The Hall of Wisdom

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Building: The Hall of Wisdom
World Map: F11
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In-Game Map
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Description needed...

Building Location

The Hall of Wisdom is located in Nivarian.

NPCs

Quests

Items

Fixed One-Time Loot

  • 1 shelf containing:
Scroll: Summon Dire Wolf, Scroll: Summon Wolf, Scroll of Wisdom

Trait Checks

The following Trait checks are associated with this area. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectQuest Description
Decisive.png Intellect 2Archbishop Dilla... and the Abyss Gazed Back Only when having returned The Oppalan Frontier to Brother Iagus: Necessary for interrogating Archbishop Dilla more deeply about the book, thus gaining 1,000 XP.

Map

Windrose.pngThe Hall of WisdomThe Hall of Wisdom.jpg
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Important sites and secrets
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Exit to Nivarian (City)
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Books providing information on the Witches of Orogg
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Altar providing holy visions
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Shelf providing information on Tremadan (for quest A Key to the Past)
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Shelf containing Scroll of Wisdom, Scroll: Summon Wolf, Scroll: Summon Dire Wolf
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Bed for free rest (members of The Three only)
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Teleporter to New Garand's Temple (members of The Three only)
Important NPCs and enemies
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Guardian granting access
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Bishop Bareid advancing quest The Dead God; teaching skills Battle Prayer, Flames of Faith (members of The Three only) (replaced by Father Harad after death)
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Guardian granting access to
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,
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Archbishop Dilla providing information on Duremas (after quest ... and the Abyss Gazed Back); teaching skills Battle Prayer, Flames of Faith (members of The Three only)

Notes

  • To access the Hall of Wisdom, you need a reputation of 20 with Ilmara and 20 with The Three OR be a member of The Three.
  • To access the Chapel of the Faithful, you need a reputation of 35 with The Three.
  • Altar to pay money to see visions. You may purchase the visions only in the following order. Each offer may be purchased only once.
    • 5000 gold: 2500 XP
"You enter a trance of confusing dreams. You see a mighty wizard, reciting a powerful incantation. Today is the great day, the one he has been working towards for decades. He raises a hand to cast the spell, and then... his hand trembles. He turns his face away and sees his own reflection in a distant mirror; what he sees fills him with despair"
    • 20,000 gold: 10,000 XP
"You enter a trance of confusing dreams. Your see a mighty fortified town, greater than New Garand or any other you know. Yet it is destroyed by dark winds, its walls ripped apart like if they were made of wet paper. The screams of thousands of voices wake you up from the vision."
    • 50,000 gold: 20,000 XP
"You enter a trance of confusing dreams. You see the interior of a large tent, in which three men and one woman argue over a map. They speak proud and threatening words to each other and leave angrily. Outside, from the shadows of an endless labyrinth of tents, famished faces look at them with resignation."
    • 100,000 gold: 30,000 XP and 1 Trait point
"You enter a trance of confusing dreams. You see a beautiful mountain range, a rich and plentiful green land. One night a wise minotaur king is gazing at the constellations when suddenly he witnesses a star falling from the skies, flattening mountains and leveling forests in a ball of fire. A dark mist begins to float from the crater, killing and corrupting anything it touches."
    • 250,000 gold: 50,000 XP and 1 Skill point
"You enter a trance of confusing dreams. You fly over a vast land dotted with dark ruins. You recognize a large statue... the fabled Colossus of Anthur! This must be the old Empire. You see small war fleets disembarking at different costal towns over the years, raising different banners... seems like the Kingdoms are returning to Andoria at last. Adventurers from the Exiled Kingdoms flock to these new territories in search of ancient secrets and fortune, ignoring the many perils. But the vision of this 'sequel' ends abruptly and you return to the present game..."