The Ark of Lothasan: Difference between revisions

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|LocEnd=
|LocEnd=
|Steps=
|Steps=
|Walkthrough=While there is much in the ark for you to figure out, here are some tips to help you out.<br>
|Walkthrough=While there is much in the ark for you to figure out, here are some tips to help you out:<br>
1. Try to avoid letting the enemies surround you or box you into a corner. Since each enemy explodes soon after you kill them, you want to be able to retreat as soon as you land a killing blow.<br>
1. Try to avoid letting the enemies surround you or box you into a corner. Since each enemy explodes soon after you kill them, you want to be able to retreat as soon as you land a killing blow.<br>
2. Venturing into the ark without a scroll of recall on you is a death wish.<br>
2. Venturing into the ark without a scroll of recall on you is a death wish.<br>
3. You will need to collect the four key cards (Blue, Red, Orange, Green). There are about 4 or so computer terminals that require entering these cards into the proper sequence (assuming you have a small battery to power the terminal.If the correct card sequence is entered, a barrier is lowered. (Once all of the barriers that require key card access have been removed, the cards will be removed from your inventory. This is not a bug... this is just a way to free up slots in your inventory.<br>
3. You will need to collect the four colored key cards (Blue, Red, Orange, Green). There are about 4 or so computer terminals that require entering these cards in the proper sequence (each require a small battery to power the terminal). If the correct card sequence is entered, a barrier is lowered. Once all of the barriers that require key card access have been lowered, the cards will be removed from your inventory. This is not a bug, it is designed to free up slots in your inventory.<br>
4. Finding the four cards: The first two cards you will be able to find are blue and red. The third card you will be able to find is orange. The fourth card you will be able to find is green. The blue card is on the level of the arc that you fist board. It is not behind a secret door or a barrier; it is readily accessible. But the blue card alone is useless by itself.  You need the red card.  The red key card is hidden behind a secret door. The secret door is at the end of a hallway that is literally revolting. The orange card is secured in rooms behind a barrier that you need the blue and red card to access. The green card is secured in areas past barriers that you need the other three cards to access.<br>
4. Finding the four cards: The first two cards you will be able to find are blue and red. The third card you will be able to find is orange. The fourth card you will be able to find is green. The blue card is on the level of the ark that you first board. It is not behind a secret door or a barrier; it is readily accessible. But the blue card by itself is useless, you will also need the red card.  The red key card is hidden behind a secret door. The secret door is at the end of a hallway. The orange card is secured in a room behind a barrier that you need the blue and red card to access. The green card is secured in an area past barriers that you need the other three cards to access.<br>
5. When you feed a battery into a key card access terminal, the terminal will show you up to four of the following words in a given sequence: Verification, Confirmation, Clearance, and Authentication. Each of these four words corresponds to one of the four colors, and thus you must enter the cards in the order indicated on the terminal.   Red=Verification,Orange=Confirmation,Blue=Authentication, Green=Clearance. If you want to use mnemonics, then it's Red Velvet, Orange Crush, Blue Apron, and Green Clover. (R)ed (V)elvet to remember (R)ed=(V)erification. (or)ange (C)rush to remember (Or)ange=(C)onfirmaton. (B)lue (A)pron to remember (B)lue=(A)uthentication(G)reen (Cl)over to remember (G)reen=(Cl)earance.<br>
5. When you attach a battery to a key card access terminal, the terminal will show you up to four of the following words in a given sequence: Verification, Confirmation, Clearance, and Authentication. Each of these four words correspond to one of the four colors and thus you must enter the cards in the order indicated on the terminal. Red=Verification, Orange=Confirmation, Blue=Authentication, Green=Clearance. If you want to use mnemonics, then it's Red Velvet, Orange Crush, Blue Apron, and Green Clover. (R)ed (V)elvet to remember (R)ed=(V)erification, (OR)ange (C)rush to remember (Or)ange=(C)onfirmaton, (B)lue (A)pron to remember (B)lue=(A)uthentication, and (G)reen (Cl)over to remember (G)reen=(Cl)earance.<br>
6.In the northeast corner of the main level is a machine that can turn 5 small batteries into 1 large battery. You need at least 2 large batteries for the main quest(There are other things you can do with large batteries, but you need to save at least 2 large batteries for the main quest.)<br>
6. In the northeast corner of the main level is a machine that can convert 5 small batteries into 1 large battery. You need at least 2 large batteries for the main quest (there are other things you can do with large batteries, but you need to save at least 2 large batteries for the main quest).<br>
7. Towards the northwest corner of the level is a barrier that can be unlocked with the access cards. Past that, you will find two staircases. Go up.<br>
7. Towards the northwest corner of the level is a barrier that can be unlocked with the access cards. Past that, you will find two staircases. Go up.<br>
8. When you find the Oracle upstairs, use a large battery. Interact with the Oracle and hear of his plans.  Go downstairs 2 levels to the reactor level.<br>
8. When you find the Oracle upstairs, use a large battery. Interact with the Oracle and listen to his plans then go downstairs 2 levels to the reactor level.<br>
9. At the reactor level, use the password given to you by the Oracle.  Find the reactor, and do what the Oracle told you to do.  Return to the Oracle... and find out how his plans worked out.<br>
9. At the reactor level, use the password given to you by the Oracle.  Find the reactor and do what the Oracle told you to do.  Return to the Oracle...and find out how his plans worked out.<br>
10. When you reach the elevator, try to guess which of the following will happen: (a) The game is brought to a spectacular ending.  --OR-- (b) Even more difficult challenges await you.<br>
10. When you reach the elevator, try to guess which of the following will happen: (a) The game is brought to a spectacular ending.  --OR-- (b) Even more difficult challenges await you.<br>
   
   
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|Reputation8=|Reward8=
|Reputation8=|Reward8=
|Related=[[The Shards of Fate]]
|Related=[[The Shards of Fate]]
|Long_Description= Tremadan will give you this quest after the Shards of Fate quest has been completed.  When you enter the ark, none of your companions can join you, and so you must face the terrible dangers within... alone. The difficulty of this quest is best summed up by the following:<br>
|Long_Description= Tremadan will give you this quest after the Shards of Fate quest has been completed.  When you enter the ark, none of your companions can join you and so you must face the terrible dangers within... alone. The difficulty of this quest is best summed up by the following:<br>
<br>
<br>
* * * The Ark of Lothasan FAQ: * * *<br>
* * * The Ark of Lothasan FAQ: * * *<br>
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<br>
<br>
|Completable=Yes
|Completable=Yes
|Notes=If you use the Ark's medical facilities or if you travel in the elevator, the auto-save slot will be used.  This is the same save-game slot that is used whenever you sleep at an inn.  If you are going to use the medical facilities or travel in the elevator, it's a good idea to have a recent manual save game slot where the game was saved in a safe location that is NOT inside the Ark. That way, you have a known game restore point outside of the arc that you can return to if you need to. (Of course, if you are playing Ironman mode in the Ark, you won't have this option.  And the enemies in the Ark will still be merciless.)
|Notes=If you use the Ark's medical facilities or if you travel in the elevator, the auto-save slot will be used.  This is the same save-game slot that is used whenever you sleep at an inn.  If you are going to use the medical facilities or travel in the elevator, it's a good idea to have a recent manual save game slot where the game was saved in a safe location that is NOT inside the Ark. That way you have a known game restore point outside of the ark that you can return to if you need to (of course, if you are playing Ironman mode in the Ark, you won't have this option and the enemies in the Ark will still be merciless).
}}
}}

Revision as of 22:17, 24 September 2017


Exiled Kingdoms: Quests
StoryCompanionGuildSideTown Hall
Main Quest: The Ark of Lothasan
The Ark of Lothasan.png
Starting Location
Tower of Tremadan
Given By
Rewards
Upon completion:
Unknown
Related Quests
The Shards of Fate

The Ark of Lothasan is a quest given to you by at Tower of Tremadan.

Quest Overview

Quest #: 68 - Completable

Tremadan will give you this quest after the Shards of Fate quest has been completed. When you enter the ark, none of your companions can join you and so you must face the terrible dangers within... alone. The difficulty of this quest is best summed up by the following:

  • * * The Ark of Lothasan FAQ: * * *

Q: Am I ready to face the Ark of Lothasan?
A: No.

Quest Steps

Quest steps needed...

Path

Tower of TremadanTower of Tremadan

Detailed Walkthrough

While there is much in the ark for you to figure out, here are some tips to help you out:
1. Try to avoid letting the enemies surround you or box you into a corner. Since each enemy explodes soon after you kill them, you want to be able to retreat as soon as you land a killing blow.
2. Venturing into the ark without a scroll of recall on you is a death wish.
3. You will need to collect the four colored key cards (Blue, Red, Orange, Green). There are about 4 or so computer terminals that require entering these cards in the proper sequence (each require a small battery to power the terminal). If the correct card sequence is entered, a barrier is lowered. Once all of the barriers that require key card access have been lowered, the cards will be removed from your inventory. This is not a bug, it is designed to free up slots in your inventory.
4. Finding the four cards: The first two cards you will be able to find are blue and red. The third card you will be able to find is orange. The fourth card you will be able to find is green. The blue card is on the level of the ark that you first board. It is not behind a secret door or a barrier; it is readily accessible. But the blue card by itself is useless, you will also need the red card. The red key card is hidden behind a secret door. The secret door is at the end of a hallway. The orange card is secured in a room behind a barrier that you need the blue and red card to access. The green card is secured in an area past barriers that you need the other three cards to access.
5. When you attach a battery to a key card access terminal, the terminal will show you up to four of the following words in a given sequence: Verification, Confirmation, Clearance, and Authentication. Each of these four words correspond to one of the four colors and thus you must enter the cards in the order indicated on the terminal. Red=Verification, Orange=Confirmation, Blue=Authentication, Green=Clearance. If you want to use mnemonics, then it's Red Velvet, Orange Crush, Blue Apron, and Green Clover. (R)ed (V)elvet to remember (R)ed=(V)erification, (OR)ange (C)rush to remember (Or)ange=(C)onfirmaton, (B)lue (A)pron to remember (B)lue=(A)uthentication, and (G)reen (Cl)over to remember (G)reen=(Cl)earance.
6. In the northeast corner of the main level is a machine that can convert 5 small batteries into 1 large battery. You need at least 2 large batteries for the main quest (there are other things you can do with large batteries, but you need to save at least 2 large batteries for the main quest).
7. Towards the northwest corner of the level is a barrier that can be unlocked with the access cards. Past that, you will find two staircases. Go up.
8. When you find the Oracle upstairs, use a large battery. Interact with the Oracle and listen to his plans then go downstairs 2 levels to the reactor level.
9. At the reactor level, use the password given to you by the Oracle. Find the reactor and do what the Oracle told you to do. Return to the Oracle...and find out how his plans worked out.
10. When you reach the elevator, try to guess which of the following will happen: (a) The game is brought to a spectacular ending. --OR-- (b) Even more difficult challenges await you.

Trait Checks

The following Trait checks are associated with this quest. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectArea Description
Agility 7Lady CalendaArk of Lothasan (Upper Deck) Only when joining the Forsaken: Needed for dealing 200 initial damage to Lady Calenda, making the subsequent fight a bit easier.
Decisive.png Awareness 2ConsoleArk of Lothasan Necessary for learning about the Oracle when searching the library console, thus gaining 2,500 + 1,000 XP.
Decisive.png Awareness 5ConsoleArk of Lothasan (Upper Deck) Mandatory for opening the medical console and learning about life extension (immortality), thus gaining 8,000 XP. This is one piece of a puzzle toward a peaceful ending of the game. Without passing this check it is impossible to score high enough on the debate with the Forsaken to avoid fighting the Horror
Decisive.png Intellect 2ConsoleArk of Lothasan Necessary for obtaining the Data Pad from the library console. This is one piece of a puzzle toward a peaceful ending of the game.
Intellect 2Ghostly FigureTower of Tremadan Needed for obtaining an optional hint on where to head next in the quest.
Intellect 3ValeranDragon Coast Provides a quicker dialogue option toward a peaceful outcome during your first encounter with Valeran. Note: Only available after passing a preceding Personality 3 check.
Decisive.png Intellect 3OracleArk of Lothasan (Upper Deck) Necessary for teaching the Oracle the true nature of magic, thus gaining 1 additional Skill point.
Intellect 4ConsoleArk of Lothasan (Reactor) Only when joining the Forsaken: Required to destroy the reactor without taking harm, thus gaining 2,000 XP. Otherwise you receive 350 Toxic damage and have to fight a Battle Droid. Note: Only available when having a Large Battery in your inventory.
Decisive.png Intellect 4ConsoleArk of Lothasan (Reactor) Needed for obtaining the Force Belt from the vending machine. Alternative: Strength 4.
Decisive.png Intellect 5MagisterArk of Lothasan (Upper Deck) Mandatory for being convincing during the final debate with the Forsaken Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: Personality 5.
Decisive.png Intellect 5Ghostly FigureTower of Tremadan Mandatory for learning the truth about your ancestry, thus being able to join the Forsaken. Alternative: Personality 6 or learning the truth from The Undermother by killing Zuz'sare during The Prodigal Daughter.
Decisive.png Personality 3ValeranDragon Coast Required to achieve a peaceful outcome during your first encounter with Valeran. Otherwise you have to fight him and he will not assist you in the final battle. Alternative: Personality 5 (only when knowing the truth about your ancestry).
Decisive.png Personality 5ValeranDragon Coast When knowing the truth about your ancestry: Required to achieve a peaceful outcome during your first encounter with Valeran without having to join the Forsaken. Alternative: Personality 3.
Personality 5ValeranDragon Coast Provides a more obvious dialogue option toward a peaceful outcome during your first encounter with Valeran. Note: Only available after passing a preceding Personality 3 check.
Decisive.png Personality 5MagisterArk of Lothasan (Upper Deck) Mandatory for being convincing during the final debate with the Forsaken Council. This is one piece of a puzzle toward a peaceful ending of the game. Alternative: Intellect 5.
Decisive.png Personality 6Ghostly FigureTower of Tremadan Mandatory for learning the truth about your ancestry, thus being able to join the Forsaken. Alternative: Intellect 5 or learning the truth from The Undermother by killing Zuz'sare during The Prodigal Daughter.
Decisive.png Strength 4ConsoleArk of Lothasan (Reactor) Needed for obtaining the Force Belt from the vending machine. Alternative: Intellect 4.

Quest Rewards

For completing The Ark of Lothasan:

Reward

  • Unknown

Related Quests

Notes

If you use the Ark's medical facilities or if you travel in the elevator, the auto-save slot will be used. This is the same save-game slot that is used whenever you sleep at an inn. If you are going to use the medical facilities or travel in the elevator, it's a good idea to have a recent manual save game slot where the game was saved in a safe location that is NOT inside the Ark. That way you have a known game restore point outside of the ark that you can return to if you need to (of course, if you are playing Ironman mode in the Ark, you won't have this option and the enemies in the Ark will still be merciless).