Template:ParserTest: Difference between revisions
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==Attributes== | |||
===Armor(a)=== | |||
====Disp==== | |||
Attributes=3,8,4,1,20,2,3<br /> | |||
{{#invoke:Attributes|Disp|3,8,4,1,20,2,3|a}} | |||
====Sel==== | |||
<nowiki>{{#invoke:Attributes|Sel|3,8,4,1,20,2,3|a|tinkering|21|ne}}: </nowiki><br /> | |||
Tinkering != 21: | |||
{{#invoke:Attributes|Sel|3,8,4,1,20,2,3|a|tinkering|21|ne}} | |||
===Weapon(w)=== | |||
====Disp==== | |||
Attributes = 3,8,4,1,20,2,3,9<br /> | |||
{{#invoke:Attributes|Disp|3,8,4,1,20,2,3,9|w}} | |||
====Sel==== | |||
<nowiki>{{#invoke:Attributes|Sel|3,8,4,1,20,2,3,9|w|Vicious|10|lt}}</nowiki><br /> | |||
Vicious < 10: | |||
{{#invoke:Attributes|Sel|3,8,4,1,20,2,3,9|w|Vicious|10|lt}} | |||
==Resistances== | ==Resistances== | ||
===Disp=== | ===Disp=== | ||
RawResist = 0,0,10,10,0,10<br /> | |||
{{#invoke:Resistances|Disp|0,0,10,10,0,10}} | {{#invoke:Resistances|Disp|0,0,10,10,0,10}} | ||
<br /> | <br /> | ||
===Vuln=== | ===Vuln=== | ||
<nowiki>{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Fire}}</nowiki><br /> | |||
Is Fire > 0 = | Is Fire > 0 = | ||
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Fire}}<br /> | {{#invoke:Resistances|Vuln|0,0,10,10,0,10|Fire}}<br /> | ||
Is Shock > 0 = | Is Shock > 0 = | ||
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock}}<br /> | {{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock}}<br /> | ||
<nowiki>{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|5|lt}}: </nowiki> | |||
Is Shock < 5 = | Is Shock < 5 = | ||
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|5|lt}}<br /> | {{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|5|lt}}<br /> | ||
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==Damage== | ==Damage== | ||
===EleChk=== | ===EleChk=== | ||
RawDmg = 4,8,0,4,1,10,5,1.5,0,0,0<br /> | |||
<nowiki>{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire}}: </nowiki><br /> | |||
Is Fire = | Is Fire = | ||
{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire}}<br /> | {{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire}}<br /> | ||
Is Cold = {{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Cold}}<br /> | Is Cold = {{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Cold}}<br /> | ||
<nowiki>{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire|5}}: </nowiki><br /> | |||
Is Fire > 5 = {{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire|5}}<br /> | |||
Is Fire < 5 = {{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire|5|<}}<br /> | |||
===FullDisp=== | ===FullDisp=== | ||
{{#invoke:Damage|FullDisp|4,8,0,4,1,10,5,1.5,0,0,0}}<br /> | {{#invoke:Damage|FullDisp|4,8,0,4,1,10,5,1.5,0,0,0}}<br /> | ||
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==Inventory== | ==Inventory== | ||
===getItems=== | ===getItems=== | ||
<nowiki>{{#invoke:Inventory|getItems|Scroll of Recall; Potion of Mana|Blessed Necklace; Blessed Platemail Vest|Sonnet; Deathclaw}}</nowiki><br /> | |||
<table class="wikitable"> | <table class="wikitable"> | ||
<tr> | <tr> | ||
Line 36: | Line 67: | ||
</table> | </table> | ||
===make list=== | ===make list=== | ||
<nowiki>{{#invoke:Inventory|makeList|Scroll of Recall|Blessed Necklace|Sonnet}}: </nowiki><br /> | |||
{{#invoke:Inventory|makeList|Scroll of Recall|Blessed Necklace|Sonnet}} | {{#invoke:Inventory|makeList|Scroll of Recall|Blessed Necklace|Sonnet}} | ||
==Misc== | ==Misc== | ||
===Rarity=== | ===Rarity=== | ||
<nowiki>{{#invoke:Misc|Rarity|Unique}}:</nowiki> | |||
{{#invoke:Misc|Rarity|Unique}}<br /> | {{#invoke:Misc|Rarity|Unique}}<br /> | ||
<nowiki>{{#invoke:Misc|Rarity|Crafted|1}}:</nowiki><br /> | |||
{{#invoke:Misc|Rarity|Crafted|1}}<br /> | {{#invoke:Misc|Rarity|Crafted|1}}<br /> | ||
<nowiki>{{#invoke:Misc|Rarity|test}}: | |||
</nowiki> | |||
{{#invoke:Misc|Rarity|test}}<br /> | {{#invoke:Misc|Rarity|test}}<br /> | ||
===Cost=== | ===Cost=== | ||
To get the Cost:<br /> | |||
<nowiki>{{#invoke:Misc|Cost||400|1}}: | |||
</nowiki> | |||
{{#invoke:Misc|Cost||400|1}}<br /> | {{#invoke:Misc|Cost||400|1}}<br /> | ||
To get the Value: <br /> | |||
<nowiki>{{#invoke:Misc|Cost|400|}}: | |||
</nowiki> | |||
{{#invoke:Misc|Cost|400|}}<br /> | {{#invoke:Misc|Cost|400|}}<br /> | ||
===imgLink=== | ===imgLink=== | ||
Regular Link with image = name.png<br /> | |||
<nowiki>{{#invoke:Misc|imgLink|Human Resources}}: </nowiki><br /> | |||
{{#invoke:Misc|imgLink|Human Resources}}<br /> | {{#invoke:Misc|imgLink|Human Resources}}<br /> | ||
Regular Link but colored as a new item:<br /> | |||
<nowiki>{{#invoke:Misc|imgLink|Human Resources|Colo=1}}</nowiki><br /> | |||
{{#invoke:Misc|imgLink|Human Resources|Colo=1}}<br /> | {{#invoke:Misc|imgLink|Human Resources|Colo=1}}<br /> | ||
Setting extension and size:<br /> | |||
<nowiki>{{#invoke:Misc|imgLink|Human Resources|png|64}}</nowiki><br /> | |||
{{#invoke:Misc|imgLink|Human Resources|png|64}}<br /> | {{#invoke:Misc|imgLink|Human Resources|png|64}}<br /> | ||
Icon=1:<br /> | |||
<nowiki>{{#invoke:Misc|imgLink|Human Resources|icon=1}}</nowiki><br /> | |||
{{#invoke:Misc|imgLink|Human Resources|icon=1}}<br /> | {{#invoke:Misc|imgLink|Human Resources|icon=1}}<br /> | ||
Setting icon manually:<br /> | |||
<nowiki>{{#invoke:Misc|imgLink|Human Resources|icon=Human Resources.png}}</nowiki><br /> | |||
{{#invoke:Misc|imgLink|Human Resources|icon=Human Resources.png}}<br /> | {{#invoke:Misc|imgLink|Human Resources|icon=Human Resources.png}}<br /> | ||
===traitDisp=== | |||
RawTrait=1,2,3,4,5,6<br /> | |||
{{#invoke:Misc|traitDisp|1,2,3,4,5,6}}<br /> | |||
===traitSel=== | |||
<nowiki>{{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility}}</nowiki><br /> | |||
Agility > 0: {{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility}}<br /> | |||
<nowiki>{{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility|3}}</nowiki><br /> | |||
Agility > 3: {{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility|3}}<br /> | |||
==TextC== | ==TextC== | ||
===SList=== | ===SList=== | ||
Regular ; list:<br /> | |||
<nowiki>{{#invoke:TextC|SList|a;b;c;d;e;f;g}}</nowiki><br /> | |||
{{#invoke:TextC|SList|a;b;c;d;e;f;g}}<br /> | {{#invoke:TextC|SList|a;b;c;d;e;f;g}}<br /> | ||
Setting delimiter to ,:<br /> | |||
<nowiki>{{#invoke:TextC|SList|a,b,c,d,e,f,g|,}}</nowiki><br /> | |||
{{#invoke:TextC|SList|a,b,c,d,e,f,g|,}}<br /> | {{#invoke:TextC|SList|a,b,c,d,e,f,g|,}}<br /> | ||
===SListCol=== | ===SListCol=== | ||
Need work, for determining if only one Column is necessary (max 2 ATM):<br /> | |||
<nowiki>{{#invoke:TextC|SListCol|a;b;c;d;e}}: | |||
</nowiki> | |||
{{#invoke:TextC|SListCol|a;b;c;d;e}}<br /> | {{#invoke:TextC|SListCol|a;b;c;d;e}}<br /> | ||
<nowiki>{{#invoke:TextC|SListCol|a;b}}: | |||
</nowiki> | |||
{{#invoke:TextC|SListCol|a;b}}<br /> | {{#invoke:TextC|SListCol|a;b}}<br /> | ||
<nowiki>{{#invoke:TextC|SListCol|}}: | |||
</nowiki> | |||
{{#invoke:TextC|SListCol|}}<br /> | {{#invoke:TextC|SListCol|}}<br /> | ||
===DelimRepl=== | ===DelimRepl=== | ||
<nowiki>{{#invoke:TextC|DelimRepl|a;b;c;d;e}}</nowiki><br /> | |||
{{#invoke:TextC|DelimRepl|a;b;c;d;e}}<br /> | {{#invoke:TextC|DelimRepl|a;b;c;d;e}}<br /> | ||
<nowiki>{{#invoke:TextC|DelimRepl|a,b,c,d,e|,}}</nowiki><br /> | |||
{{#invoke:TextC|DelimRepl|a,b,c,d,e|,}}<br /> | {{#invoke:TextC|DelimRepl|a,b,c,d,e|,}}<br /> | ||
<nowiki>{{#invoke:TextC|DelimRepl|a;b;c;d;e||° }}</nowiki><br /> | |||
{{#invoke:TextC|DelimRepl|a;b;c;d;e||° }}<br /> | {{#invoke:TextC|DelimRepl|a;b;c;d;e||° }}<br /> | ||
===Transp=== | ===Transp=== | ||
<nowiki>{{#invoke:TextC|Transp|Captain Dorse}}: </nowiki><br /> | |||
{{#invoke:TextC|Transp|Captain Dorse}}<br /> | {{#invoke:TextC|Transp|Captain Dorse}}<br /> | ||
<hr /> | <hr /> | ||
<nowiki>{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim}}:</nowiki><br /> | |||
{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim}}<br /> | {{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim}}<br /> | ||
<hr /> | <hr /> | ||
<nowiki>{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim;-This is a Test}}</nowiki><br /> | |||
{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim;-This is a Test}}<br /> | {{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim;-This is a Test}}<br /> |
Latest revision as of 07:29, 19 June 2017
Attributes
Armor(a)
Disp
Attributes=3,8,4,1,20,2,3
Detection 3; Gossip 8; Stability; Stun Immunity; Tinkering 20; Wisdom 2; Shield
Sel
{{#invoke:Attributes|Sel|3,8,4,1,20,2,3|a|tinkering|21|ne}}:
Tinkering != 21:
1
Weapon(w)
Disp
Attributes = 3,8,4,1,20,2,3,9
Beast Slayer 3; Holy 8; Orc Slayer 4; Paralysis; Silver; Slow; Stun; Vicious 9
Sel
{{#invoke:Attributes|Sel|3,8,4,1,20,2,3,9|w|Vicious|10|lt}}
Vicious < 10:
1
Resistances
Disp
RawResist = 0,0,10,10,0,10
10 10 10
Vuln
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Fire}}
Is Fire > 0 =
0
Is Shock > 0 =
1
{{#invoke:Resistances|Vuln|0,0,10,10,0,10|Shock|5|lt}}:
Is Shock < 5 =
0
Is Shock = 10 =
1
Is Shock < 20 =
1
Damage
EleChk
RawDmg = 4,8,0,4,1,10,5,1.5,0,0,0
{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire}}:
Is Fire =
1
Is Cold = 0
{{#invoke:Damage|EleChk|4,8,0,4,1,10,5,1.5,0,0,0|Fire|5}}:
Is Fire > 5 = 0
Is Fire < 5 = 1
FullDisp
DPS
10.2
Inventory
getItems
{{#invoke:Inventory|getItems|Scroll of Recall; Potion of Mana|Blessed Necklace; Blessed Platemail Vest|Sonnet; Deathclaw}}
Name | Cost | Description |
---|---|---|
Scroll of Recall | 280 | Recall Teleports you and your party to a nearby town. |
Potion of Mana | 350 | Gain Mana 35 Keep going and going! Recovers +35 mana. |
Blessed Necklace | 800 | +5 HP +3 MP 15 10 |
Blessed Platemail Vest | 8600 | +3 AR +9 HP +4 MP |
Sonnet | Light DMG: 3-8 + 5 Spd: 12 Crit: 6% |
|
Deathclaw | Light DMG: 3-7 + 3 Spd: 11 Crit: 7% |
make list
{{#invoke:Inventory|makeList|Scroll of Recall|Blessed Necklace|Sonnet}}:
Scroll of Recall; Blessed Necklace; Sonnet
Misc
Rarity
{{#invoke:Misc|Rarity|Unique}}:
Unique
{{#invoke:Misc|Rarity|Crafted|1}}:
This is a Crafted item, obtainable as a rare drop or by the player interacting with certain NPCs.
{{#invoke:Misc|Rarity|test}}:
Common
Cost
To get the Cost:
{{#invoke:Misc|Cost||400|1}}:
1600
To get the Value:
{{#invoke:Misc|Cost|400|}}:
100
imgLink
Regular Link with image = name.png
{{#invoke:Misc|imgLink|Human Resources}}:
Human Resources
Regular Link but colored as a new item:
{{#invoke:Misc|imgLink|Human Resources|Colo=1}}
Human Resources
Setting extension and size:
{{#invoke:Misc|imgLink|Human Resources|png|64}}
Human Resources
Icon=1:
{{#invoke:Misc|imgLink|Human Resources|icon=1}}
Human Resources
Setting icon manually:
{{#invoke:Misc|imgLink|Human Resources|icon=Human Resources.png}}
Human Resources
traitDisp
RawTrait=1,2,3,4,5,6
1 2 3 4 5 6
traitSel
{{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility}}
Agility > 0: 1
{{#invoke:Misc|traitSel|1,2,3,4,5,6|Agility|3}}
Agility > 3: 0
TextC
SList
Regular ; list:
{{#invoke:TextC|SList|a;b;c;d;e;f;g}}
- a
- b
- c
- d
- e
- f
- g
Setting delimiter to ,:
{{#invoke:TextC|SList|a,b,c,d,e,f,g|,}}
- a
- b
- c
- d
- e
- f
- g
SListCol
Need work, for determining if only one Column is necessary (max 2 ATM):
{{#invoke:TextC|SListCol|a;b;c;d;e}}:
2
{{#invoke:TextC|SListCol|a;b}}:
1
{{#invoke:TextC|SListCol|}}:
1
DelimRepl
{{#invoke:TextC|DelimRepl|a;b;c;d;e}}
♦ a ♦b ♦c ♦d ♦e
{{#invoke:TextC|DelimRepl|a,b,c,d,e|,}}
♦ a ♦b ♦c ♦d ♦e
{{#invoke:TextC|DelimRepl|a;b;c;d;e||° }}
° a° b° c° d° e
Transp
{{#invoke:TextC|Transp|Captain Dorse}}:
- Captain Dorse
- New Garand takes 12 hours for 150 Gold
- Forgotten Temple takes 1 hour for 150 Gold
- Dragon Coast for 150 Gold
- Friguld takes 12 hours for 150 Gold
{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim}}:
- Captain Dorse
- New Garand takes 12 hours for 150 Gold
- Forgotten Temple takes 1 hour for 150 Gold
- Dragon Coast for 150 Gold
- Friguld takes 12 hours for 150 Gold
- Boatman Narrim
- Kingsbridge takes 12 hours for 100 Gold
{{#invoke:TextC|Transp|Captain Dorse;Boatman Narrim;-This is a Test}}
- Captain Dorse
- New Garand takes 12 hours for 150 Gold
- Forgotten Temple takes 1 hour for 150 Gold
- Dragon Coast for 150 Gold
- Friguld takes 12 hours for 150 Gold
- Boatman Narrim
- Kingsbridge takes 12 hours for 100 Gold
- This is a Test