Difference between revisions of "Template:ParserTest"

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==Attributes==
 +
===Armor(a)===
 +
====Disp====
 +
Attributes=3,8,4,1,20,2,3<br />
 +
{{#invoke:Attributes|Disp|3,8,4,1,20,2,3|a}}
 +
 +
====Sel====
 +
<nowiki>{{#invoke:Attributes|Sel|3,8,4,1,20,2,3|a|tinkering|21|ne}}: </nowiki><br />
 +
Tinkering != 21:
 +
{{#invoke:Attributes|Sel|3,8,4,1,20,2,3|a|tinkering|21|ne}}
 +
 +
===Weapon(w)===
 +
====Disp====
 +
Attributes = 3,8,4,1,20,2,3,9<br />
 +
{{#invoke:Attributes|Disp|3,8,4,1,20,2,3,9|w}}
 +
 +
====Sel====
 +
<nowiki>{{#invoke:Attributes|Sel|3,8,4,1,20,2,3,9|w|Vicious|10|lt}}</nowiki><br />
 +
Vicious < 10:
 +
{{#invoke:Attributes|Sel|3,8,4,1,20,2,3,9|w|Vicious|10|lt}}
 +
 
==Resistances==
 
==Resistances==
 +
===Disp===
 +
RawResist = 0,0,10,10,0,10<br />
 
{{#invoke:Resistances|Disp|0,0,10,10,0,10}}
 
{{#invoke:Resistances|Disp|0,0,10,10,0,10}}
 
<br />
 
<br />
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Fire}}
+
===Vuln===
 +
<nowiki>{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Fire}}</nowiki><br />
 +
Is Fire > 0 =
 +
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Fire}}<br />
 +
Is Shock > 0 =
 +
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock}}<br />
 +
<nowiki>{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|5|lt}}: </nowiki>
 +
Is Shock < 5 =
 +
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|5|lt}}<br />
 +
Is Shock = 10 =
 +
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|10|eq}}<br />
 +
Is Shock < 20 =
 +
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|20|lt}}<br />
  
 
==Damage==
 
==Damage==
 +
===EleChk===
 +
RawDmg = 4,8,0,4,1,10,5,1.5,0,0,0<br />
 +
<nowiki>{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire}}: </nowiki><br />
 +
Is Fire =
 +
{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire}}<br />
 +
Is Cold = {{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Cold}}<br />
 +
<nowiki>{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire|5}}: </nowiki><br />
 +
Is Fire > 5 = {{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire|5}}<br />
 +
Is Fire < 5 = {{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire|5|<}}<br />
 +
===FullDisp===
 
{{#invoke:Damage|FullDisp|4,8,0,4,1,10,5,1.5,0,0,0}}<br />
 
{{#invoke:Damage|FullDisp|4,8,0,4,1,10,5,1.5,0,0,0}}<br />
 +
===DPS===
 
{{#invoke:Damage|DPS|4,8,0,4,1,10,5,1.5,0,0,0}}
 
{{#invoke:Damage|DPS|4,8,0,4,1,10,5,1.5,0,0,0}}
  
 
==Inventory==
 
==Inventory==
 +
===getItems===
 +
<nowiki>{{#invoke:Inventory|getItems|Scroll of Recall; Potion of Mana|Blessed Necklace; Blessed Platemail Vest|Sonnet; Deathclaw}}</nowiki><br />
 +
 
<table class="wikitable">
 
<table class="wikitable">
 
<tr>
 
<tr>
Line 17: Line 66:
 
{{#invoke:Inventory|getItems|Scroll of Recall; Potion of Mana|Blessed Necklace; Blessed Platemail Vest|Sonnet; Deathclaw}}
 
{{#invoke:Inventory|getItems|Scroll of Recall; Potion of Mana|Blessed Necklace; Blessed Platemail Vest|Sonnet; Deathclaw}}
 
</table>
 
</table>
 +
===make list===
 +
<nowiki>{{#invoke:Inventory|makeList|Scroll of Recall|Blessed Necklace|Sonnet}}: </nowiki><br />
 +
 
{{#invoke:Inventory|makeList|Scroll of Recall|Blessed Necklace|Sonnet}}
 
{{#invoke:Inventory|makeList|Scroll of Recall|Blessed Necklace|Sonnet}}
  
 
==Misc==
 
==Misc==
 
===Rarity===
 
===Rarity===
 +
<nowiki>{{#invoke:Misc|Rarity|Unique}}:</nowiki>
 
{{#invoke:Misc|Rarity|Unique}}<br />
 
{{#invoke:Misc|Rarity|Unique}}<br />
 +
<nowiki>{{#invoke:Misc|Rarity|Crafted|1}}:</nowiki><br />
 
{{#invoke:Misc|Rarity|Crafted|1}}<br />
 
{{#invoke:Misc|Rarity|Crafted|1}}<br />
 +
<nowiki>{{#invoke:Misc|Rarity|test}}:
 +
</nowiki>
 
{{#invoke:Misc|Rarity|test}}<br />
 
{{#invoke:Misc|Rarity|test}}<br />
 
===Cost===
 
===Cost===
 +
To get the Cost:<br />
 +
<nowiki>{{#invoke:Misc|Cost||400|1}}:
 +
</nowiki>
 
{{#invoke:Misc|Cost||400|1}}<br />
 
{{#invoke:Misc|Cost||400|1}}<br />
 +
To get the Value: <br />
 +
<nowiki>{{#invoke:Misc|Cost|400|}}:
 +
</nowiki>
 
{{#invoke:Misc|Cost|400|}}<br />
 
{{#invoke:Misc|Cost|400|}}<br />
 
===imgLink===
 
===imgLink===
 +
Regular Link with image = name.png<br />
 +
<nowiki>{{#invoke:Misc|imgLink|Human Resources}}: </nowiki><br />
 
{{#invoke:Misc|imgLink|Human Resources}}<br />
 
{{#invoke:Misc|imgLink|Human Resources}}<br />
 +
Regular Link but colored as a new item:<br />
 +
<nowiki>{{#invoke:Misc|imgLink|Human Resources|Colo=1}}</nowiki><br />
 +
{{#invoke:Misc|imgLink|Human Resources|Colo=1}}<br />
 +
Setting extension and size:<br />
 +
<nowiki>{{#invoke:Misc|imgLink|Human Resources|png|64}}</nowiki><br />
 +
{{#invoke:Misc|imgLink|Human Resources|png|64}}<br />
 +
Icon=1:<br />
 +
<nowiki>{{#invoke:Misc|imgLink|Human Resources|icon=1}}</nowiki><br />
 +
{{#invoke:Misc|imgLink|Human Resources|icon=1}}<br />
 +
Setting icon manually:<br />
 +
<nowiki>{{#invoke:Misc|imgLink|Human Resources|icon=Human Resources.png}}</nowiki><br />
 +
{{#invoke:Misc|imgLink|Human Resources|icon=Human Resources.png}}<br />
 +
 +
===traitDisp===
 +
RawTrait=1,2,3,4,5,6<br />
 +
{{#invoke:Misc|traitDisp|1,2,3,4,5,6}}<br />
 +
 +
===traitSel===
 +
<nowiki>{{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility}}</nowiki><br />
 +
Agility > 0:  {{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility}}<br />
 +
<nowiki>{{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility|3}}</nowiki><br />
 +
Agility > 3:  {{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility|3}}<br />
 +
 +
==TextC==
 +
===SList===
 +
Regular ; list:<br />
 +
<nowiki>{{#invoke:TextC|SList|a;b;c;d;e;f;g}}</nowiki><br />
 +
{{#invoke:TextC|SList|a;b;c;d;e;f;g}}<br />
 +
Setting delimiter to ,:<br />
 +
<nowiki>{{#invoke:TextC|SList|a,b,c,d,e,f,g|,}}</nowiki><br />
 +
{{#invoke:TextC|SList|a,b,c,d,e,f,g|,}}<br />
 +
===SListCol===
 +
Need work, for determining if only one Column is necessary (max 2 ATM):<br />
 +
<nowiki>{{#invoke:TextC|SListCol|a;b;c;d;e}}:
 +
</nowiki>
 +
{{#invoke:TextC|SListCol|a;b;c;d;e}}<br />
 +
<nowiki>{{#invoke:TextC|SListCol|a;b}}:
 +
</nowiki>
 +
{{#invoke:TextC|SListCol|a;b}}<br />
 +
<nowiki>{{#invoke:TextC|SListCol|}}:
 +
</nowiki>
 +
{{#invoke:TextC|SListCol|}}<br />
 +
 +
===DelimRepl===
 +
<nowiki>{{#invoke:TextC|DelimRepl|a;b;c;d;e}}</nowiki><br />
 +
{{#invoke:TextC|DelimRepl|a;b;c;d;e}}<br />
 +
<nowiki>{{#invoke:TextC|DelimRepl|a,b,c,d,e|,}}</nowiki><br />
 +
{{#invoke:TextC|DelimRepl|a,b,c,d,e|,}}<br />
 +
<nowiki>{{#invoke:TextC|DelimRepl|a;b;c;d;e||° }}</nowiki><br />
 +
{{#invoke:TextC|DelimRepl|a;b;c;d;e||° }}<br />
 +
===Transp===
 +
<nowiki>{{#invoke:TextC|Transp|Captain Dorse}}: </nowiki><br />
 +
{{#invoke:TextC|Transp|Captain Dorse}}<br />
 +
<hr />
 +
<nowiki>{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim}}:</nowiki><br />
 +
{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim}}<br />
 +
<hr />
 +
<nowiki>{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim;-This is a Test}}</nowiki><br />
 +
{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim;-This is a Test}}<br />

Latest revision as of 07:29, 19 June 2017

Attributes

Armor(a)

Disp

Attributes=3,8,4,1,20,2,3
Detection 3; Gossip 8; Stability; Stun Immunity; Tinkering 20; Wisdom 2; Shield

Sel

{{#invoke:Attributes|Sel|3,8,4,1,20,2,3|a|tinkering|21|ne}}:
Tinkering != 21: 1

Weapon(w)

Disp

Attributes = 3,8,4,1,20,2,3,9
Beast Slayer 3; Holy 8; Orc Slayer 4; Paralysis; Silver; Slow; Stun; Vicious 9

Sel

{{#invoke:Attributes|Sel|3,8,4,1,20,2,3,9|w|Vicious|10|lt}}
Vicious < 10: 1

Resistances

Disp

RawResist = 0,0,10,10,0,10
Shock.png 10 Death.png 10 Spirit.png 10

Vuln

{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Fire}}
Is Fire > 0 = 0
Is Shock > 0 = 1
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|5|lt}}: Is Shock < 5 = 0
Is Shock = 10 = 1
Is Shock < 20 = 1

Damage

EleChk

RawDmg = 4,8,0,4,1,10,5,1.5,0,0,0
{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire}}:
Is Fire = 1
Is Cold = 0
{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire|5}}:
Is Fire > 5 = 0
Is Fire < 5 = 1

FullDisp

Sword.png 4-8 +Fire.png4

DPS

10.2

Inventory

getItems

{{#invoke:Inventory|getItems|Scroll of Recall; Potion of Mana|Blessed Necklace; Blessed Platemail Vest|Sonnet; Deathclaw}}

Name Cost Description
Scroll of Recall 280 Recall Teleports you and your party to a nearby town.
Potion of Mana 350 Gain Mana 35 Keep going and going! Recovers +35 mana.
Blessed Necklace 800   +5 HP   +3 MP    Death.png 15 Poison.png 10  
Blessed Platemail Vest 8600 +3 AR    +9 HP   +4 MP 
Sonnet Light   DMG: Sword.png 3-8 +Holy.png 5  Spd: 12   Crit: 6%
Deathclaw Light   DMG: Sword.png 3-7 +Death.png 3  Spd: 11   Crit: 7%

make list

{{#invoke:Inventory|makeList|Scroll of Recall|Blessed Necklace|Sonnet}}:

Scroll of Recall; Blessed Necklace; Sonnet

Misc

Rarity

{{#invoke:Misc|Rarity|Unique}}: Unique
{{#invoke:Misc|Rarity|Crafted|1}}:
This is a Crafted item, obtainable as a rare drop or by the player interacting with certain NPCs.
{{#invoke:Misc|Rarity|test}}: Common

Cost

To get the Cost:
{{#invoke:Misc|Cost||400|1}}: 1600
To get the Value:
{{#invoke:Misc|Cost|400|}}: 100

imgLink

Regular Link with image = name.png
{{#invoke:Misc|imgLink|Human Resources}}:
Human Resources.png Human Resources
Regular Link but colored as a new item:
{{#invoke:Misc|imgLink|Human Resources|Colo=1}}
Human Resources.png Human Resources
Setting extension and size:
{{#invoke:Misc|imgLink|Human Resources|png|64}}
Human Resources.png Human Resources
Icon=1:
{{#invoke:Misc|imgLink|Human Resources|icon=1}}
Human Resources.png Human Resources
Setting icon manually:
{{#invoke:Misc|imgLink|Human Resources|icon=Human Resources.png}}
Human Resources.png Human Resources

traitDisp

RawTrait=1,2,3,4,5,6
Strength.png 1 Endurance.png 2 Agility.png 3 Intellect.png 4 Awareness.png 5 Personality.png 6

traitSel

{{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility}}
Agility > 0: 1
{{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility|3}}
Agility > 3: 0

TextC

SList

Regular ; list:
{{#invoke:TextC|SList|a;b;c;d;e;f;g}}

  • a
  • b
  • c
  • d
  • e
  • f
  • g


Setting delimiter to ,:
{{#invoke:TextC|SList|a,b,c,d,e,f,g|,}}

  • a
  • b
  • c
  • d
  • e
  • f
  • g


SListCol

Need work, for determining if only one Column is necessary (max 2 ATM):
{{#invoke:TextC|SListCol|a;b;c;d;e}}: 2
{{#invoke:TextC|SListCol|a;b}}: 1
{{#invoke:TextC|SListCol|}}: 1

DelimRepl

{{#invoke:TextC|DelimRepl|a;b;c;d;e}}
♦ a ♦b ♦c ♦d ♦e
{{#invoke:TextC|DelimRepl|a,b,c,d,e|,}}
♦ a ♦b ♦c ♦d ♦e
{{#invoke:TextC|DelimRepl|a;b;c;d;e||° }}
° a° b° c° d° e

Transp

{{#invoke:TextC|Transp|Captain Dorse}}:

  • Captain Dorse
    • New Garand (City)- Takes 12 hours and costs 150 gold. This is the standard journey he offers to travelers who find themselves in Friguld and want to get someplace safe as quickly as possible.
    • Forgotten Temple- Takes 1 hour and costs 150 gold.
    • Friguld- Takes 12 hours and costs 150 gold.
      • Must have encountered him before in Friguld.
    • Captain Dorse is on record as stating that he will never travel to Ashen Cape. But there are rumors that he might take a passenger part way there if the passenger had a reason to go, they asked him nicely, and they pay him cash in advance.



{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim}}:

  • Captain Dorse
    • New Garand (City)- Takes 12 hours and costs 150 gold. This is the standard journey he offers to travelers who find themselves in Friguld and want to get someplace safe as quickly as possible.
    • Forgotten Temple- Takes 1 hour and costs 150 gold.
    • Friguld- Takes 12 hours and costs 150 gold.
      • Must have encountered him before in Friguld.
    • Captain Dorse is on record as stating that he will never travel to Ashen Cape. But there are rumors that he might take a passenger part way there if the passenger had a reason to go, they asked him nicely, and they pay him cash in advance.
  • Boatman Narrim



{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim;-This is a Test}}

  • Captain Dorse
    • New Garand (City)- Takes 12 hours and costs 150 gold. This is the standard journey he offers to travelers who find themselves in Friguld and want to get someplace safe as quickly as possible.
    • Forgotten Temple- Takes 1 hour and costs 150 gold.
    • Friguld- Takes 12 hours and costs 150 gold.
      • Must have encountered him before in Friguld.
    • Captain Dorse is on record as stating that he will never travel to Ashen Cape. But there are rumors that he might take a passenger part way there if the passenger had a reason to go, they asked him nicely, and they pay him cash in advance.
  • Boatman Narrim
  • This is a Test