The Snake Gang: Difference between revisions

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|Long_Description=The notorious leader of the Snake Gang known as Serpent has committed the impossible crime of breaking into the governor's home and stealing his wife's jewels. It is your job to locate the bandit, and your decision how to deal with him.
|Long_Description=The notorious leader of the Snake Gang known as Serpent has committed the impossible crime of breaking into the governor's home and stealing his wife's jewels. It is your job to locate the bandit, and your decision how to deal with him.
|Completable=Yes
|Completable=Yes
|Notes=*Killing [[Zilda]] removes the option to fight [[Chancellor Malard]] and obtain the [[Scimitar of Flames]].
|Notes=*Killing [[Zilda]] removes the option to fight [[Chancellor Malard]] and obtain the [[Scimitar of Flames]], or to rob the [[Golden Cove Bank]].
*Killing [[Chancellor Malard]] and then [[Zilda]] will make the quest impossible to complete.
*Killing [[Chancellor Malard]] and then [[Zilda]] will make the quest impossible to complete.
}}
}}

Revision as of 20:43, 11 May 2017


Exiled Kingdoms: Quests
StoryCompanionGuildSideTown Hall
Side Quest: The Snake Gang
The Snake Gang.png
Starting Location
Friguld
Given By
Captain or Chancellor Malard
Rewards
Kill Zilda and collect your reward from Chancellor Malard
1000 XP ♦ 3000 GoldLightning Falchion of Defense (Dropped by Zilda)
Related Quests
None

The Snake Gang is a quest given to you by Captain or Chancellor Malard at Friguld.

Quest Overview

Quest #: 74 - Completable

The notorious leader of the Snake Gang known as Serpent has committed the impossible crime of breaking into the governor's home and stealing his wife's jewels. It is your job to locate the bandit, and your decision how to deal with him.

Quest Steps

Route 1

Find and kill The Serpent, leader of The Snake Gang.

  1. Speak to Chancellor Malard inside the Governor's Manor and ask if there is any work.
  2. Head to the docks at night and talk to Zilda. Forcefully interrogate her to reveal the location of The Snake Gang and how to gain entry.
  3. Obtain a Scorpion Venom by purchasing it from Alchemist Vera for 500 gold or otherwise.
  4. Head into Emerald Valley and fight through the snakes eastwards until a path opens north-east. Head north-east at this intersection and continue until you meet a dead end. There is a hidden passage through the rocks directly west leading to the Kurgua Cave.
  5. Enter the cave fight your way west, then north, until you meet a red gate. Use your Scorpion Venom and the passcode to gain entry.
  6. Once inside, speak to your captors. Take the undiplomatic approach of declaring you will kill her or want to rob the bank for the money. She will leave and the 3 Outlaws will open fire through the bars of the cage.
  7. Break through the door of the prison by passing an Awareness 4 check, or by slamming into it 3 times, taking 45 damage (-armor) each time. Kill the outlaws.
  8. Head through the north door and fight your way past the horde of outlaws. In the north door is the bedroom of Zilda, The Serpent. Kill her.
  9. Head back to Chancellor Malard and collect your reward.

Route 2

Work together with Zilda the snake to rob the Golden Cove Bank.

  1. Speak to Chancellor Malard inside the Governor's Manor and ask if there is any work.
  2. Head to the docks at night and talk to Zilda. Either let her know that you have no interest in working for the governor, or pay her 150 Gold to loosen her tongue. You can pass a Personality 4 check to tell her the truth that you need their help to get the shard and save the world. She will tell you the password(Trelaxx) and to poor water on the door.
  3. Obtain a Scorpion Venom by purchasing it from Alchemist Vera for 500 gold or otherwise.
  4. Head into Emerald Valley and fight through the snakes eastwards until a path opens north-east. Head north-east at this intersection and continue until you meet a dead end. There is a hidden passage through the rocks directly west leading to the Kurgua Cave.
  5. Enter the cave fight your way west, then north, until you meet a red gate. Use your Scorpion Venom and the passcode to gain entry.
  6. Need the rest

Path

FriguldKurgua CaveGolden Cove Bank; Governor's ManorFriguld

Detailed Walkthrough

  1. WIP

Trait Checks

The following Trait checks are associated with this quest. Those marked with Decisive.png are mandatory for achieving certain outcomes or rewards which can not be accomplished otherwise.

Trait RequirementNPC / ObjectArea Description
Awareness 4DoorKurgua Cave When hostile to Zilda: Required to open the door of the cage trap without taking damage. Alternative: Strength 5.
Decisive.png Intellect 2ClerkGolden Cove Bank Mandatory for gaining access to the bank without having to kill the Clerk, thus avoiding a -10 reputation loss with Varsilia and Mercia. Alternative: Personality 3 or Personality 1 + 300 Gold.
Intellect 3ZildaKurgua Cave When on friendly terms with Zilda: Required to convince her that your motives for robbing the bank are honorable. Otherwise a fight is unavoidable and you won't be able to rob the bank. Alternative: Personality 4 or knowing rumors about a Black Shard in the Golden Cove Bank.
Intellect 3Chancellor MalardGovernor's Manor Required to learn about Zilda's connection to the Snake gang, thus being able to confront her. Alternative: Bribing Cadul with 3 bottles of Friguld Rum.
Decisive.png Personality 1ClerkGolden Cove Bank Mandatory for bribing the Clerk (300 Gold) and gaining access to the bank without having to kill him, thus avoiding a -10 reputation loss with Varsilia and Mercia. Free alternative: Intellect 2 or Personality 3.
Personality 3ZildaKurgua Cave Needed to become friends with Zilda if you made the wrong choices during your first encounter. Otherwise a fight is unavoidable and you won't be able to rob the bank.
Decisive.png Personality 3ClerkGolden Cove Bank Mandatory for gaining access to the bank without having to kill the Clerk, thus avoiding a -10 reputation loss with Varsilia and Mercia. Alternative: Intellect 2 or Personality 1 + 300 Gold.
Personality 3CaptainFriguld (City) Necessary for peacefully entering Friguld (City) for free and not being bothered by the Captain anymore. Otherwise you have to pay 100 Gold or a bottle of Friguld Rum each time you pass the city gate. Alternative: Having a positive repution with the Friguld Governor, killing the Captain, or never possessing enough gold in the first place.
Personality 3Chancellor MalardGovernor's Manor When having negative reputation with the Friguld Governor: Required to whitewash your reputation for only 500 Gold (1,000 Gold needed otherwise), thus regaining all options for The Snake Gang quest.
Personality 4ZildaFriguld (City) Needed to become friends with Zilda without having to bribe her. This option is only available when knowing rumors about a Black Shard in the Golden Cove Bank. Alternative: Paying 250 Gold.
Personality 4ZildaKurgua Cave When on friendly terms with Zilda: Required to convince her that your motives for robbing the bank are honorable. Otherwise a fight is unavoidable and you won't be able to rob the bank. Alternative: Intellect 3 or knowing rumors about a Black Shard in the Golden Cove Bank.
Strength 5DoorKurgua Cave When hostile to Zilda: Required to break the door of the cage trap in the first attempt. Three attempts are needed otherwise. Alternative: Awareness 4.

Quest Rewards

Kill Zilda and collect your reward from Chancellor Malard

Reward

Reputation

Related Quests

No directly related quests are currently known.

Notes