Temple of the Sleepers: Difference between revisions
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|Description= | |Description=A deadly ruin that might be older than the Tolassin empire. The dungeon is broken into three sections, each with its own entrance. A diverse range of monsters await inside. | ||
|Lore= | |Lore=The final resting place of powerful beings lost to history. A strong magical barrier protects the entrance to the dungeon. Over the ages, a few explorers have found a way inside. | ||
|Notes= | |Notes= | ||
*Switching between sections of the dungeon requires leaving the dungeon. That means if enough in-game time has passed, the dungeon can reset. This creates a time limit on how long players have to flip the levers to cross the main bridge. | |||
*NOTE: Dungeons reset after 12 in-game hours, or 9 real world minutes have passed. | |||
*Since a dungeon will only reset after a player leaves, a player only needs to enter the third and final area before the in-game time limit passes. Once inside the final section, they can take as long as they want to clear the dungeon. | |||
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Latest revision as of 01:42, 29 January 2022
Exiled Kingdoms: Areas |
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All Areas ♦ Kingdoms ♦ Outdoors ♦ Cities ♦ Dungeons ♦ Buildings |
Dungeons: Temple of the Sleepers |
World Map: F6 |
In-Game Map |
A deadly ruin that might be older than the Tolassin empire. The dungeon is broken into three sections, each with its own entrance. A diverse range of monsters await inside.
Dungeon Access
Temple of the Sleepers is accessed from Gorge of the Silent Kings.
Secrets
There are 3 Secret Doors in this area.
NPCs
Quests
Teleportation
Scrolls of Recall & Teleport, and Gate, do not work in this area.
Map
Important sites and secrets
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Important NPCs and enemies
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Lore
The final resting place of powerful beings lost to history. A strong magical barrier protects the entrance to the dungeon. Over the ages, a few explorers have found a way inside.
Notes
- Switching between sections of the dungeon requires leaving the dungeon. That means if enough in-game time has passed, the dungeon can reset. This creates a time limit on how long players have to flip the levers to cross the main bridge.
- NOTE: Dungeons reset after 12 in-game hours, or 9 real world minutes have passed.
- Since a dungeon will only reset after a player leaves, a player only needs to enter the third and final area before the in-game time limit passes. Once inside the final section, they can take as long as they want to clear the dungeon.