=_NshHBsDqsY Exiled Kingdoms Quest Walkthrough - Smugglers in the Night]
|Outcome1=Talk [[Rodo]] back into the fold and forget his previous due payments:
|Reputation1=[[Seventh House]] + 10
|Reputation1=[[Seventh House]] + 10
|Reward1=1000 XP (400 from [[Rodo]], 600 from [[Kardagis]]); 500 gold
|Reward1=1100 XP (500 from [[Rodo]], 600 from [[Kardagis]]); 1000 gold (500 from [[Rodo]])
|Outcome2=Kill [[Rodo]]:
|Outcome2=Talk [[Rodo]] back into the fold:
|Reputation2=[[Seventh House]] + 6|Reward2=400 XP; 400 gold
|Reputation2=[[Seventh House]] + 10
|Outcome3=Attack but fail to kill [[Rodo]]:
|Reward2=1000 XP (400 from [[Rodo]], 600 from [[Kardagis]]); 500 gold
|Reputation3=[[Seventh House]] + 4|Reward3=300 XP; 300 gold
|Outcome3=Kill [[Rodo]]:
|Outcome4=All outcomes:
|Reputation3=[[Seventh House]] + 6|Reward3=400 XP; 400 gold
|Reputation4=|Reward4=Ability to join [[Seventh House]]
|Outcome4=Attack but fail to kill [[Rodo]]:
|Outcome5=
|Reputation4=[[Seventh House]] + 4|Reward4=300 XP; 300 gold
|Reputation5=|Reward5=
|Outcome5=All outcomes:
|Reputation5=|Reward5=Ability to join [[Seventh House]]
|Outcome6=
|Outcome6=
|Reputation6=|Reward6=
|Reputation6=|Reward6=
Line 50: Line 49:
|Outcome8=
|Outcome8=
|Reputation8=|Reward8=
|Reputation8=|Reward8=
|Outcome9=
|Reputation9=|Reward9=
|Related=[[Welcome to the House]]
|Related=[[Welcome to the House]]
|Long_Description=The [[Seventh House]], a thieves guild, controls the crime in New Garand. Their leader, [[Kardagis]], has discovered a few smugglers operating off the books. Pay them a visit and see if you can get them to return to the fold.
|Long_Description=The [[Seventh House]], a thieves guild, controls the crime in New Garand. Their leader, [[Kardagis]], has discovered a few smugglers operating off the books. Pay them a visit and see if you can get them to return to the fold.

Latest revision as of 18:21, 6 May 2018


Exiled Kingdoms: Quests
StoryCompanionGuildSideTown Hall
Guild Quest: Smugglers in the Night
Smugglers in the Night.png
Starting Location
New Garand Sewers
Given By
Kardagis
Rewards
Talk Rodo back into the fold and forget his previous due payments:
1100 XP (500 from Rodo, 600 from Kardagis) ♦ 1000 gold (500 from Rodo)

Talk Rodo back into the fold:
1000 XP (400 from Rodo, 600 from Kardagis) ♦ 500 gold

Kill Rodo:
400 XP ♦ 400 gold

Attack but fail to kill Rodo:
300 XP ♦ 300 gold

All outcomes:
Ability to join Seventh House

Related Quests
Welcome to the House

Smugglers in the Night is a quest given to you by Kardagis at New Garand Sewers.

Quest Overview

Quest #: 36 - Completable

The Seventh House, a thieves guild, controls the crime in New Garand. Their leader, Kardagis, has discovered a few smugglers operating off the books. Pay them a visit and see if you can get them to return to the fold.

Quest Steps

  1. (You must complete Welcome to the House first.)
  2. Speak with Kardagis about work.
  3. Exit to the Northern Inori.
  4. Locate the smugglers at the small dock.
  5. Defuse the situation with Rodo.
  6. Return to Kardagis.

Path

New Garand SewersNorthern InoriKardagis

Detailed Walkthrough

After completing Welcome to the House, you will be able to enter the Seventh House's hideout in the New Garand Sewers. Here you will meet Kardagis, the leader of the guild. In order to be trusted by the guild, Kardagis would like you to handle a situation with a rogue group of smugglers lead by a man named Rodo. They are trying to circumvent the guild to increase their profits. Kardagis would prefer not to lose their income, merely convince them to rejoin the fold, so try not to kill them. One way or another, their activities must end.

The smugglers are using the waterways at night to move their merchandise, so be sure to start your search after 9pm. Checking all the dock areas in New Garand will not produce anything, so they must be operating somewhere outside the city. Exit the city west into the Northern Inori and immediately head south along the water. Eventually you will come across Rodo and his men at work at a small wharf in the southeast corner of the map.

There are two outcomes when talking with Rodo: convince him to start making payments to the guild again or kill all his men. The only way to achieve the peaceful outcome is to keep calm when talking, and pass a level 2 Personality check. Additionally, you can pass a level 2 Intellect check after the Personality check to overlook Rodo's previous due payments. Any other dialogue options will back Rodo into a corner and the talk turns confrontational. Prior to the fight, you will be poisoned, either by the tea or a dart to the back. His goons are like regular bandits, but Rodo is a little more durable. If the tide turns against you and you leave the area, the bandits will disappear into hiding. While this will progress the quest, it is the least desirable outcome, so its in your best interest to win the fight. Once the situation is handled, return to the sewers.

Regardless of how you handle Rodo, Kardagis will consider the matter closed, and in gratitude offer you a chance to join the Seventh House thief's guild. If you take the oath, you will gain access to additional options within the guild and allowed to train in advanced skills. However, this is a lifetime membership and you can only join one guild, so join at your own discretion. The guild is designed to be the best suited for those playing the Rogue class. Your outcome with Rodo dictates how much experience, gold and reputation you earn.

Video

Trait Checks

The following Trait checks are associated with this quest. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectArea Description
Awareness 2RodoNorthern Inori Needed to become aware of Rodo's attempt to poison you (when drinking tea with him) and prevent getting hurt by 100 Toxic damage. You have to fight the smugglers nonetheless.
Decisive.png Intellect 2RodoNorthern Inori Necessary for extorting an additional payment of 500 Gold from Rodo and earning 500 XP (400 XP otherwise). Note: Only available after passing a preceding Personality 2 check.
Decisive.png Personality 2RodoNorthern Inori Mandatory for convincing Rodo to pay Kardagis off and get a peaceful solution. Otherwise a fight is unavoidable.

Quest Rewards

Talk Rodo back into the fold and forget his previous due payments:

Reward

Reputation

Talk Rodo back into the fold:

Reward

Reputation

Kill Rodo:

Reward

  • 400 XP
  • 400 gold

Reputation

Attack but fail to kill Rodo:

Reward

  • 300 XP
  • 300 gold

Reputation

All outcomes:

Reward

Related Quests

Notes