The Prisoners' Dilemma: Difference between revisions

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As you explore Freetown, you will encounter [[Eirama]] near the Town Hall on the way to the castle. When you speak with her, she will ask if you have traveled up from the south, and if so, have you seen her husband [[Zenmo]]. He has been missing for some time now, and Eirama cannot go tomthe Legion for help because Zenmo was trading with bandits who have taken over the [[Zamohr Mountains]] area south of town. Promise her you'll keep an eye for her husband, and she will offer you a small reward in return.
As you explore Freetown, you will encounter [[Eirama]] near the Town Hall on the way to the castle. When you speak with her, she will ask if you have traveled up from the south, and if so, have you seen her husband [[Zenmo]]. He has been missing for some time now, and Eirama cannot go tomthe Legion for help because Zenmo was trading with bandits who have taken over the [[Zamohr Mountains]] area south of town. Promise her you'll keep an eye for her husband, and she will offer you a small reward in return.


From Freetown, head south passing by the fields and Enclave. Try to keep to the western side of the map to avoid an unneeded detour in the [[Zamohr Mountains]].   
From Freetown, head south passing by the fields and Enclave. Try to keep to the western side of the map to avoid an unneeded detour in the [[Zamohr Mountains]]. You will know you are in the right area when you see a trail leading southwest with a few bandits standing guardFollow the path through the canyon until you reach a choice of going north or south. Head north, fighting bandits and avoiding traps, as you make your way to the entrance of [[Castle Bluerock]]. Heal up and head in.
 
The first area of the castle is a death gauntlet. You will be forced to run a narrow corridor blocked by a few bandits and a trap. On either side, you will be shot at my bandit archers. Unless you are using a ranged weapon, the archers can't be harmed from the middle section. Try to either sprint through the area to the other side or lure the bandits in the way towards the entrance; your goal here is to kill the bandits in a place safe from the archers. Once you are clear of the room, head down the hall to the south, then west as you follow the hall to its end. Open the door at the end of the hall, ready to fight any jailers that may attack. Clear the first room, and then the second. Now in the second room, you will find two men being held in separate cells.
 
Speak with either, and he will claim to be the true Zenmo, while insisting the other is a horrible monster. You now have the option of questioning them to figure out which one is telling the truth.
Free wrong prisoner- fight [[Shapeshifters#Werewolf|Werewolf]]
Free wrong prisoner- fight [[Shapeshifters#Werewolf|Werewolf]]
|Outcome=Return [[Zenmo]]
|Outcome=Return [[Zenmo]]

Revision as of 08:17, 27 July 2016