Smugglers in the Night: Difference between revisions

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[[Category: Quests]]
{{Quest
__TOC__
|Type=Quest
 
|QuestType=Side
 
|Image=Smugglers_in_the_Night.png
'''Smugglers in the Night''' is a quest given to you by [[Kardagis]] in the [[New Garand Sewers]].
|Location= [[New Garand Sewers]]
 
|Giver=[[Kardagis]]
== '''Quest Overview''' ==
|Overview=The Seventh House, a thieves guild, controls the crime in New Garand. Their leader, Kardagis, has discovered a few smugglers operating off the books. Pay them a visit and see if you can get them to return to the fold.  
The Seventh House, a thieves guild, controls the crime in New Garand. Their leader, Kardagis, has discovered a few smugglers operating off the books. Pay them a visit and see if you can get them to return to the fold.  
|Steps=
 
=== Quest Steps ===
#(Must complete [[Welcome to the House]])
#(Must complete [[Welcome to the House]])
#Speak with Kardagis about work
#Speak with Kardagis about work
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#Diffuse the situation
#Diffuse the situation
#Return to Kardagis
#Return to Kardagis
 
|Walkthrough=After completing [[Welcome to the House]], you will be able to enter the Seventh House's hideout in the [[New Garand Sewers]].  Here you will meet Kardagis, the leader of the guild. In order to be trusted by the guild, Kardagis would like you to handle a situation with a rogue group of smugglers lead by a man named Rodo.  They are trying to circumvent the guild to increase their profits. Kardagis would prefer not to lose their income, merely convince them to rejoin the fold, so try not to kill them. One way or another, their activities must end.
== '''Detailed Walkthrough''' ==
After completing [[Welcome to the House]], you will be able to enter the Seventh House's hideout in the [[New Garand Sewers]].  Here you will meet Kardagis, the leader of the guild. In order to be trusted by the guild, Kardagis would like you to handle a situation with a rogue group of smugglers lead by a man named Rodo.  They are trying to circumvent the guild to increase their profits. Kardagis would prefer not to lose their income, merely convince them to rejoin the fold, so try not to kill them. One way or another, their activities must end.


The smugglers are using the waterways at night to move their merchandise, so be sure to start your search after 9pm.  Checking all the dock areas in New Garand will not produce anything, so they must be operating somewhere outside the city. Exit the city west into the [[Northern Inori Desert]] and immediately head south along the water. Eventually you will come across Rodo and his men at work at a small wharf in the southeast corner of the map.
The smugglers are using the waterways at night to move their merchandise, so be sure to start your search after 9pm.  Checking all the dock areas in New Garand will not produce anything, so they must be operating somewhere outside the city. Exit the city west into the [[Northern Inori Desert]] and immediately head south along the water. Eventually you will come across Rodo and his men at work at a small wharf in the southeast corner of the map.
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Regardless of how you handle Rodo, Kardagis will consider the matter closed, and in gratitude offer you a chance to join the [[Seventh House]] thief's guild. If you take the oath, you will gain access to additional options within the guild and allowed to train in advanced skills. However, this is a lifetime membership and you can only join one guild, so join at your own discretion. The guild is designed to be the best suited for those playing the [[Rogue]] class. Your outcome with Rodo dictates how much experience, gold and reputation you earn.  
Regardless of how you handle Rodo, Kardagis will consider the matter closed, and in gratitude offer you a chance to join the [[Seventh House]] thief's guild. If you take the oath, you will gain access to additional options within the guild and allowed to train in advanced skills. However, this is a lifetime membership and you can only join one guild, so join at your own discretion. The guild is designed to be the best suited for those playing the [[Rogue]] class. Your outcome with Rodo dictates how much experience, gold and reputation you earn.  
 
|Outcome=Access to joining the Thieves Guild
=== Quest Rewards ===
|Reward=
* Access to joining the Thieves Guild
|Reputation=
* Talking Rodo back into the fold
|Outcome2=Talking Rodo back into the fold
** 1000 XP (400 from Rodo, 600 from Kardagis)
|Reward2=1000 XP (400 from Rodo, 600 from Kardagis)
** 500 gold
* 500 gold
** [[Seventh House]] reputation + 10
|Reputation2=[[Seventh House]] reputation + 10
* Killing Rodo
|Outcome3=Killing Rodo
** 400 gold
|Reward3=400 XP
** 400 XP
* 400 gold
** [[Seventh House]] reputation + 6
|Reputation3=[[Seventh House]] reputation + 6
* Attacked but failed to kill Rodo
|Outcome4=Attacked but failed to kill Rodo
** 300 gold
|Reward4=300 XP
** 300 XP
* 300 gold
** [[Seventh House]] reputation + 4
|Reputation4=[[Seventh House]] reputation + 4
 
|Related=[[Welcome to the House]]
=== Related Quests ===
|Notes= Passing a level 2 [[Personality]] check with Kardagis to prove you belong will net a gain of +3 [[Seventh House]] reputation
* [[Welcome to the House]]
}}
 
== Notes ==
* Passing a level 2 [[Perception]] check with Kardagis to prove you belong will net a gain of +3 [[Seventh House]] reputation

Revision as of 21:06, 22 May 2016