Template:MobSub: Difference between revisions
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|findItem={{#if: {{#pos: {{{Drops}}} | [[{{{Sel}}}]]}} |;[[{{{Name}}}]]}} | |findItem={{#if: {{#pos: {{{Drops}}} | [[{{{Sel}}}]]}} |;[[{{{Name}}}]]}} | ||
|SelResist={{#ifeq:{{Resistances|{{{RawResist}}}|Vuln|{{{Sel}}}|<}}|1| | |SelResist={{#ifeq:{{Resistances|{{{RawResist}}}|Vuln|{{{Sel}}}|<}}|1| | ||
{{Tables|MobTblInput|{{{Icon|}}}|{{{Name|}}}|{{{LevelL| | {{Tables|MobTblInput|{{{Icon|}}}|{{{Name|}}}|{{{LevelL|}}}|{{{LevelH|}}}|{{{Groups|}}}|{{{Race|}}}|{{{HP}}}|{{{Armor|}}}|{{{RawDmg}}}|{{{Quest|}}}}}}} | ||
|SelDmg={{#ifeq:{{Damage|{{{RawDmg}}}|EleChkN|{{{Sel}}}}}|1|{{Tables|MobTblInput|{{{Icon|}}}|{{{Name|}}}|{{{LevelL|}}}|{{{LevelH|}}}|{{{Groups|}}}|{{{Race|}}}|{{{HP}}}|{{{Armor|}}}|{{{RawDmg}}}|{{{Quest | |SelDmg={{#ifeq:{{Damage|{{{RawDmg}}}|EleChkN|{{{Sel}}}}}|1|{{Tables|MobTblInput|{{{Icon|}}}|{{{Name|}}}|{{{LevelL|}}}|{{{LevelH|}}}|{{{Groups|}}}|{{{Race|}}}|{{{HP}}}|{{{Armor|}}}|{{{RawDmg}}}|{{{Quest|}}}}}}} | ||
|SelType={{#ifeq:{{{Sel}}}|{{{Groups}}}|<tr><td> | |SelType={{#ifeq:{{{Sel}}}|{{{Groups}}}|<tr><td> | ||
== [[{{{Name}}}]] == | == [[{{{Name}}}]] == | ||
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}} | }} | ||
|SelTypeX={{#ifeq:{{{Sel}}}|{{{Groups}}}| | |SelTypeX={{#ifeq:{{{Sel}}}|{{{Groups}}}| | ||
{{Tables|MobTblInput|{{{Icon|}}}|{{{Name|}}}|{{{LevelL | {{Tables|MobTblInput|{{{Icon|}}}|{{{Name|}}}|{{{LevelL}}}|{{{LevelH}}}|{{{Groups|}}}|{{{Race|}}}|{{{HP}}}|{{{Armor|}}}|{{{RawDmg}}}|{{{Quest|}}}}}}} | ||
|MobTbl={{Tables|MobTblInput|{{{Icon|}}}|{{{Name|}}}|{{{LevelL|}}}|{{{LevelH|}}}|{{{Groups|}}}|{{{Race|}}}|{{{HP}}}|{{{Armor|}}}|{{{RawDmg}}}|{{{Quest | |MobTbl={{Tables|MobTblInput|{{{Icon|}}}|{{{Name|}}}|{{{LevelL|}}}|{{{LevelH|}}}|{{{Groups|}}}|{{{Race|}}}|{{{HP}}}|{{{Armor|}}}|{{{RawDmg}}}|{{{Quest|}}}}} | ||
|Build= | |Build= | ||
<includeonly>[[Category:Bestiary]]</includeonly> | <includeonly>[[Category:Bestiary]]</includeonly> | ||
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== Notes == | == Notes == | ||
* Some of the stats change with creature level and game mode. The values shown in the table above always refer to the highest level at Normal difficulty. On Hard or Iron Man some values such as HP and attack stats are increased by 25%. | * Some of the stats change with creature level and game mode. The values shown in the table above always refer to the highest level at Normal difficulty. On Hard or Iron Man some values such as HP and attack stats are increased by 25%. | ||
: | : | ||
{{{Notes|}}} | {{{Notes|}}} |
Revision as of 18:40, 27 August 2017
genSel
Select one field from a mob page
{{:MobName|Sel|Field}}
SelResist
Select all mobs with a weakness to selected element. Uses the RawResist value on mob pages
{{ListofMob|SelResist|Element}}
To select mobs with a different range
{{ListofMob|SelResist|Element|(< (default),>,!=,=)|Val(0 default)}}
SelDmg
Select all mobs using the selected element (only looks at extra damage)
{{ListofMob|SelDmg|Element}}
SelType
Select all mobs of a certain group (Old MobSub format)
{{ListofMob|SelType|type}}
SelTypeX
Select all mobs of a certain group (List format)
{{ListofMob|SelTypeX|type}}
MobSub (Deprecated)
MobTbl
MobTbl formatted Mobs
All Mobs
{{ListofMob|MobTbl}}
Single mob
{{:Mobname|MobTbl}}
Build
For detailed type pages
{{MobSub
|Type={{PAGENAME}}
|Step=Build
|Cat=Mob
|Description=
}}
{{ListofMob|SelType|{{PAGENAME}}}}
{{MobSub
|Step=Done
|Notes=
}}
BuildX
For list style type pages
{{MobSub
|Type={{PAGENAME}}
|Step=BuildX
|Cat=Mob
|Description=
}}
{{ListofMob|SelTypeX|{{PAGENAME}}}}
{{MobSub
|Step=DoneX
|Notes=
}}
mobIndv
See Mob Setup
Mob Setup
{{MobSub
|Step={{{1|mobIndv}}}
|Sel={{{2|}}}
|Icon=.png
|Image=.png
|Name=
|LevelL=|LevelH=
|Class=
|Attributes=(; separated list)
|Skills=[[Skillname]]: 1 (; separated list)
|HP=|Armor=|Movement=1.0
|Attack_Speed=10|Critical=0%
|RawDmg=0,0,0,0,0,0,0,0,0(Min, Max, Fire, Cold, Shock, Death, Toxic, Spirit, Min/Max Ele(0=Norm - 6=Spirit))
|RawResist=0,0,0,0,0,0 (Fire, Cold, Shock, Death, Toxic, Spirit)
|Groups=(no brackets)
|Quest=(; separated list)
|Drops=(; separated list)
|Long_Description=
|Location=(; separated list)
|Notes=
|Description=
}}
Resistance order
|RawResist=0,0,0,0,0,0
Fire, cold, shock, death, toxic, spirit